elements-patterns

A guide to designing common interface building blocks, including navigation, forms, settings, lists, cards, tables, dialogs, and search or filtering controls.

In plain words
What is it for?
It helps design standard web and mobile components with familiar behavior, consistent styling, clear navigation, and complete interactive states.
Why use it?
It helps cover the different states users encounter, such as loading, errors, empty results, focus, and disabled controls, which are often missed.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/lenxism/ives/elements-patterns
Any agent
npx skills add lenxism/ives --skill elements-patterns
Clone the repo
git clone --depth 1 https://github.com/lenxism/ives

Made for: Claude Code, Codex.

Per session 113 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,110 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00113 $0.01110
Opus 5 $0.00056 $0.00555
Sonnet 5 $0.00023 $0.00222
Haiku 4.5 $0.00011 $0.00111

Measured 2d ago against content hash 25144f22e320, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

elements-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/elements-patterns/SKILL.md · 105 lines

How it starts

The opening of the file, as written. The whole thing — 105 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Elements & Patterns

Every element is a stepping stone in the user's journey from point A to point B. Design each one through the lens of that experience.

Read references/elements-knowledge.md for detailed guidance on specific element types.

Universal Principles

Start with platform defaults

Before designing any element from scratch, look at how iOS (HIG) or the web (shadcn/Tailwind) handles it. Match the convention, then exceed it.

Consistency over creativity

A consistent set of "good" components beats a mix of some "great" and some "mediocre." Every element should feel like it belongs to the same family.

State coverage

Every interactive element needs ALL states designed:

  • Default, Hover, Focused/Active, Disabled, Error, Success, Loading
  • Empty states for lists, search results, data views
  • Skeleton/loading states for async content

Missing states is the fastest way to look amateur.

  • Mobile: Bottom tab bar for 3-5 primary destinations. More than 5? Reconsider information architecture.
  • Web app: Sidebar for apps (collapsible), top bar for marketing sites.
  • Highlight the active state clearly — color, weight, or indicator mark.
  • Secondary navigation (settings, profile) can live in header icons rather than tabs.
  • Test navigation labels at realistic lengths — "Activity" fits, "Transaction History" might not.

Input Fields

The mighty input needs extensive design work:

  • Label: Top-aligned, 8px gap to field, same or slightly smaller size as input text
  • Placeholder: AA-large contrast (3:1) minimum — dark enough to read, light enough to not look pre-filled
  • Focus state: Unmistakable. 2px colored border is the standard.
  • Error state: Red border + icon + message. Color alone isn't accessible.
  • Helper text: Below the field, 2pt smaller than input text, AA contrast
  • Sizing: Match field width to expected content. Zip code doesn't need a full-width field.

Input variants to design

Default, hover, focused, filled, error, success, disabled, password (with show/hide), multiline, dropdown, prefixed, character count, checkboxes, radio buttons, toggles.

Read the full file on GitHub · 105 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 105 lines · 113 tokens per session scan A 25144f22e320

Subscribe to this mod's changes

elements-patterns is a skill published in the GitHub repository lenxism/ives (5 stars, last pushed 6mo ago), licensed MIT. It adds 113 tokens to every session and 1,110 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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