simulate-behavior

A code-analysis guide for predicting how a system changes when different feature gates or configuration switches are enabled.

In plain words
What is it for?
Use it to compare what-if configurations, inspect feature-flag behavior, and identify capabilities that remain reachable or change over time.
Why use it?
It helps reveal which tools, code paths, data, and capabilities become available in each configuration, including differences that are easy to miss.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/quangphu1912/codebase-analyzer/simulate-behavior
Any agent
npx skills add quangphu1912/codebase-analyzer --skill simulate-behavior
Clone the repo
git clone --depth 1 https://github.com/quangphu1912/codebase-analyzer

Made for: Claude Code, Codex.

Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,196 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00032 $0.01196
Opus 5 $0.00016 $0.00598
Sonnet 5 $0.00006 $0.00239
Haiku 4.5 $0.00003 $0.00120

Measured yesterday against content hash a6b212fd573b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

simulate-behavior scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/simulate-behavior/SKILL.md · 131 lines

How it starts

The opening of the file, as written. The whole thing — 131 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Announce at start: "Using codebase-analyzer to simulate behavior."

Overview

Given a tool graph and gate map, predict behavior under different gate combinations. This is where analysis becomes prediction: you're not just mapping what exists, you're simulating what WOULD happen.

Prerequisites: Reads docs/analysis/tool-graph.md and docs/analysis/gate-map.md. Requires both Phase 3 prior skills complete.

Behavioral Fingerprinting

For each gate combination, produce a behavioral fingerprint:

  1. Available tools — which tools are active under this combination
  2. Active code paths — which execution branches are reachable
  3. Accessible data — what data stores, APIs, and resources are reachable
  4. Exposed capabilities — what the system can actually do in this state

Compare fingerprints to find surprising differences. Two configurations that look similar may have radically different behavioral profiles.

Temporal Analysis

How does behavior change over time?

  1. Feature flags that are on in dev but off in prod
  2. Capabilities scheduled for removal — deprecated tools still reachable
  3. Time-bombed code — trial features, expiration logic, rollout schedules
  4. Environment drift — config differences between dev/staging/production

State-Space Exploration

Enumerate gate combinations systematically. For N binary gates, there are 2^N possible states. Prioritize exploration:

Priority Category Example Why
1 Most likely states Production config This is what users actually experience
2 Most surprising states Admin + external Capability escalation risk
3 Most different from baseline All gates open Reveals full attack surface
4 Edge cases Single gate flipped Isolation failure detection

Pruning: For large gate counts, group gates by domain (auth, features, providers) and explore intra-domain combinations exhaustively, inter-domain combinations at boundaries only.

Read the full file on GitHub · 131 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 131 lines · 32 tokens per session scan A a6b212fd573b

Subscribe to this mod's changes

simulate-behavior is a skill published in the GitHub repository quangphu1912/codebase-analyzer (2 stars, last pushed 4mo ago), licensed MIT. It adds 32 tokens to every session and 1,196 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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