forge-test

A manual QA tool for checking Forge issue changes on a preview or staging deployment, meaning a test version of the application. It tests the live backend and frontend against the issue's acceptance criteria rather than running automated test files.

In plain words
What is it for?
Use it to inspect issue details, call preview APIs, navigate the preview interface, and report whether the acceptance criteria are met. It does not merge, push, revert, or deploy changes.
Why use it?
It verifies what users can actually reach in the deployed application and separates deployment problems from problems in the change itself.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/sidcorp-co/forge/forge-test
Any agent
npx skills add SidCorp-co/forge --skill forge-test
Clone the repo
git clone --depth 1 https://github.com/SidCorp-co/forge

Made for: Claude Code, Codex.

Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,520 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00078 $0.04520
Opus 5 $0.00039 $0.02260
Sonnet 5 $0.00016 $0.00904
Haiku 4.5 $0.00008 $0.00452

Measured 2d ago against content hash 7a2b2ef25450, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

forge-test scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

- **Browser (optional)** — if a browser-automation MCP is available, use whatever browser tools the runner exposes (auto-detected; usually surfaced as `browser_*`: navigate, click, type, snapshot/screenshot). Do not hard
packages/core/skills/forge-test/SKILL.md · 230 lines

How it starts

The opening of the file, as written. The whole thing — 230 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Forge Test

Automated QA agent that tests the issue's actual output against the preview or staging deployment — like a human tester would. Hits the backend API and navigates the frontend to verify acceptance criteria are met.

This is NOT a test runner (vitest/playwright). It's a manual QA replacement that uses live URLs to verify the change works end-to-end.

QA is read-only on git and on deploys. You observe and report — you never merge, push to a shared branch, revert, reset --hard, or trigger/roll back a deploy, for any reason. If the environment is broken, or baseBranch is missing code an earlier step said it merged, that IS your finding: report it with evidence and set waiting (Step 9). Do not merge the branch yourself to give yourself something to test, and never revert to "restore" an environment — from here you cannot tell your own change from an outage that predates it.

Usage

/forge-test <documentId>

Tools

  • forge_issues — get issue data (acceptance criteria, plan, reopenCount)
  • forge_comments — list previous comments (review/fix feedback) + post test report
  • forge_config — get project config (staging URLs, test credentials)
  • forge_coolify_deploy — check deployment status before testing
  • Browser (optional) — if a browser-automation MCP is available, use whatever browser tools the runner exposes (auto-detected; usually surfaced as browser_*: navigate, click, type, snapshot/screenshot). Do not hardcode a provider. If no browser MCP is available, fall back to curl/WebFetch HTML checks.
  • HTTP — WebFetch / Bash (curl) for API testing

Read references/test-approach.md for detailed testing patterns (API auth, browser tools, what to verify). Read references/result-format.md for report template and verdict rules. Read references/browser-playbook.md for step-by-step browser interaction guides (login, navigation, form input, code inspection) — follow these exactly to avoid rediscovering UI flows.

Read the full file on GitHub · 230 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 230 lines · 78 tokens per session scan A 7a2b2ef25450

Subscribe to this mod's changes

forge-test is a skill published in the GitHub repository SidCorp-co/forge (5 stars, last pushed 2d ago), licensed Apache-2.0. It adds 78 tokens to every session and 4,520 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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