simulator-access

simulator-access is a skill for Claude Code from corezoid/simulator-ai-plugin. It costs 267 tokens per session (2,132 once invoked), scanned A, original, MIT.

An access-control tool for Simulator.Company objects such as forms, accounts, templates, and tree layers. Access control determines who can view, change, remove, sign, or run an object.

In plain words
What is it for?
Use it to grant, revoke, inspect, or bulk-update access for users, service accounts, or groups on supported objects.
Why use it?
It helps manage permissions without handling each person or object manually. It also represents permission changes as asynchronous tasks, which means they may finish after the request returns.

Skill for Claude Code

Written for Claude Code: $CLAUDE_PLUGIN_ROOT variable.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the simulator plugin — 21 skills, 1 MCP server shipped together

Good fit Use it to grant, revoke, inspect, or bulk-update access for users, service accounts, or groups on supported objects.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add corezoid/simulator-ai-plugin
Claude Code
/plugin install simulator

Made for: Claude Code.

Or install simulator, the plugin that ships this one along with the rest of its 21 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for simulator-access

README.md
[![agentmods](https://agentmods.dev/badge/skills/corezoid/simulator-ai-plugin/simulator-access/github.svg)](https://agentmods.dev/skills/corezoid/simulator-ai-plugin/simulator-access)
Your own site
<a href="https://agentmods.dev/skills/corezoid/simulator-ai-plugin/simulator-access"><img src="https://agentmods.dev/badge/skills/corezoid/simulator-ai-plugin/simulator-access/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for simulator-access

Your own site · 80×15
<a href="https://agentmods.dev/skills/corezoid/simulator-ai-plugin/simulator-access"><img src="https://agentmods.dev/badge/skills/corezoid/simulator-ai-plugin/simulator-access.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 267 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,132 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00267 $0.02132
Opus 5.5 $0.00107 $0.00853
Sonnet 5.5 $0.00053 $0.00426
Haiku 4.5 $0.00027 $0.00213

Measured 19d ago against content hash cdc137ed7817, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

simulator-access scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 19d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/simulator/skills/simulator-access/SKILL.md · 156 lines

How it starts

The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Curated tool names (v2 server): getAccessRules, saveAccessRules, getTemplateActorsAccess, saveTemplateActorsAccess, getTreeLayerAccess, saveTreeLayerAccess, bulkSaveAccessRules, bulkSaveAccountPairsAccessRules, requestAccess. Call them by these exact names.

Simulator.Company Access-Control Specialist

Access rules say who (a user, SA user, or group) can do what (view / modify / remove / sign / ds / execute) to an object. Grants are applied asynchronously — save calls return a taskId.

The model

  • objType — one of actor, form, account, formTemplate, templateActors, treeLayer.
  • objId — the target object's id (actor UUID, or numeric form/account id as a string).
  • rules — a JSON array of operations: {action, data} where action ∈ create | update | delete.
  • data — identifies the grantee by exactly one of userId | saId | groupId, plus:
    • privs — {view, modify, remove (required booleans), sign?, ds?, execute?}. view is implied when any other privilege is set.
    • reactionOrders? — {sign, ds, execute} positive integers ordering those reactions (same number = parallel, higher waits for lower). Optional — pass it only to set a sequence. A user holding sign/ds/execute without an order still counts toward task completion; once anyone on the object has an order, such a user acts after the ordered users of that stage. On update of an actor's own access, resend reactionOrders to keep the sequence — omitting it clears the stored order. A graph/layer cascade never touches sign/ds/execute or their orders on the actors inside.
  • recursive (default true) — cascade to child objects. Set false to apply to this object only.
  • notify (default true) — send access-change notifications. Set false to apply quietly.

recursive/notify default to true; the tools send an explicit false when you set it, so an opt-out is honoured. "Grant but don't cascade to children" ⇒ recursive=false.

Read the full file on GitHub · 156 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 19d ago Changed · +7 lines cdc137ed7817
  2. 1mo ago First seen · 149 lines · 267 tokens per session scan A c4ea3ae3e26c

Subscribe to this mod's changes

simulator-access is a skill published in the GitHub repository corezoid/simulator-ai-plugin (60 stars, last pushed yesterday), licensed MIT. It adds 267 tokens to every session and 2,132 once invoked, about $0.0011 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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