ship-bug

A small workflow for reporting a software bug or hotfix. It uses the project's existing specification to describe where actual behavior differs from expected behavior.

In plain words
What is it for?
Use it to record a bug, provide the relevant project context, and prepare a minimal fix or bug report within the project's file and onboarding rules.
Why use it?
It keeps bug reports focused and avoids unnecessary process when the correct behavior is already documented.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/acendas/shipyard/ship-bug
Any agent
npx skills add Acendas/shipyard --skill ship-bug
Clone the repo
git clone --depth 1 https://github.com/Acendas/shipyard

Made for: Claude Code, Codex.

Per session 14 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,522 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00014 $0.01522
Opus 5 $0.00007 $0.00761
Sonnet 5 $0.00003 $0.00304
Haiku 4.5 $0.00001 $0.00152

Measured 2d ago against content hash 2b98535589c5, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

ship-bug scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/shipyard/skills/ship-bug/SKILL.md · 134 lines

How it starts

The opening of the file, as written. The whole thing — 134 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shipyard: Report Bug

Create a minimal bug report. The spec already describes correct behavior — bugs are deviations from it.

Context

!shipyard-context bug-context

Paths. All file ops use the absolute SHIPYARD_DATA prefix from the context block. No ~, $HOME, or shell variables in file_path. Bash invocation of shipyard-data is limited to the onboarding command surfaced by context; otherwise use Read / Grep / Glob after the startup context block. Never use echo/printf/shell redirects to write state files — use the Write tool (auto-approved for SHIPYARD_DATA).

Onboarding gate. If the bundled context contains SHIPYARD_ONBOARDING_REQUIRED=true, run the exact SHIPYARD_ONBOARDING_COMMAND once with Bash, report the CLI output to the user, and STOP. Do not infer setup state by reading or writing Shipyard state files; onboarding decisions are CLI-owned.

Render before asking. Before every AskUserQuestion, render the decision context — the scenarios, concrete examples, tradeoffs, and any verbatim content being approved — as chat text; the tool call then carries only the short question and option labels. A bare AskUserQuestion with no rendered context above it is a bug (the window is too small to carry a real decision). Content that exists only in a Read result, a subagent/Agent return, a dossier file, or the question/option strings themselves does not count as rendered (the UI shows a compact card) — restate it as assistant chat text immediately above the ask.

Input

$ARGUMENTS

Detect Mode

  • No input → AskUserQuestion: "What's broken? Describe the bug you're seeing."
  • If input contains --hotfix → HOTFIX mode (production emergency)
  • Otherwise → NORMAL mode

NORMAL Mode

  1. Generate ID — Next available BNNN (B001, B002, etc.)

  2. Try to match feature — Search spec features for the area this bug relates to. If ambiguous with multiple plausible matches, render the candidates as chat text first (one line each: ID — title — why it plausibly matches), then AskUserQuestion: "Which feature does this bug relate to?" with the IDs as options. Candidates existing only in the Grep/Read results or in the option labels do not count as rendered. Otherwise, best-guess the match and note it.

Read the full file on GitHub · 134 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 134 lines · 14 tokens per session scan A 2b98535589c5

Subscribe to this mod's changes

ship-bug is a skill published in the GitHub repository Acendas/shipyard (2 stars, last pushed 20d ago), licensed MIT. It adds 14 tokens to every session and 1,522 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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