handoff

A compact handoff document for transferring coding work to another person, agent, or future session.

In plain words
What is it for?
Use it to summarize the objective, current state, decisions, artifacts, risks, confidence, and the exact next action.
Why use it?
It prevents the receiver from having to reconstruct what was done, what was decided, and what remains unfinished.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/megaprompting/torque-loop/handoff
Any agent
npx skills add Megaprompting/torque-loop --skill handoff
Clone the repo
git clone --depth 1 https://github.com/Megaprompting/torque-loop

Made for: Claude Code, Codex.

Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 924 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00072 $0.00924
Opus 5 $0.00036 $0.00462
Sonnet 5 $0.00014 $0.00185
Haiku 4.5 $0.00007 $0.00092

Measured 2d ago against content hash 1fe68265303b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

handoff scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/handoff/SKILL.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/ratchet:handoff — transfer without loss

A handoff fails when the receiver has to reconstruct what you already knew. This command produces a self-contained brief that lets another model, agent, teammate, or future you start acting immediately — no re-reading the session, no re-deriving decisions.

Step 0 — Load state

ratchet receipt
ratchet export markdown
ratchet score confidence

Start from ratchet receipt — its eight fixed sections (target · delta · proof · seam · verdict · authority · state · next) are already the handoff spine; the steps below expand each one for the receiver. Delegate to the ratchet-scribe subagent for a long or high-stakes session.

Procedure

Compress the session to exactly what the receiver needs to act — and nothing they'd have to skim past:

  1. Objective — the locked target, one line.
  2. State of play — what's done, what's in flight, current confidence.
  3. Decisions made — commitments + their reversal tripwires (so the receiver doesn't relitigate settled calls).
  4. Artifacts — what exists, where, and each one's known holes.
  5. Open defects / risks — by severity.
  6. The single next action — the exact first move, concrete enough to start on.
  7. Context to act — the minimum files, commands, or facts the receiver needs. Point to locations; don't paste the world.
  8. Watch-outs — the traps you already hit or foresee.
  9. Deviations from the map — if /ratchet:map ran, where the build diverged from its plan (map said X → code revealed Y → call made) and which calls still need the user's judgment. This is what stops the receiver from re-litigating what you already discovered.
  10. Probe outcomes — for each probe: the unknown it attacked, the finding, and whether its code was disposed or explicitly promoted. An undisposed probe is a watch-out, not an asset — the receiver must not mistake build-for-learn residue for kept work.

Rules

  • Self-contained. If the receiver needs to ask you a question to start, the handoff failed. Anticipate the first question and answer it.
  • Compressed, not lossy. Cut commentary; keep every fact that changes a move.
  • One next action, not a menu. Handoffs die in ambiguity — name the single move.

Read the full file on GitHub · 86 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 86 lines · 72 tokens per session scan A 1fe68265303b

Subscribe to this mod's changes

handoff is a skill published in the GitHub repository Megaprompting/torque-loop (5 stars, last pushed 1mo ago), licensed MIT. It adds 72 tokens to every session and 924 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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