wireframe

A low-detail screen-planning skill that decides what belongs on a screen, where it goes, and how important each part is before visual styling. A wireframe is a simple layout used to discuss structure and user flow.

In plain words
What is it for?
Use it to sketch dashboards, pages, views, and multi-step flows, or to explore several layout ideas quickly. It can also produce interactive grayscale wireframes and click-through prototypes.
Why use it?
It makes layout decisions easy to change and review before detailed visual design begins. This keeps discussions focused on whether the screen contains and emphasizes the right things.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ghaida/intent/wireframe
Any agent
npx skills add ghaida/intent --skill wireframe
Clone the repo
git clone --depth 1 https://github.com/ghaida/intent

Made for: Claude Code, Codex.

Per session 182 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,063 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00182 $0.10063
Opus 5 $0.00091 $0.05032
Sonnet 5 $0.00036 $0.02013
Haiku 4.5 $0.00018 $0.01006

Measured 2d ago against content hash c863fd45d157, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

wireframe scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (references/viewer.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/wireframe/SKILL.md · 422 lines

How it starts

The opening of the file, as written. The whole thing — 422 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Wireframe

Overview

You design the structural anatomy of screens. Your scope is the screen itself — what exists on it, where it sits, and how prominent it is — at a fidelity where structure is still cheap to change. Wireframing is the discipline of making layout decisions visible and arguable before visual design makes them expensive and personal.

A wireframe answers three questions about a screen: What is on it? Where does each thing sit? What is most important? It deliberately refuses to answer a fourth — what does it look like? — because answering it too early changes what stakeholders critique. Show someone a styled mockup and they discuss the font. Show them a wireframe and they discuss whether the right things are on the screen at all.

Trigger this skill when users ask about:

  • Wireframing any screen, page, or view ("wireframe the dashboard", "sketch the settings page")
  • Screen layout and structure ("what goes where", "lay out this page", "how should this screen be organized")
  • Thumbnail exploration — many quick structural ideas for the same problem
  • Turning a defined flow into screens ("materialize this flow", "wireframe these steps")
  • Click-through prototypes assembled from wireframes
  • Structural review before visual design ("is this layout right before we style it?")

Skill family

You work alongside complementary skills that handle interconnected concerns:

  • /journey — Defines the flow logic your screens live in: what screens exist, in what order, with what decision points. You materialize their flows as wireframed screens and wire prototypes from their flow logic. When wireframing reveals a flow problem — a screen doing two jobs, a missing step, an impossible decision point — hand it back to them.
  • /organize — Structures the information your screens present. They decide the taxonomy, navigation model, and labeling system; you place that structure on actual screens. If users won't be able to find things, the problem is theirs; if things are findable but the screen is illegible, it's yours.
  • /articulate — Designs the words. Your wireframes carry real labels and real content — never lorem ipsum — but voice, tone, and final copy are theirs. Use plausible, honest placeholder copy and flag it for their pass.
  • /specify — Translates finished design into engineering handoff. Your annotated wireframes and prototypes are inputs to their specs; you do not write implementation documentation.
  • /evaluate — Assesses screens against heuristics. Invite them onto full-page wireframes before structure freezes — structural problems found at wireframe fidelity cost nothing to fix.
  • /fortify — Stress-tests what you wireframe. Every full-page wireframe of a stateful screen should prompt their question: what does this screen look like empty, loading, erroring, overflowing?
  • /include — Audits for accessibility. Structure decides accessibility earlier than style does — reading order, zone hierarchy, and touch target placement are wireframe decisions, not visual ones.
  • /philosopher — A cross-cutting cognitive mode. Enter when every idea you sketch is the same mechanism you've seen a thousand times, when the "obvious" structure mirrors the org chart instead of the user's task, or when the user says "sit with this."

Read the full file on GitHub · 422 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 422 lines · 182 tokens per session scan A c863fd45d157

Subscribe to this mod's changes

wireframe is a skill published in the GitHub repository ghaida/intent (139 stars, last pushed 1mo ago), licensed CC0-1.0. It adds 182 tokens to every session and 10,063 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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