javascript-ops

A reference skill for JavaScript and Node.js development, covering modern language features, asynchronous code, modules, and runtime behavior. It includes patterns for promises, streams, events, and worker threads.

In plain words
What is it for?
Choosing async and promise patterns, processing streams, organizing modules, using Node.js runtime features, handling events, and moving CPU-heavy work away from the main event loop.
Why use it?
JavaScript programs handle many tasks asynchronously, and choosing the wrong pattern can cause slowdowns, blocked event loops, or difficult error handling. This provides guidance for common implementation choices.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/0xdarkmatter/claude-mods/javascript-ops
Any agent
npx skills add 0xDarkMatter/claude-mods --skill javascript-ops
Clone the repo
git clone --depth 1 https://github.com/0xDarkMatter/claude-mods

Made for: Claude Code, Codex.

Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,078 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 2 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00077 $0.03078
Opus 5 $0.00039 $0.01539
Sonnet 5 $0.00015 $0.00616
Haiku 4.5 $0.00008 $0.00308

Measured 2d ago against content hash f2587724d31b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

javascript-ops scanned grade A with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

const res = await fetch(url, { signal });

Runs shell commandslowCapability

Expected in a hook, worth knowing in a rule or an instructions file.

| `node:child_process` | Subprocess execution |
skills/javascript-ops/SKILL.md · 286 lines

How it starts

The opening of the file, as written. The whole thing — 286 lines — stays where its author put it; the contents beside it link to each section on GitHub.

JavaScript Operations

Comprehensive reference for modern JavaScript and Node.js — async patterns, module systems, runtime internals, and ES2022-2025 features.


Async Decision Tree

What are you doing asynchronously?
│
├─ Simple one-off operation (DB query, HTTP call)
│   └─ async/await with try/catch  ✓ default choice
│
├─ Multiple independent operations
│   ├─ All must succeed → Promise.all([a(), b(), c()])
│   ├─ Don't care about failures → Promise.allSettled([...])
│   └─ First one wins → Promise.race([...]) or Promise.any([...])
│
├─ Need external resolve/reject control (deferred)
│   └─ Promise.withResolvers()  (ES2024)
│
├─ Processing a sequence of async values
│   ├─ Known array → for...of with await inside loop
│   └─ Unknown/infinite sequence → async generator + for await...of
│
├─ Large data / backpressure concerns
│   └─ Streams (ReadableStream / node:stream)
│       ├─ Transform data in flight → TransformStream / Transform
│       └─ Pipe chain → stream.pipeline() (Node) / pipeThrough() (Web)
│
├─ CPU-intensive work (would block event loop)
│   ├─ Short burst → offload with setTimeout(fn, 0) to yield
│   └─ Real work → Worker (browser) / worker_threads (Node)
│       └─ Shared memory needed → SharedArrayBuffer + Atomics
│
└─ Legacy code uses callbacks
    └─ Wrap with util.promisify() (Node) or new Promise() constructor

Module System Decision Tree

Which module system should I use?
│
├─ New project / Node 18+
│   └─ ESM  (set "type": "module" in package.json)
│       ├─ import / export syntax
│       ├─ Top-level await supported
│       └─ Better tree-shaking with bundlers
│
├─ Publishing a library
│   ├─ ESM-only → simplest, but breaks older CJS consumers
│   ├─ CJS-only → safe but no tree-shaking
│   └─ Dual package (recommended) → "exports" field with conditions
│       ├─ "import": "./dist/index.mjs"
│       └─ "require": "./dist/index.cjs"
│
├─ Existing CJS project, want ESM
│   ├─ Per-file migration → rename to .mjs, update require → import
│   ├─ Whole-project → add "type": "module", rename .cjs exceptions
│   └─ Keep CJS, add ESM wrapper → create thin .mjs re-export layer
│
├─ Browser (no bundler)
│   └─ Native ESM — <script type="module"> + importmap
│
└─ Need dynamic loading
    └─ import() — works in both ESM and CJS files
        ├─ Lazy routes / code splitting
        └─ Conditional platform code

Read the full file on GitHub · 286 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 286 lines · 77 tokens per session scan A f2587724d31b

Subscribe to this mod's changes

javascript-ops is a skill published in the GitHub repository 0xDarkMatter/claude-mods (32 stars, last pushed 9d ago), licensed MIT. It adds 77 tokens to every session and 3,078 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 2 findings (makes network calls, runs shell commands). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.