Death/disconnect/dialog recovery handler. Use this agent when the character is in a non-playable state — KO'd at homepoint with a raise menu, mid-cutscene from a zonein, or just reconnected after a dropped session. Drives the agent through whatever event/menu/cutscene chain blocks normal play, then hands control back.
Short-lived perception probe. Use this agent when the main agent is starved of actionable targets — e.g. scene://current reports "N NPCs nearby" but no entity IDs, or you've just zoned in and don't know what's around. The scout walks a small bounded pattern, samples scene://entities, and reports back the first…
Print a structured report of why the FFXI agent is stuck (or confirm it isn't). Reads scene/party/diagnostics/goal/entities resources and the last-event sidecar, then names what's blocking action — empty entity list, zone=0, KO, missing party invite, etc. — without spending a play turn.