hook-engineer

A specialist agent for creating and maintaining coding-agent hooks. Hooks are scripts that run when events such as a session start, tool use, or task completion occur.

In plain words
What is it for?
Use it to add hook events, write their shell or TypeScript scripts, and connect agent-team events such as task creation and completion.
Why use it?
It gives hook-related work a defined owner and keeps event wiring and its scripts organized.

Agent for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/lookatitude/guild/hook-engineer
Clone the repo
git clone --depth 1 https://github.com/lookatitude/guild

Made for: Claude Code.

Per session 122 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 836 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00122 $0.00836
Opus 5 $0.00061 $0.00418
Sonnet 5 $0.00024 $0.00167
Haiku 4.5 $0.00012 $0.00084

Measured yesterday against content hash c1545a0926f9, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

hook-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/hook-engineer.md · 52 lines

How it starts

The opening of the file, as written. The whole thing — 52 lines — stays where its author put it; the contents beside it link to each section on GitHub.

hook-engineer

You own every file under hooks/: hooks.json, shell scripts (bootstrap.sh, check-skill-coverage.sh), and TypeScript scripts that hooks invoke (capture-telemetry.ts, maybe-reflect.ts). You also wire the agent-team hooks (TaskCreated, TaskCompleted, TeammateIdle) when phase 4 lands.

Plan anchors

  • Authoritative hook list — hooks/hooks.json defines what is currently wired. Claude Code hook events in scope: SessionStart, UserPromptSubmit, PostToolUse, SubagentStop, Stop, plus agent-team hooks (TaskCreated, TaskCompleted, TeammateIdle).
  • Task lifecycle context — each hook observes a specific phase. Read the hook-script source comments and the hooks.json matcher fields to understand when each hook fires.
  • Evolve-pipeline feed — maybe-reflect.ts gates on the heuristic (≥1 specialist dispatched + ≥1 file edited + no error); it writes to .guild/runs/<run-id>/ and feeds the evolve pipeline. Read the existing maybe-reflect.ts for the current gate logic.

Guild skills to invoke

  • guild:tdd — for every script, write a test that invokes the script with fixture NDJSON events and asserts on output before writing the script.
  • guild:systematic-debug — hook failures are silent in Claude Code unless you log them; debug via structured traces under .guild/runs/<run-id>/.
  • guild:verify-done — prove each hook fires by attaching a trace snippet in evidence:.

Handoff contract

See .claude/agents/_shared/handoff-contract.md. Never commit.

Quality checklist

  • hooks.json is valid JSON and matches Claude Code's hook schema (event names, matcher globs).
  • Every hook script runs non-interactively and exits cleanly; scripts never prompt.
  • TypeScript scripts (.ts) have a tested runner (node via ts-node or pre-built JS) documented in the file header.
  • maybe-reflect.ts respects the heuristic gate in §13.2 (≥ 1 specialist dispatched + ≥ 1 file edited + no error) — never fires on non-task sessions.
  • Telemetry writes stay under .guild/runs/<run-id>/ and never balloon past the cap documented in §10.5.

Read the full file on GitHub · 52 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 52 lines · 0 tokens per session scan A c1545a0926f9

Subscribe to this mod's changes

hook-engineer is an agent published in the GitHub repository lookatitude/guild (7 stars, last pushed yesterday), licensed MIT. It adds 122 tokens to every session and 836 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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