client-command-hook-template.cs

A C# template for a SwiftlyS2 client-command hook, which intercepts commands sent by game clients before normal processing.

In plain words
What is it for?
Use it to restrict or replace client commands, register raw commands, and add global command interception to a SwiftlyS2 plugin.
Why use it?
It gives plugin code a defined place to allow, block, or replace commands such as team changes, radio messages, or purchases.

Command

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/2oaj/swiftlys2-toolkit/client-command-hook-template.cs
Clone the repo
git clone --depth 1 https://github.com/2oaJ/SwiftlyS2-Toolkit
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 891 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00891
Opus 5 $0.00000 $0.00445
Sonnet 5 $0.00000 $0.00178
Haiku 4.5 $0.00000 $0.00089

Measured 2d ago against content hash 716a849c4c8d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

client-command-hook-template.cs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/SwiftlyS2-Toolkit/assets/development/commands/client-command-hook-template.cs.md · 107 lines

How it starts

The opening of the file, as written. The whole thing — 107 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SwiftlyS2 ClientCommandHookHandler Template

Official docs sections:

  • Commands
  • Native Functions and Hooks

Suitable for: intercepting raw commands sent by clients (such as jointeam or radio commands) and deciding whether to allow or block them before they enter the normal processing pipeline.

Suitable scenarios

  • Intercept and restrict jointeam (for example, prevent non-admins from switching to spectator)
  • Intercept and replace radio commands (for example, custom cheer, roger, and similar behavior)
  • Intercept purchase commands
  • Any scenario that requires global interception at the command layer

Basic pattern

using SwiftlyS2.Shared.Hooks;

namespace MyNamespace;

public partial class MyPlugin
{
    // 1. Optional: declaratively register the command (to ensure low-level recognition)
    [Command("jointeam", registerRaw: true)]
    public void OnJoinTeamCommand(ICommandContext context) { }

    // 2. Install the global command-interception hook
    [ClientCommandHookHandler]
    public HookResult OnClientCommandHook(int playerId, string commandLine)
    {
        // Fast routing: only handle the commands you care about
        if (!commandLine.StartsWith("jointeam"))
            return HookResult.Continue;

        var player = Core.PlayerManager.GetPlayer(playerId);
        if (player is null || !player.IsValid)
            return HookResult.Continue;

        // Example: prevent non-admins from switching to spectator
        if (commandLine.StartsWith("jointeam 1")
            && !Core.Permission.PlayerHasPermission(player.SteamID, "admin.spectate"))
        {
            player.SendMessage(MessageType.Chat, "[Plugin] Non-admins cannot switch to spectator.");
            return HookResult.Stop;  // Block the command
        }

        return HookResult.Continue;  // Allow it through
    }
}

Multi-command interception pattern

private static readonly HashSet<string> InterceptedCommands =
    ["roger", "negative", "cheer", "thanks", "holdpos", "followme"];

[Command("roger", registerRaw: true)]
[CommandAlias("negative", registerRaw: true)]
[CommandAlias("cheer", registerRaw: true)]
[CommandAlias("thanks", registerRaw: true)]
[CommandAlias("holdpos", registerRaw: true)]
[CommandAlias("followme", registerRaw: true)]
public void OnRadioCommand(ICommandContext context) { }

[ClientCommandHookHandler]
public HookResult OnClientCommandHook(int playerId, string commandLine)
{
    // Extract the command name
    var spaceIndex = commandLine.IndexOf(' ');
    var commandName = spaceIndex < 0 ? commandLine : commandLine[..spaceIndex];

    if (!InterceptedCommands.Contains(commandName))
        return HookResult.Continue;

    var player = Core.PlayerManager.GetPlayer(playerId);
    if (player is null || !player.IsValid)
        return HookResult.Continue;

    // Dispatch by command name
    return commandName switch
    {
        "cheer" => HandleCheerCommand(player),
        _ => HookResult.Continue
    };
}

Read the full file on GitHub · 107 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 107 lines · 0 tokens per session scan A 716a849c4c8d

Subscribe to this mod's changes

client-command-hook-template.cs is a command published in the GitHub repository 2oaJ/SwiftlyS2-Toolkit (10 stars, last pushed 1mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 891 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.