plan-hunter

A planning method that turns a substantial idea into one implementation plan by comparing four approaches: smallest useful release, biggest risks, dependencies, and the user's journey.

In plain words
What is it for?
It is for planning projects with significant scope, sequencing, dependencies, or trade-offs; it is not intended for small fixes or simple questions.
Why use it?
It helps resolve competing planning approaches and exposes scope, risks, ordering, and unanswered questions before implementation begins.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/vrennat/developersdevelopers/plan-hunter
Any agent
npx skills add vrennat/developersDevelopers --skill plan-hunter
Clone the repo
git clone --depth 1 https://github.com/vrennat/developersDevelopers

Made for: Claude Code, Codex.

Per session 127 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 857 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00127 $0.00857
Opus 5 $0.00063 $0.00428
Sonnet 5 $0.00025 $0.00171
Haiku 4.5 $0.00013 $0.00086

Measured yesterday against content hash c92ace107611, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

plan-hunter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/plan-hunter/SKILL.md · 47 lines

How it starts

The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Plan Hunter

One polished implementation plan via a four-phase tournament: Scope → Draft (×4 parallel) → Judge (×4 parallel) → Synthesize. About 10 subagents and 4 of your turns end-to-end.

When it pays off

Run when there's real planning weight: multi-week scope, sequence/scope/risk tradeoffs, or explicit user request. Skip for bug triage, tactical "how do I X", single-component choices, or anything answerable in two paragraphs — burning 10 subagents on a small question is the worse failure mode.

The phases

  1. Scope (1 subagent) — normalize the idea into a JSON CONTEXT block (normalized_idea, goals, constraints, assumptions, open_questions). Every downstream agent consumes it verbatim.
  2. Draft (4 subagents, parallel — launch in a single turn) — each commits to one lens:
    • A. MVP-first — smallest shippable thing that delivers the core promise.
    • B. Risk-first — sequence so the riskiest assumptions get spiked or proven early.
    • C. Dependency-first — build the dependency graph; surface critical path and parallelizable tracks.
    • D. User-first — work backward from the user journey; what makes the product feel real at each milestone.
  3. Judge (4 subagents, parallel — identical prompts) — each scores all four drafts on completeness, practicality, risk_awareness, sequencing (1–10 each). Variance across judges is the point — averaging cuts single-judge noise.
  4. Aggregate (no subagent) — mean per axis per plan, total mean per plan. Highest = winner; the rest are runner-ups. Collect rationales, union risks, union gaps.
  5. Synthesize (1 subagent) — polish the winner, graft clearly-better moves from runner-ups (note "(borrowed from {lens} lens)"), prepend assumptions + open questions. No averaging or compromise — pick the better move and justify.

Invocation

  • Slash command: /plan-hunter <idea>$ARGUMENTS is the idea.
  • Auto-trigger: on substantive planning asks. The idea is the user's most recent planning message; don't ask them to repeat it.

Read the full file on GitHub · 47 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 47 lines · 0 tokens per session scan A c92ace107611

Subscribe to this mod's changes

plan-hunter is a skill published in the GitHub repository vrennat/developersDevelopers (2 stars, last pushed 1mo ago), licensed MIT. It adds 127 tokens to every session and 857 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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