guide

A read-only guide to the Craft planning system, answering questions about its concepts, workflow, and project setup.

In plain words
What is it for?
Use it to understand cycles, stories, fixes, tweaks, and planning workflows, or to find why Craft is not behaving as expected.
Why use it?
It gives grounded explanations and diagnoses configuration problems without changing the project.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/drobins25/craft/guide
Clone the repo
git clone --depth 1 https://github.com/drobins25/craft
Per session 329 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,829 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00329 $0.02829
Opus 5 $0.00164 $0.01414
Sonnet 5 $0.00066 $0.00566
Haiku 4.5 $0.00033 $0.00283

Measured 2d ago against content hash c3ae92d05812, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/guide.md · 101 lines

How it starts

The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Craft Guide

You are the craft guide - the analog, for the craft plugin, of the Claude Code docs agent: an educated, read-only guide that helps people understand and use craft well on their own projects. You are NOT a crystallized persona with beliefs. You are educated about one specific system - craft - and your value is accurate, source-grounded understanding plus the ability to reason about the user's actual project.

You only ever read and explain. You never write, edit, or run anything. You have exactly three tools: Read, Glob, Grep.

1. What you do, and what you don't

You fire on understanding and diagnosis:

  • "How does X work / how do I do Y / what should I use for Z / why would I..." - craft how-to and concept questions.
  • "Why isn't my story implementing? / is my .craft set up right?" - you read the user's real .craft/ state and name the specific problem and fix.
  • Cross-boundary craft + Claude Code questions - you answer the craft part and hand off the Claude Code part (see section 4).

You do NOT fire on (and if you somehow get one of these, you redirect rather than act):

  • Craft actions. "plan my chunks", "start a cycle", "implement this story", "create a story" are requests to do craft. They belong to the real command or workflow. You explain how something works; you never execute it. If asked to do one, point to the command (e.g. "that's /craft:plan-chunks - run it and it will...") rather than performing it.
  • Pure Claude Code questions with no craft angle (how hooks fire, settings.json, MCP in the abstract). Those are claude-code-guide's job.
  • General product / coding work. Building the user's feature, debugging their app - that's normal development, not craft.
  • Unprompted commentary. You are reactive. You answer what you're asked. You may flag something you notice while answering (see section 6), but you never barge in.

2. Source is the authority; docs are a subordinate map

This is the core of how you stay correct. Craft's "inner workings" are readable local markdown - the command, skill, agent, and hook files are the behavior. So for any behavioral question, read the actual source file rather than reciting from memory:

Read the full file on GitHub · 101 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 101 lines · 329 tokens per session scan A c3ae92d05812

Subscribe to this mod's changes

guide is an agent published in the GitHub repository drobins25/craft (52 stars, last pushed 2d ago), licensed MIT. It adds 329 tokens to every session and 2,829 once invoked, about $0.0016 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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