projects

A skill for managing Seenode teams, projects, and their connected apps or databases. Projects are optional groupings for organising these resources and do not deploy anything by themselves.

In plain words
What is it for?
It helps inspect teams, limits, services, and projects, create or update projects, and assign apps or databases to them.
Why use it?
It helps clarify which team an access token uses and keeps related services organised before deployment work.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/seenode/seenode-agent-plugin/projects
Any agent
npx skills add seenode/seenode-agent-plugin --skill projects
Clone the repo
git clone --depth 1 https://github.com/seenode/seenode-agent-plugin

Made for: Claude Code, Codex.

Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 702 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00057 $0.00702
Opus 5 $0.00028 $0.00351
Sonnet 5 $0.00011 $0.00140
Haiku 4.5 $0.00006 $0.00070

Measured yesterday against content hash 9cb4b59fc17d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

projects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/projects/SKILL.md · 96 lines

How it starts

The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Teams and projects on Seenode

Team context

The OAuth / API token pins a single team. Most tools operate inside that team.

get_current_team()          # preferred — team + user for this token
list_teams()                # every team the token can reach (rarely needed)
get_team_limits()           # free-tier service limits
get_team_services_brief()   # short list of apps + databases on the team

Call get_current_team when confirming where new apps, databases, or projects will be created. Use get_team_limits / get_team_services_brief before large creates when capacity is in doubt.

Projects

Projects are optional groupings. Creating a project has no cost and does not deploy anything.

List / get / resources

list_projects()
get_project(project_id=...)
get_project_resources(project_id=...)

Create

create_project(
  name="my-project",          # min 3 chars, unique in the team
  description=null,
  environment="production"|"development"|"staging"|"testing"|null,
  icon=null
)

Update

update_project(
  project_id=...,
  name=null,
  description=null,
  environment=null,
  icon=null
)

Assign resources

assign_project_services(
  project_id=...,
  application_ids=[...],   # optional
  database_ids=[...]       # optional — pass at least one list
)

Moves listed services onto this project (does not un-assign omitted ids). You can also pass project_id when:

  • create_application(..., project_id=...)
  • update_application(..., project_id=...)
  • create_database(..., project_id=...)
  • update_database(..., project_id=...)
  • Filtering: list_applications(..., project_id=...), list_databases(project_id=...)

Typical flow before a deploy

  1. get_current_team() — confirm team
  2. Optionally get_team_limits() / get_team_services_brief()
  3. list_projects() — reuse, create_project, or update_project
  4. Continue with the deploy skill, passing project_id into create_application / create_database when desired
  5. Or assign_project_services for existing resources; verify with get_project_resources

Read the full file on GitHub · 96 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 96 lines · 57 tokens per session scan A 9cb4b59fc17d

Subscribe to this mod's changes

projects is a skill published in the GitHub repository seenode/seenode-agent-plugin (2 stars, last pushed 23d ago), licensed MIT. It adds 57 tokens to every session and 702 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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