onlyworlds-project-setup

A setup process that connects a local project to an OnlyWorlds world, a shared space containing structured world data.

In plain words
What is it for?
It helps create the local configuration, store API credentials, cache world data, update .gitignore, and prepare the project for parsing or API access.
Why use it?
It puts the needed credentials and cached world information in the project while keeping sensitive files out of version control.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/onlyworlds/toolkit/project-setup
Any agent
npx skills add OnlyWorlds/toolkit --skill project-setup
Clone the repo
git clone --depth 1 https://github.com/OnlyWorlds/toolkit

Made for: Claude Code, Codex.

Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,324 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00068 $0.01324
Opus 5 $0.00034 $0.00662
Sonnet 5 $0.00014 $0.00265
Haiku 4.5 $0.00007 $0.00132

Measured yesterday against content hash af6d32474bea, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

onlyworlds-project-setup scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

curl -s "https://www.onlyworlds.com/api/v2/world" \
skills/project-setup/SKILL.md · 156 lines

How it starts

The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.

OnlyWorlds Project Setup

Connect your project to your OnlyWorlds world.

CRITICAL: Confirm Location Before Creating Files

This skill writes files to disk (.env, .ow/, .gitignore). Show the user where setup will happen and get explicit confirmation before creating anything.

What Gets Created

project/
├── .env                    # API credentials (gitignored)
├── .ow/                    # OnlyWorlds project data (gitignored)
│   ├── config.json         # World info and settings
│   ├── world-cache.json    # Cached elements (name, uuid, type)
│   └── last-parse.md       # Last parse status
└── .gitignore              # Updated to ignore .env and .ow/

Instructions

Step 1: Confirm Location

pwd

Show user: "Setting up OnlyWorlds project in: {pwd}. This creates .ow/ folder, .env file, and updates .gitignore. Is this the right place?"

Wait for explicit "yes" before proceeding. If they want a different location, they specify or cd there first.

Step 2: Check Existing Setup

Look for .ow/ in current directory.

  • Exists: "Project already connected to '{world_name}'. Refresh cache / Add world / Continue?"
  • Not exists: Proceed with new setup.

Step 3: Get Credentials

Ask for API-Key (from world settings) and API-Pin (the world's PIN). If user doesn't have these, direct them to onlyworlds.com.

The API-Key may be a prefixed keyow_w_… (world-write) or ow_r_… (read-share) — or a legacy 10-digit key (still valid forever, no longer issued). Any of these works here; store it as-is. The API-Pin is required for writes, and for reads if the world is walled.

Then ask credential storage preference:

Mode Stored in .env Behavior
full (default) API-Key + API-Pin Fully automated
key-only API-Key only PIN asked for write ops
manual Nothing Both asked each session

Step 4: Validate Credentials + Fetch World Info

curl -s "https://www.onlyworlds.com/api/v2/world" \
  -H "API-Key: {api_key}" \
  -H "API-Pin: {api_pin}"

Read the full file on GitHub · 156 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 156 lines · 68 tokens per session scan A af6d32474bea

Subscribe to this mod's changes

onlyworlds-project-setup is a skill published in the GitHub repository OnlyWorlds/toolkit (2 stars, last pushed 1mo ago), licensed MIT. It adds 68 tokens to every session and 1,324 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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