OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on Unreal Engine movie/video assets and playback in this framework: Content/Movies, .bk2, .mp4, .mov, BinkMedia, Bink conversion, startup movies, loading screen movies, MoviePlayerSettings, StartupMovies, FLoadingScreenAttributes, IGameMoviePlayer, UBinkMediaPlayer, UBinkMediaTexture…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on Unreal Engine multiplayer networking in this reusable framework: replicated actors/components/subobjects, UPROPERTY replication, OnRep, RPCs, authority/ownership, NetDriver, SteamSockets, Iris support, push model, FastArray, dormancy, relevancy, NetMulticast, Client/Server RPC, GAS network…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on Unreal Engine online, Steam, OnlineSubsystem, sessions, lobbies, invites, friends, Steam SDK Blueprint APIs, Steam sockets, Steam Web API, UOrionGameSessionComponent, BPSessionComponent, Content/System/Session, GameUI Online screens, CommonSessionSubsystem, SteamDevAppId, SteamAppId…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when packaging or validating a Windows Steam build for an Unreal Engine project with Legacy Project Launcher custom profiles for Shipping, Debug, and Development, including Steam CustomConfig packaging from Config/Custom/Steam/DefaultEngine.ini, timestamped parent-folder package output paths, pre-package…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on the reusable Unreal Engine player framework in this codebase: CorePlayerController, CorePlayerState, CoreLocalPlayer, AsyncActionPlayerStateReady, host-game Player folder classes, FOrionPlayerID, UOrionUserSubsystem, UOrionPlayerInfoComponent, UOrionPlayerManager, UOrionPlayerAccount…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on Unreal Engine ProjectAcoustics or Project Acoustics plugin code, full spatial-audio baking workflow, requests like start/calculate/process/generate spatial audio or baked acoustics, scene parsing for acoustic geometry, AcousticProxy bake maps, SourceDataOverride, spatial reverb, virtual…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when cleaning an Unreal Engine project workspace or Unreal user/engine Saved data, cleaning by .gitignore, removing ignored/generated files, resetting engine Saved config, or preparing a clean handoff. Triggers include 清理项目, 项目清理, 清理引擎Saved, 清理UE Saved, 清理忽略文件, gitignore 清理, clean project, clean engine Saved, git…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on Unreal Engine project configuration in this framework: Config/DefaultGame.ini, platform Game.ini, platform GameUserSettings.ini, Config/DefaultCrypto.ini, Config/Localization, DefaultEditor.ini localization targets, DefaultEditorPerProjectUserSettings.ini ContentBrowser…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when packaging, collecting, converting, validating, or troubleshooting Unreal Engine 5.8 PSO shader caches in this Orion project workflow: PSO Precaching, bundled PSO caches, ShaderPipelineCache, PSOPrecache, CollectedPSOs, PipelineCaches, ShaderStableInfo .shk files, .rec.upipelinecache recordings, .spc…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when creating, updating, saving, or validating Unreal Blueprint/DataAsset/Widget Blueprint assets through UnrealEditor-Cmd Python, especially when UE MCP or UMGToolSet is unavailable, returns HTTP 502, lacks a needed asset tool, or when command-line asset automation must handle generatedclass, Blueprint compile…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when preparing, reviewing, publishing, or releasing an Unreal Engine Windows or Steam build, especially for Steamworks release setup, required redistributables, Steam Common Redistributables, Visual C++ runtime, Microsoft GameInput redistributable, Steam install scripts, prereq installer choices, release readiness…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on Unreal Engine rendering in this framework: RendererSettings, DefaultScalability, platform Engine.ini rendering overrides, DLSS, NIS, Streamline, DLSS Frame Generation, Reflex, ray tracing, RTX, Lumen, Nanite, virtual shadow maps, distance fields, FrontLayerTranslucency, RenderGraph