skill-manager

A manager for adding, listing, and removing community skills, which are folders containing instructions an agent can use.

In plain words
What is it for?
It helps install a skill, view installed skills, or remove one through commands such as /agent:skill install, list, and remove.
Why use it?
It provides one place to manage extra agent abilities from GitHub or local folders and includes safeguards around overwriting or removing them.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/crisandrews/clawcode/skill-manager
Any agent
npx skills add crisandrews/ClawCode --skill skill-manager
Clone the repo
git clone --depth 1 https://github.com/crisandrews/ClawCode

Made for: Claude Code, Codex.

Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 838 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00074 $0.00838
Opus 5 $0.00037 $0.00419
Sonnet 5 $0.00015 $0.00168
Haiku 4.5 $0.00007 $0.00084

Measured 2d ago against content hash da303f0f7c8d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

skill-manager scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/skill-manager/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill Manager

Add community skills to this agent, list what's installed, or remove what you no longer want. A "skill" here is a directory with a SKILL.md — the same format Claude Code natively uses — so the exact same artifact works in either place.

This is a CORE feature. See docs/skill-manager.md for the full reference.

Dispatch

Parse the user's command and route to the correct MCP tool:

User says Action
/agent:skill install <source> Call skill_install({ source })
/agent:skill install <source> --scope=<plugin|project|user> Call skill_install({ source, scope })
/agent:skill install <source> --force Call skill_install({ source, force: true }) — only after the user confirms an overwrite
/agent:skill list Call skill_list() and print the card
/agent:skill remove <name> Call skill_remove({ name }) (dry run) then ask the user to confirm, then call again with confirm: true
/agent:skill remove <name> --force Call skill_remove({ name, confirm: true }) directly — no confirmation prompt

Default scope is plugin (./skills/). Users can promote a skill later.

Install flow

  1. Validate the source (GitHub shorthand, full URL, or local path — the tool parses all three)
  2. Call skill_install({ source }) — the tool clones, detects format, checks requirements
  3. Print the returned card verbatim
  4. If format: openclaw was detected (rejected), DO NOT retry with force. Suggest /agent:import-skill and stop.
  5. If the skill installed with warnings, remind the user what needs to be set up (missing env var, binary, etc.)

List flow

  1. Call skill_list()
  2. Print the card. On messaging channels, compress to one line per skill.

Remove flow

  1. Call skill_remove({ name }) first — this is a dry run; it reports what WOULD be removed
  2. Ask the user: "Remove from ? [y/N]" — short and clear
  3. If they confirm, call skill_remove({ name, confirm: true })
  4. If they say no, just acknowledge and stop

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 69 lines · 74 tokens per session scan A da303f0f7c8d

Subscribe to this mod's changes

skill-manager is a skill published in the GitHub repository crisandrews/ClawCode (62 stars, last pushed 2d ago), licensed MIT. It adds 74 tokens to every session and 838 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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