Skill Claude CodeCodex
What a comment is for, what shape it takes, and the space around code that means no comment is needed. Applies to any language, not only shell.
Skill Claude CodeCodex
What a comment is for, what shape it takes, and the space around code that means no comment is needed. Applies to any language, not only shell.
Skill Claude CodeCodex
Show what happens next, in what stages, and where it branches. Use for a process, a lifecycle, a state change nobody owns. Not for static structure (craft-map) or who acts at each step (craft-swimlane).
Skill Claude CodeCodex
Create a handoff document. Preserves state across sessions.
Skill Claude CodeCodex
How to create a new Reflex (Hook) for the OS.
Skill Claude CodeCodex
Show what exists, where it lives, and what each part is for. Use for a directory tree, a codebase layout, a component hierarchy. Not for sequence (craft-flow) or who acts (craft-swimlane).
Skill Claude CodeCodex
Crafting effective CLAUDE.md files. Project memory that Claude won't ignore.
Skill Claude CodeCodex
Record a learning or discovery. Compounds knowledge across sessions.
Skill Claude CodeCodex
Release a plugin version. Bump plugin.json, then commit.
Skill Claude CodeCodex
The Architecture of the Cognitive OS.
Skill Claude CodeCodex
Opening a pull request on top of one that has not merged. When a stack earns its merge order, how to rebase a child, and where the child lands when the parent merges.
Skill Claude CodeCodex
How to craft a README. Direct, minimal, clear.
Skill Claude CodeCodex
Activates ruthless critic mentality. Use when evaluating code quality.
Skill Claude CodeCodex
Proposing technical designs. How we should build X.
Skill Claude CodeCodex
Crafting a shell script that reads like prose. One story in main, one job per function, early returns, and the ways a shell lies to you.
Skill Claude CodeCodex
How to craft an atomic skill. Includes templates and registration.
Skill Claude CodeCodex
Draw who or what acts at each step, and what crosses between them. Use when a hand-off, an approval, a human touchpoint or an adapter seam is the point. Not for static structure (craft-map), ownerless process (craft-flow), or a call and return trace.
Skill Claude CodeCodex
Testing philosophy. Confidence, not coverage. What to test, what to skip.
Skill Claude CodeCodex
When a test earns its line, and when to cut it. Removal is the test of a test.
Skill Claude CodeCodex
How to verify the Cognitive OS is functioning correctly.
Skill Claude CodeCodex
Context budget management. Solves context exhaustion.
Skill Claude CodeCodex
Strategic delegation. When to lead, delegate, or collaborate.
Skill Claude CodeCodex
Research before implementation. Reading before writing.
Skill Claude CodeCodex
Sensing resistance. The "push back" instinct when code feels forced.
Skill Claude CodeCodex
Spec refinement via AskUserQuestion. Extract requirements before implementation.