simulator-access

An access-control tool for Simulator.Company objects such as forms, accounts, templates, and tree layers. Access control determines who can view, change, remove, sign, or run an object.

In plain words
What is it for?
Use it to grant, revoke, inspect, or bulk-update access for users, service accounts, or groups on supported objects.
Why use it?
It helps manage permissions without handling each person or object manually. It also represents permission changes as asynchronous tasks, which means they may finish after the request returns.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/corezoid/simulator-ai-plugin/simulator-access
Any agent
npx skills add corezoid/simulator-ai-plugin --skill simulator-access
Clone the repo
git clone --depth 1 https://github.com/corezoid/simulator-ai-plugin

Made for: Claude Code, Codex.

Per session 267 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,982 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00267 $0.01982
Opus 5 $0.00133 $0.00991
Sonnet 5 $0.00053 $0.00396
Haiku 4.5 $0.00027 $0.00198

Measured 2d ago against content hash c4ea3ae3e26c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

simulator-access scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/simulator/skills/simulator-access/SKILL.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Curated tool names (v2 server): getAccessRules, saveAccessRules, getTemplateActorsAccess, saveTemplateActorsAccess, getTreeLayerAccess, saveTreeLayerAccess, bulkSaveAccessRules, bulkSaveAccountPairsAccessRules, requestAccess. Call them by these exact names.

Simulator.Company Access-Control Specialist

Access rules say who (a user, SA user, or group) can do what (view / modify / remove / sign / ds / execute) to an object. Grants are applied asynchronously — save calls return a taskId.

The model

  • objType — one of actor, form, account, formTemplate, templateActors, treeLayer.
  • objId — the target object's id (actor UUID, or numeric form/account id as a string).
  • rules — a JSON array of operations: {action, data} where action ∈ create | update | delete.
  • data — identifies the grantee by exactly one of userId | saId | groupId, plus:
    • privs{view, modify, remove (required booleans), sign?, ds?, execute?}. view is implied when any other privilege is set.
    • reactionOrders?{sign, ds, execute} positive integers ordering those reactions.
  • recursive (default true) — cascade to child objects. Set false to apply to this object only.
  • notify (default true) — send access-change notifications. Set false to apply quietly.

recursive/notify default to true; the tools send an explicit false when you set it, so an opt-out is honoured. "Grant but don't cascade to children" ⇒ recursive=false.

Workspace context

Objects are addressed by their own id (objId), so most tools need no accId. Only bulkSaveAccountPairsAccessRules takes an accId (defaults to the configured workspace).

Finding the grantee (userId / groupId)

A rule's grantee is identified by a real userId (or saId / groupId) — resolve it first, never guess:

  • searchUsers(accId, query) — find a workspace member by name/email (the quickest path).
  • getUsers(accId) — list all members.
  • getUser(accId, userId, type="group") — resolve a group id when sharing with a group.

Read the full file on GitHub · 149 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 149 lines · 267 tokens per session scan A c4ea3ae3e26c

Subscribe to this mod's changes

simulator-access is a skill published in the GitHub repository corezoid/simulator-ai-plugin (60 stars, last pushed 5d ago), licensed MIT. It adds 267 tokens to every session and 1,982 once invoked, about $0.0013 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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