build-run-debug

A shell-first workflow for building, launching, and debugging local macOS apps and desktop executables. It covers Xcode projects, Swift Package Manager projects, Swift command-line tools, and SwiftUI or AppKit apps.

In plain words
What is it for?
Use it to create or use a project-local build script, build with xcodebuild or swift build, launch an app, inspect processes and logs, and optionally debug with LLDB or log streaming.
Why use it?
It gives desktop development a repeatable build-and-run entry point and helps investigate compiler, linker, startup, and runtime problems. It avoids treating macOS work like mobile simulator development.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/robinebers/openusage/build-run-debug
Any agent
npx skills add robinebers/openusage --skill build-run-debug
Clone the repo
git clone --depth 1 https://github.com/robinebers/openusage

Made for: Claude Code, Codex.

Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,667 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00056 $0.01667
Opus 5 $0.00028 $0.00834
Sonnet 5 $0.00011 $0.00333
Haiku 4.5 $0.00006 $0.00167

Measured 2d ago against content hash e6fdb5f33981, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

build-run-debug scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.agents/skills/build-run-debug/SKILL.md · 119 lines

How it starts

The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build / Run / Debug

Quick Start

Use this skill to set up one project-local script/build_and_run.sh entrypoint, then use that script as the default build/run path.

Prefer shell-first workflows:

  • ./script/build_and_run.sh as the single kill + build + run entrypoint once it exists
  • xcodebuild for Xcode workspaces or projects
  • swift build plus raw executable launch inside that script for true SwiftPM command-line tools
  • swift build plus project-local .app bundle staging and /usr/bin/open -n launch for SwiftPM AppKit/SwiftUI GUI apps
  • optional script flags for lldb, log stream, telemetry verification, or post-launch process checks

Do not assume simulators, touch interaction, or mobile-specific tooling.

If an Xcode-aware MCP surface is already available and the user explicitly wants it, use it only where it fits. Keep that usage narrow and honest: prefer it for Xcode-oriented discovery, logging, or debugging support, and do not force simulator-specific workflows onto pure macOS tasks.

Workflow

  1. Discover the project shape.

    • Check whether the workspace is already inside a git repo with git rev-parse --is-inside-work-tree.
    • If no git repo is present, run git init at the project/workspace root before building so git-backed editor features unlock. Never run git init inside a nested subdirectory when the current workspace already belongs to a parent repo.
    • Look for .xcworkspace, .xcodeproj, and Package.swift.
    • If more than one candidate exists, explain the default choice and the ambiguity.
  2. Resolve the runnable target and process name.

    • For Xcode, list schemes and prefer the app-producing scheme unless the user names another one.
    • For SwiftPM, identify executable products when possible.
    • Split SwiftPM launch handling by product type:
      • use raw executable launch only for true command-line tools,
      • use a generated project-local .app bundle for AppKit/SwiftUI GUI apps.
    • Determine the app/process name to kill before relaunching.

Read the full file on GitHub · 119 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 119 lines · 56 tokens per session scan A e6fdb5f33981

Subscribe to this mod's changes

build-run-debug is a skill published in the GitHub repository robinebers/openusage (3,975 stars, last pushed today), licensed MIT. It adds 56 tokens to every session and 1,667 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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