onlyworlds-council

A guide for using OnlyWorlds Council, a place where worldbuilders discuss and propose changes to the data structure used by OnlyWorlds. It covers motions, amendments, precedents, browsing, and authenticated submissions.

In plain words
What is it for?
Use it to search governance discussions, draft a motion about a limitation, document an existing solution as a precedent, or prepare an amendment. Submitting requires an OnlyWorlds world, API key, and PIN.
Why use it?
It helps developers handle cases where the existing worldbuilding data structure does not represent something they need. It also shows whether the structure already supports an idea before proposing a change.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/onlyworlds/toolkit/council
Any agent
npx skills add OnlyWorlds/toolkit --skill council
Clone the repo
git clone --depth 1 https://github.com/OnlyWorlds/toolkit

Made for: Claude Code, Codex.

Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,850 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 2 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00069 $0.01850
Opus 5 $0.00034 $0.00925
Sonnet 5 $0.00014 $0.00370
Haiku 4.5 $0.00007 $0.00185

Measured yesterday against content hash 323122f50b37, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade C, and why

onlyworlds-council scanned grade C with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Harvests environment variableshighData exfiltration

Enumerating or grepping the environment for keys collects credentials unrelated to what the mod says it does.

### Step 4: Gather Credentials

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

curl -s "https://www.onlyworlds.com/api/worldapi/council/browse/"
skills/council/SKILL.md · 204 lines

How it starts

The opening of the file, as written. The whole thing — 204 lines — stays where its author put it; the contents beside it link to each section on GitHub.

OnlyWorlds Council

Browse, discuss, and participate in schema governance.

Quick Reference

User Says Action
"Does anyone else have this problem?" Browse motions by element type
"The schema needs a death_date field" Draft an amendment
"This already works with Construct" Draft a precedent
"I want to propose a change" Draft a motion
"What motions exist for Character?" Browse by element type
"Submit my motion" Submit via proxy endpoint
Item Type Purpose
Motion A schema limitation or question
Precedent "The schema already handles this"
Amendment "The schema needs to change"

What Is Council?

The OnlyWorlds Council is where worldbuilders propose and discuss schema changes. Characters from across all worlds serve as delegates — committed representatives who submit motions on behalf of their world.

Council data lives at council.onlyworlds.com. The toolkit browses via a public proxy and submits via an authenticated one.

Prerequisites for Submitting

Browsing is free. Submitting requires:

  1. An OnlyWorlds world with an API key and PIN -- submission accepts either the legacy 10-digit numeric key or a prefixed write key (ow_w_...). A bare read key (ow_r_...) is rejected -- submission needs write scope
  2. A delegate — a Character from the user's world that has been committed as a council delegate at council.onlyworlds.com (costs 1000 tokens, one-time)
  3. Tokens — each submission stakes 100-1000 tokens, deducted from the user's daily quota

If the user hasn't committed a delegate yet, direct them to council.onlyworlds.com → log in → Quarters → Commit a Character. They cannot submit via the toolkit until a delegate exists.

Instructions

Step 1: Browse Existing Motions

Before drafting anything, check what already exists.

curl -s "https://www.onlyworlds.com/api/worldapi/council/browse/"

Response JSON contains:

  • motions[] — each with id, name, description (human text, metadata stripped), supertype (Motion/Precedent/Amendment), subtype (element type), meta (author, votes, status, parent, etc.), created_at
  • delegates[] — each with id, name, image_url
  • total_motions, total_delegates

Read the full file on GitHub · 204 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 204 lines · 69 tokens per session scan C 323122f50b37

Subscribe to this mod's changes

onlyworlds-council is a skill published in the GitHub repository OnlyWorlds/toolkit (2 stars, last pushed 1mo ago), licensed MIT. It adds 69 tokens to every session and 1,850 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it C with 2 findings (harvests environment variables, makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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