stabilization

A release-planning check that recommends stopping new feature work when recent development shows too much rework, too many blocked features, repeated builder resets, or falling quality scores. A stabilization release focuses only on fixing accumulated problems.

In plain words
What is it for?
Detecting when to plan a release with no new features, including technical-debt fixes, corrections to recently reworked items, and removal of items on the kill list.
Why use it?
It prevents a team from adding more features while the codebase or planning process is becoming unreliable. The decision is based on recent project results.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/dormstern/forge/stabilization
Any agent
npx skills add dormstern/forge --skill stabilization
Clone the repo
git clone --depth 1 https://github.com/dormstern/forge

Made for: Claude Code, Codex.

Per session 98 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,196 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00098 $0.01196
Opus 5 $0.00049 $0.00598
Sonnet 5 $0.00020 $0.00239
Haiku 4.5 $0.00010 $0.00120

Measured yesterday against content hash 432ff6865a30, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

stabilization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/stabilization/SKILL.md · 110 lines

How it starts

The opening of the file, as written. The whole thing — 110 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Stabilization Triggers

Stabilization is the framework's circuit breaker. When build quality slips below the threshold, you stop adding new features and pay down the rework + debt that's accumulated. One bad release is fine. Two without intervention is a pattern. Three without stabilization is a maintenance crisis.

The four triggers

Each is computed at SHAPE time across the last release (or last 5 features if mid-cycle):

Trigger Threshold Why it matters
Rework rate > 15% Code shipped recently is being modified — the spec was wrong
Blocked features ≥ 3 Architecture is unclear or features are oversized
Avg builder resets > 2.0 per feature Tests are too tight or domain is unclear
Avg quality_score < 6.0 across last 5 Systemic quality degradation

If ANY trigger fires, the orchestrator recommends a stabilization release in SHAPE.

What a stabilization release looks like

- Thesis: "Pay down the rework + debt accumulated in v{X}."
- Features: 0 new
- Debt items: every TECH_DEBT flag from the last 2 releases
- Rework: every REWORK flag, with proper fixes
- Removals: anything from the kill list that hasn't shipped
- Identity: no changes
- Drift: full audit at the end

Stabilization releases are short — typically half the duration of a normal release. They're not glamorous. Nobody tweets about a stabilization release. They're load-bearing.

Why each trigger matters

Rework rate > 15%

If 3 of 20 features in the last release modified code that just shipped, you're shipping the wrong thing. Possible causes:

  • Specs were unclear → test-writer wrote tests that allowed wrong behavior to pass
  • Architecture was misunderstood → builder placed code in the wrong module
  • IDENTITY drifted → the feature didn't actually serve WHO/JOB
  • Contracts were violated → the breaking change is rippling

Stabilization gives you space to find the upstream cause without shipping more rework.

Read the full file on GitHub · 110 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 110 lines · 98 tokens per session scan A 432ff6865a30

Subscribe to this mod's changes

stabilization is a skill published in the GitHub repository dormstern/forge (6 stars, last pushed 3mo ago), licensed MIT. It adds 98 tokens to every session and 1,196 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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