ensures…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on this reusable Unreal Engine save/archive framework: SaveGame, Archive, UOrionArchiveManagerSubsystem, UOrionArchiveContext, UOrionArchiveLevelMeta, UOrionSettingsWorldOption, UOrionArchivePlayer, FOrionArchiveHandler, EOrionArchiveType, ArchiveEntry save slot UI, InitializeArchive/StartAutoSave…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on the Steam Audio Unreal plugin in this framework: SteamAudio, Steam Audio, phonon, HRTF, binaural spatialization, Steam Audio Spatialization, Steam Audio Reverb, Steam Audio Occlusion, USteamAudioSettings, SteamAudioSourceComponent, SteamAudioListenerComponent, SteamAudioGeometryComponent…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on the reusable Unreal Engine system layer in this framework: Source/GameCore/System, host Game module System folders, UCoreAssetManager, startup loading jobs, loading screen GameInstanceSubsystems, UCoreGameData, DefaultPawnData, CoreGameInstance, CoreGameSession, CoreWorldSubsystem…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on Unreal Engine team logic in this framework: Teams folders, IGenericTeamAgentInterface, FGenericTeamId, IOrionTeamAgentInterface, UOrionTeamSubsystem, AOrionTeamInfoBase, AOrionTeamPublicInfo, AOrionTeamPrivateInfo, UOrionTeamDisplayAsset, UOrionTeamCreationComponent, team tags, team display…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on the reusable Unreal Content/UI Blueprint framework: Art, HUD, Interaction, Menu, Online, Settings Widget Blueprints, BPUIPolicy, WOverallUILayout, BPCommonInputData, DAGameUIInputActionDomainTable, DTUniversalActions, GameUI C++ UI base classes, CommonGame UI policy/layers, CommonInput action…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when creating, editing, validating, or debugging Unreal GameUI, CommonUI, UMG, Widget Blueprints, HUD layouts, UIExtension slots, CommonGame UI layers, UI C++ base classes, UUIActivatableWidget, UGameHUDLayout, buttons, tabs, list entries, UI messages/dialogs, themed widgets, loading screen widgets, project Splash…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when converting, cropping, resizing, replacing, importing, or exporting source images into Unreal project Splash startup PNG/BMP/UAsset files, especially JPG/JPEG/WebP/TGA source images, fixed 720x370 outputs, Content/Splash Splash.png/Splash.bmp/EdSplash.png/EdSplash.bmp files, stale Splash uasset deletion, UE…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when repairing Unreal Engine Blueprint or UMG assets after migration between projects or engine versions, especially CompileAllBlueprints failures, Widget Blueprint compile failures, missing macro graphs, orphaned pins, missing functions, missing variables, missing structs, broken casts, wildcard pins, stale UMG…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when diagnosing Unreal Engine player camera, CameraComponent, PlayerCameraManager, view target, first-person viewmodel, field of view, FirstPersonFieldOfView, CalcCamera, BlueprintUpdateCamera, camera modifier, or UE upgrade regressions where the viewport framing, weapon/viewmodel FOV, aspect behavior, or runtime…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on Unreal Engine CommonInput or CommonUI input behavior, 通用UI输入, UI输入模式, 返回键, 点击动作, 输入设备切换, 手柄图标, 按键提示, keyboard/mouse action glyphs, CommonUI action icon fallback, dot/period default glyph regressions, key brush, gamepad glyphs: UCommonInputSubsystem, UCommonInputSettings…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on Unreal Engine EnhancedInput or gameplay input behavior, 角色输入移动, 输入绑定, 移动输入, look/move actions, UInputAction, UInputMappingContext, FEnhancedActionKeyMapping, FInputActionValue, UEnhancedPlayerInput, UEnhancedInputComponent, UEnhancedInputLocalPlayerSubsystem, IEnhancedInputSubsystemInterface…
OrionUE/Orion_FreeEdition
Skill Claude CodeCodex
Use when Codex works on Unreal Engine GameplayAbilities, GAS, GA, small gameplay abilities, AbilitySystemComponent, GameplayAbility, GameplayEffect, AttributeSet, AbilityTasks, prediction keys, target data replication, GameplayCues, GameplayEffectComponents, CoreGameplayAbility, CoreAbilitySystemComponent…