flutter-performance

A set of performance practices for Flutter applications, which are apps built with Google's Dart-based user-interface framework. It focuses on slow screens, excessive widget updates, lag, memory use, startup time, lists, images, animations, and similar problems.

In plain words
What is it for?
Use it to define the slow path, inspect profiling evidence, reduce unnecessary widget rebuilds, and improve lists, images, animations, startup, or memory use. It is intended for performance-sensitive Flutter work.
Why use it?
It helps developers investigate why a Flutter app feels slow or uses too many resources before changing code. It connects performance changes with checks that preserve behavior, accessibility, and design details.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/evolplus/talos/flutter-performance
Any agent
npx skills add evolplus/talos --skill flutter-performance
Clone the repo
git clone --depth 1 https://github.com/evolplus/talos

Made for: Claude Code, Codex.

Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 750 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00050 $0.00750
Opus 5 $0.00025 $0.00375
Sonnet 5 $0.00010 $0.00150
Haiku 4.5 $0.00005 $0.00075

Measured 2d ago against content hash 3d72bafa12e9, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

flutter-performance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/flutter-performance/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Flutter Performance

When to use

Use this when a Flutter task touches performance-sensitive UI: large lists, image-heavy layouts, charts, animations, startup, memory pressure, expensive rebuilds, platform-channel traffic, or jank. Load it alongside flutter-implementation.

Inputs and outputs

  • Inputs: affected widgets/pages, existing profiling or QA evidence, device/emulator target, design manifest, data size assumptions, current state/image/list/animation libraries.
  • Outputs: targeted performance changes with preserved behavior, measurable before/after evidence when feasible, and tests/checks that prove no manifest or accessibility regression.

Procedure

  1. Define the performance surface:
    • name the slow path, expected data volume, device class, platform, and success criterion;
    • inspect existing Flutter DevTools/profile evidence before changing code when available.
  2. Control rebuilds:
    • prefer const constructors and immutable inputs;
    • keep state close to the widget subtree that changes;
    • use selectors/consumers/builders from the project's state library to narrow rebuild scope;
    • avoid allocating expensive derived collections in build().
  3. Tune lists and scrolling:
    • use ListView.builder, SliverList, grids, or project virtualized components for dynamic collections;
    • provide stable keys where item identity matters;
    • avoid shrinkWrap and nested scrollables on large lists unless the layout truly requires them;
    • keep empty/loading/refresh states explicit.
  4. Handle image and asset cost:
    • request appropriately sized images;
    • use caching through the project image pipeline;
    • avoid decoding oversized images in hot list cells;
    • use placeholders and error widgets that match the visual spec.
  5. Keep animation smooth:
    • prefer implicit animations or existing animation primitives for simple transitions;
    • keep animation controllers scoped and disposed;
    • avoid work in listeners that runs every frame unless it is trivial;
    • respect reduced-motion behavior when the project supports it.
  6. Move heavy work off the UI isolate:
    • use existing repository/background mechanisms first;
    • consider isolates/compute for CPU-heavy transforms only when serialization cost is worth it;
    • do not parse large payloads synchronously in widget code.
  7. Verify:
    • run the narrowest repeatable check: profile build smoke, DevTools frame capture, list scroll test, animation test, or memory check;
    • record unmeasured performance assumptions in task notes instead of presenting them as proof.

Read the full file on GitHub · 66 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 66 lines · 50 tokens per session scan A 3d72bafa12e9

Subscribe to this mod's changes

flutter-performance is a skill published in the GitHub repository evolplus/talos (8 stars, last pushed 28d ago), licensed Apache-2.0. It adds 50 tokens to every session and 750 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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