Intake protocol — the craft of turning a vague brief into an approved production plan. Runs phases 1-7 of the agent production contract: 3-5 clarifying questions sized to the user's skill band, content-mode classification, format/template match, memory recall, the reference gate, the style lock, and the plan the user…
Analyze a reference image (or video frame) and emit a ready-to-paste structured JSON prompt that captures every visual quality needed to reproduce it through ralphy generate image --prompt-file. The reverse of the prompt cookbook: image in -> dense JSON prompt out (scene / style / technical / materials / environment /…
Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files, @lottiefiles/dotlottie-web players, registering instances on window.hfLottie, or making After Effects exports deterministic in HyperFrames.
Lightweight end-of-session memory review — scan the conversation just had for durable lessons and save them into Ralphy's tiered memory (ralphy memory note, write-and-tell: every save surfaced in chat, "forget " honored instantly), so the next session starts already knowing. The chat-native analog of hermes-agent's…
Clip extraction from one long-form source — reads a word-level transcript of a stream, VOD, talk, or video podcast, picks self-contained highlight windows, and cuts each into a short vertical clip through ralphy clip, then captions, renders, evaluates, and packages the survivors. USE WHEN the user points at ONE…
How to make a vivid, character-driven brand POSTER — a single still image, not a video. A generalized overlay on the art-director step: supplies the poster-as-landing architecture (top banner → massive beveled wordmark → chest-up hero photo → scattered vinyl-sticker collage → copy block → thin footer strip), the…
Distil the conversation we just had into a structured 7-file postmortem set under .ralphy/workspaces/ /projects/ /postmortem/ for the active ralphy project. Splits the record into chronological chat history, lessons learned, ralphy-CLI bug list (with the raw bunx / ffmpeg / curl workarounds the agent had to reach…
End-to-end orchestration — the wrapper that drives the whole production contract across roles, plus batch production. Owns when to batch, the shared style lock across a batch, the controlled variation matrix, template extraction, cost rollup, ETA gating, and batch triage. USE WHEN the user asks for a finished result…
Compatibility shim for the legacy /ralphy-remotion skill name. Use when a saved Claude Code command, old project note, or user request still mentions Ralphy Remotion; redirect the task to HyperFrames and the current Ralphy render playbooks instead of authoring new Remotion code.
Compatibility shim for the legacy /remotion-to-hyperframes skill name. Use when an old project, note, or user request asks to migrate Ralphy Remotion work; translate the intent into the current HyperFrames composition model and follow the editor and HyperFrames playbooks.
Deep-research workflow for UGC reference material — turns one or more URLs / handles / trend queries into a single cited research report (report.md + sources.json) that a scenarist or art-director can act on. Aggregates the per-URL ralphy ref chain (yt-dlp pull → frames → transcript → vision → audio-describe →…
Scenario and script craft — writes and reworks the scene-by-scene scenario.json: hook, beat structure, per-scene VO, on-screen text, pacing, and the language/aspect pre-flight. Owns scenario feedback loops and the scenario quality gate. USE WHEN the user asks to "write a script", "make a storyboard", "make a video…
Write effective prompts for Seedance 2.0 (bytedance/seedance-2.0) multimodal video generation — the official basic prompt formula (Subject+Motion required; Environment/Aesthetics/Camera/Audio optional), the @ reference system (@Image1/@Video1/@Audio1 role assignment, equivalent to the guide's plain Image 1/Video 1)…
Fast, bulk social post COPY — a ready-to-paste description + a trending-hashtag set for a finished reel / image / carousel, shaped per platform (TikTok hook + 3-5 tags · Reels caption + 10-15 tags · Shorts ≤40-char title) in ONE pass. The last-mile of every published piece: source-grounded from the project's units /…
Publish or schedule a finished Ralphy Unit through the active workspace's saved Postiz connection. Prepares the target-shaped title, description, body, CTA, hashtags, thread parts, and required Postiz settings, then calls ralphy publish and records provenance for later analytics. USE WHEN the user asks to "publish…
Tailwind CSS v4.2 browser-runtime patterns for HyperFrames compositions. Use when scaffolding or editing projects created with hyperframes init --tailwind, writing Tailwind utility classes in composition HTML, adding CSS-first Tailwind v4 theme tokens, debugging v3 vs v4 syntax, or deciding when to compile Tailwind to…
The full extract → classify → blueprint → de-dup → publish pipeline for a finished .ralphy/workspaces/ /projects/ /. Reads its units//unit.json (#069) as the Unit source of truth, then factors the project into ALL FIVE entities — Unit + the four typed blocks Template (structure), Style (look), Recipe…
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
Ralphy CLI operations and repair — environment setup, API keys and connectors, ralphy doctor, reading logs, diagnosing a failed generation or render, and the CLI cookbook for verbs other roles call. USE WHEN the user says "set this up", "set up my keys", "run ralphy doctor", "nothing works", "it failed", "read the…
TypeGPU and raw WebGPU adapter patterns for HyperFrames. Use when creating GPU-rendered compositions with TypeGPU, raw WebGPU, WGSL fragment shaders, compute pipelines, liquid glass effects, particle systems, or any canvas layer driven by navigator.gpu that responds to HyperFrames hf-seek events.
How to make a realistic AI UGC ad for a product — generalized niche know-how that looks real and doesn't feel AI. A domain overlay on the standard pipeline: supplies the shooting-script shape (timestamp | VO | shot | mannerism), the creator-persona build, the problem-mirror hook, the trust-through-mannerisms rule, and…
How to recreate a short UGC-style video with a DIFFERENT person/character while keeping everything else identical — setting, action, props, audio, camera feel. The craft layer behind the remix-with-swap pattern ("same video, but replace the creator with X"). Supplies the source-video analysis step, the…
How to make a GTA-V-style video in the Rockstar-crime-cinema aesthetic — generalized niche-style know-how, concept to camera-ready. A style overlay on the standard pipeline: supplies the visual DNA (teal-and-orange grade, golden-hour Los-Santos light, low-angle power shots, slow-push establishing, helicopter…
How to make a stylized cartoon / painterly action animation of ANY subject — generalized niche know-how, not one specific video. A domain overlay on the standard pipeline that supplies the two pillars of good toon-action: (1) a seedance-2.0 t2v action-generation guide (the literal painterly STYLE block, the…