hyperframes

A framework for creating HTML-based video compositions with timed media, animation, captions, voiceovers, audio-reactive visuals, and transitions.

In plain words
What is it for?
It helps build title cards, overlays, subtitles synced to audio, narration, animated scenes, and transitions using HTML, CSS, and timelines.
Why use it?
It provides a single HTML source for controlling a video's layout, appearance, timing, and animation.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/aidotnet/opencowork/hyperframes
Any agent
npx skills add AIDotNet/OpenCowork --skill hyperframes
Clone the repo
git clone --depth 1 https://github.com/AIDotNet/OpenCowork

Made for: Claude Code, Codex.

Per session 155 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,165 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00155 $0.05165
Opus 5 $0.00077 $0.02583
Sonnet 5 $0.00031 $0.01033
Haiku 4.5 $0.00015 $0.00517

Measured 2d ago against content hash ce7dbbc9229a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

hyperframes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/animation-map.mjs, scripts/contrast-report.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

resources/extensions/hyperframes/skills/hyperframes/SKILL.md · 365 lines

How it starts

The opening of the file, as written. The whole thing — 365 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HyperFrames

HTML is the source of truth for video. A composition is an HTML file with data-* attributes for timing, a GSAP timeline for animation, and CSS for appearance. The framework handles clip visibility, media playback, and timeline sync.

Approach

Before writing HTML, think at a high level:

  1. What — what should the viewer experience? Identify the narrative arc, key moments, and emotional beats.
  2. Structure — how many compositions, which are sub-compositions vs inline, what tracks carry what (video, audio, overlays, captions).
  3. Timing — which clips drive the duration, where do transitions land, what's the pacing.
  4. Layout — build the end-state first. See "Layout Before Animation" below.
  5. Animate — then add motion using the rules below.

For small edits (fix a color, adjust timing, add one element), skip straight to the rules.

Visual Identity Gate

Check in this order:

  1. DESIGN.md exists in the project? → Read it. Use its exact colors, fonts, motion rules, and "What NOT to Do" constraints.
  2. visual-style.md exists? → Read it. Apply its style_prompt_full and structured fields. (Note: visual-style.md is a project-specific file. visual-styles.md is the style library with 8 named presets — different files.)
  3. User named a style (e.g., "Swiss Pulse", "dark and techy", "luxury brand")? → Read visual-styles.md for the 8 named presets. Generate a minimal DESIGN.md with: ## Style Prompt (one paragraph), ## Colors (3-5 hex values with roles), ## Typography (1-2 font families), ## What NOT to Do (3-5 anti-patterns).
  4. None of the above? → Ask 3 questions before writing any HTML:
    • What's the mood? (explosive / cinematic / fluid / technical / chaotic / warm)
    • Light or dark canvas?
    • Any specific brand colors, fonts, or visual references? Then generate a minimal DESIGN.md from the answers.

Read the full file on GitHub · 365 lines

Files

What ships with it

38 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 365 lines · 155 tokens per session scan A ce7dbbc9229a

Subscribe to this mod's changes

hyperframes is a skill published in the GitHub repository AIDotNet/OpenCowork (632 stars, last pushed 3d ago), licensed Apache-2.0. It adds 155 tokens to every session and 5,165 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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