oauth

A Val Town login guide for requiring users to sign in with their Val Town account. It covers adding login middleware, identifying the signed-in user, and the automatically managed login routes.

In plain words
What is it for?
Use it to protect routes, add login and logout, read the current user's details, or build a user-specific dashboard in a val.
Why use it?
It avoids writing a complete account-login flow from scratch and clarifies that this is for Val Town accounts, not third-party providers such as Google or GitHub.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/val-town/plugins/oauth
Any agent
npx skills add val-town/plugins --skill oauth
Clone the repo
git clone --depth 1 https://github.com/val-town/plugins

Made for: Claude Code, Codex.

Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,035 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00083 $0.01035
Opus 5 $0.00042 $0.00517
Sonnet 5 $0.00017 $0.00207
Haiku 4.5 $0.00008 $0.00103

Measured 2d ago against content hash 9fd4aa50769b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

oauth scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugin/skills/oauth/SKILL.md · 109 lines

How it starts

The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.

OAuth (std/oauth)

Val Town provides zero-config "Log in with Val Town" via std/oauth. No database setup, no provider config — wrap your Hono fetch handler and you get login, logout, and session management for free. Sessions are stored in encrypted cookies and last 30 days.

This is for Val Town account login only. For Google / GitHub / Slack / etc. OAuth, see the third-party-integrations skill — those flows are documented per-service.

If the goal is to keep an app internal to a team rather than to give it its own logged-in users, restricting the val's app access is the simpler answer — the platform gates the endpoint before your code runs, and you write no auth code. See the restricted-access skill. Don't apply both to one val: a restricted val that also runs oauthMiddleware makes visitors authenticate twice.

Imports

import {
  getOAuthUserData,
  oauthMiddleware,
} from "https://esm.town/v/std/oauth/middleware.ts";

Wrapping your app

oauthMiddleware(handler) takes your Hono fetch handler and returns a wrapped handler that injects three auto-managed routes:

  • GET /auth/login — starts the login flow
  • GET /auth/callback — completes the login flow
  • POST /auth/logout — clears the session

Export the wrapped handler as the val's default:

import { Hono } from "npm:hono";
import { oauthMiddleware } from "https://esm.town/v/std/oauth/middleware.ts";

const app = new Hono();
app.onError((err) => Promise.reject(err));

app.get("/", (c) => c.text("hello"));

export default oauthMiddleware(app.fetch);

You don't write the /auth/* routes yourself — the middleware adds them. Don't shadow them in your own app.

Reading the current user

Call getOAuthUserData(rawRequest) from any route. In Hono, rawRequest is c.req.raw. It returns the session data if the request is authenticated, or null otherwise.

interface SessionData {
  user: {
    id: string;
    username: string | null;
    email: string | null;
    bio: string | null;
    tier: "free" | "pro" | null;
    type: "user" | "org";
    url: string;
    links: {
      self: string;
      profileImageUrl: string | null;
    };
  };
  accessToken: string; // Val Town API token (act on behalf of the user)
  refreshToken?: string;
  idToken?: string;
  expiresAt: number; // Unix timestamp (ms)
  isOrgMember?: boolean; // true if user belongs to this val's org
}

Read the full file on GitHub · 109 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 109 lines · 83 tokens per session scan A 9fd4aa50769b

Subscribe to this mod's changes

oauth is a skill published in the GitHub repository val-town/plugins (10 stars, last pushed 3d ago), licensed MIT. It adds 83 tokens to every session and 1,035 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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