server_client_architecture

A design for splitting a device agent into a server that handles high-level coordination and a client that performs lower-level actions on a device. The two parts communicate through the Agent Interaction Protocol, or AIP.

In plain words
What is it for?
Use it when designing agents that coordinate work across different devices, need separate server and client updates, or require isolation between coordination and device actions.
Why use it?
It separates decision-making from system operations, so one server can coordinate several devices and a client failure does not stop the server’s reasoning logic.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/microsoft/ufo/server_client_architecture
Clone the repo
git clone --depth 1 https://github.com/microsoft/UFO
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 5,721 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.05721
Opus 5 $0.00000 $0.02861
Sonnet 5 $0.00000 $0.01144
Haiku 4.5 $0.00000 $0.00572

Measured 2d ago against content hash ccd19236b535, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

server_client_architecture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

documents/docs/infrastructure/agents/server_client_architecture.md · 792 lines

How it starts

The opening of the file, as written. The whole thing — 792 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Server-Client Architecture

Device agents in UFO are partitioned into server and client components, separating high-level orchestration from low-level execution. This architecture enables safe, scalable, and flexible task execution across heterogeneous devices through the Agent Interaction Protocol (AIP).


Overview

To support safe, scalable, and flexible execution across heterogeneous devices, each device agent is partitioned into two distinct components: a server and a client. This separation of responsibilities aligns naturally with the layered FSM architecture and leverages AIP for reliable, low-latency communication.

Architecture Benefits

Benefit Description
🔒 Safe Execution Separates reasoning (server) from system operations (client), reducing risk
📈 Scalable Orchestration Single server can manage multiple clients concurrently
🔧 Independent Updates Server logic and client tools can be updated independently
🌐 Multi-Device Support Clients can be rapidly deployed on new devices with minimal configuration
🛡️ Fault Isolation Client failures don't crash the server's reasoning logic
📡 Real-Time Communication Persistent WebSocket connections enable low-latency bidirectional messaging

Design Philosophy:

The server-client architecture embodies the separation of concerns principle: the server focuses on what to do (strategy), while the client focuses on how to do it (execution). This clear division enhances maintainability, security, and scalability.

Read the full file on GitHub · 792 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 792 lines · 0 tokens per session scan A ccd19236b535

Subscribe to this mod's changes

server_client_architecture is an agent published in the GitHub repository microsoft/UFO (9,589 stars, last pushed 8d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 5,721 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.