worst-idea

A creative brainstorming method that deliberately invents terrible solutions to a design problem, then turns the reasons they fail into useful ideas. It is also called reverse brainstorming.

In plain words
What is it for?
Use it when developing an onboarding flow, pricing page, landing page, product idea, team ritual, or other concrete experience that needs fresh directions.
Why use it?
It helps teams escape safe, predictable ideas by making failure modes explicit. Those failure modes can reveal stronger design principles and overlooked risks.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/danium/lateral-thinking/worst-idea
Any agent
npx skills add danium/lateral-thinking --skill worst-idea
Clone the repo
git clone --depth 1 https://github.com/danium/lateral-thinking

Made for: Claude Code, Codex.

Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,443 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00104 $0.01443
Opus 5 $0.00052 $0.00722
Sonnet 5 $0.00021 $0.00289
Haiku 4.5 $0.00010 $0.00144

Measured 2d ago against content hash 81a77292c470, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

worst-idea scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/worst-idea/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Worst Possible Idea

What this technique does

Ask for the worst solution to the problem, not the best. Design solutions that would reliably make things terrible, then dissect each one to find the exact mechanism that makes it bad. Invert that mechanism, and you have a feature. The move works because "what's the best design?" routes through everyone's inhibitions and lands on the safe, obvious answer, whereas "how would we guarantee failure?" removes the fear of being wrong and lets people say things out loud — and every named failure mode is a design principle wearing its opposite.

Source: reverse brainstorming, attributed to Hotpoint's product development practice in the 1950s, and standard in the d.school/IDEO facilitation toolkit as "Worst Possible Idea."

Workflow

Step 1: Confirm the target

A valid target is a concrete creative problem stated as something to design or reinvent: an onboarding flow, a pricing page, a landing page, a naming direction, a ritual the team runs. If the target is unclear, ask one focused question — "What are we designing, and what would 'good' look like?"

Refuse requests to perform analytical work — debugging, reviewing code, implementing a change — and suggest an analytical approach instead. Redesigning or ideating about such a process is a valid creative target: "reinvent our code-review ritual" is in scope; "review this PR" is not.

Step 2: Generate genuinely terrible solutions

Produce 5–8 solutions that would make the problem worse. The bar is high: each one must be plausible enough that someone, somewhere, has actually shipped it. Cartoon evil ("delete the user's files!") is too easy and teaches nothing. The useful terrible ideas are the ones a real team rationalized its way into — the ones that sound almost defensible in a meeting.

Show them plainly. Do not soften them, and do not pre-apologize for them.

Step 3: Isolate the mechanism of badness

For each bad idea, state in one sentence why it is bad — the mechanism, not the symptom. Not "it's annoying" but the structural reason it fails.

Read the full file on GitHub · 83 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 83 lines · 104 tokens per session scan A 81a77292c470

Subscribe to this mod's changes

worst-idea is a skill published in the GitHub repository danium/lateral-thinking (286 stars, last pushed 1mo ago), licensed MIT. It adds 104 tokens to every session and 1,443 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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