Deibler

60 mods across 1 repository, 8 stars between them.

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when designing inputs or displays for numeric strings — phone numbers, OTP / verification codes, credit card numbers, account IDs, license keys, currency, dates, social security numbers. Trigger when picking a format for displaying numbers, designing OTP entry UIs, or formatting identifiers in tables…

8 4mo ago A 81 tokens

chunking

26

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill whenever the user must hold a sequence of items in working memory — phone numbers, OTP codes, account IDs, address strings, multi-step instructions, long forms, navigation menus with many items. Trigger when designing OTP / verification UIs, formatting numeric strings, breaking long forms into sections…

8 4mo ago A 115 tokens

cognition-router

27

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill whenever a design task involves cognition, mental models, learnability, complexity reduction, defaults, memory, scanning, or comprehension — regardless of framework or platform. Trigger when the user is designing forms, settings, onboarding, dashboards with many widgets, complex tables, navigation IA…

8 4mo ago A 130 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Apply external consistency — honoring conventions from outside your product (platform conventions, category conventions, established interaction patterns) so users can transfer their learning into your product. Use when designing for a specific platform (iOS, Android, web), entering an established product category…

8 4mo ago A 103 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Apply internal consistency — making your product coherent with itself across all surfaces, components, and flows. Use when designing or auditing component libraries, defining design tokens, settling cross-team naming conventions, planning a design-system rollout, integrating acquired or legacy code, or evaluating…

8 4mo ago A 105 tokens

consistency

30

Deibler/universal-design-principles

Skill Claude CodeCodex

Apply the principle of Consistency — making similar things look and behave similarly so users can transfer learning across the interface. Use when designing component libraries, defining naming conventions, choosing whether to invent or borrow patterns, auditing across surfaces (web, mobile, email, support docs), or…

8 4mo ago A 107 tokens

hicks-law-defaults

31

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when the question is what to pre-select in a list of options — radio groups, dropdowns, configuration UIs, plan pickers, sign-up flows, settings. A strong default is the highest-leverage Hick's Law mitigation: most users accept the default, paying almost no decision cost. Trigger when picking what's…

8 4mo ago A 130 tokens

hicks-law-menus

32

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when designing menus, dropdowns, navigation, command palettes, or any interface where the user picks from a list. Trigger when the menu has more than 7 items, when navigation feels overwhelming, when designing a cmd-K palette, when picking what goes in a "More" overflow, or when arguing about whether to…

8 4mo ago A 94 tokens

hicks-law-pricing

33

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when designing pricing tables, plan pickers, tier selectors, or any conversion surface where the choice itself is the conversion event. Trigger when laying out 3-tier or 4-tier pricing, when arguing about whether to add a fourth plan, when designing the "Choose your plan" step of onboarding, or when…

8 4mo ago A 123 tokens

hicks-law

34

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill whenever a design has many options the user must choose among — menus, navigation, pickers, plan tiers, settings panels, action toolbars, lists of templates, anything that asks "which one?" Trigger when the user is laying out a navigation menu, designing a settings page, picking the structure of a…

8 4mo ago A 137 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Apply arbitrary and symbolic icon design — using forms with no inherent meaning that depend on convention to communicate (the hamburger menu, the kebab menu, the AI sparkle, app brand-mark icons). Use when a function has no clear visual referent, when working within a domain that has its own icon vocabulary, when…

8 4mo ago A 116 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Apply iconic representation — using simplified visual symbols to communicate function, status, or category at a glance. Use when designing icon sets, choosing between icon and text labels, evaluating whether to lean on existing iconography (resemblance to a known object) or invent symbolic icons (arbitrary forms with…

8 4mo ago A 117 tokens

iconic-resemblance

37

Deibler/universal-design-principles

Skill Claude CodeCodex

Apply iconic resemblance — designing or choosing icons that visually look like what they represent. Use when picking icons for actions or objects with strong visual referents (camera, clock, lock, calendar), evaluating whether a custom icon is communicating, or testing whether your icon set actually conveys meaning to…

8 4mo ago A 103 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when designing onboarding, when diagnosing why users keep getting confused, when migrating users from one product convention to another, or when the system genuinely differs from familiar comparable products. Trigger when the user mentions "users don't get it," "we keep getting the same support…

8 4mo ago A 88 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when distinguishing the two mental-model types — system models (how the user thinks the system works) and interaction models (how the user thinks they should use it). Trigger when designing onboarding (which model to teach), reviewing user confusion (which model is wrong), or building documentation…

8 4mo ago A 83 tokens

mental-model

40

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill whenever the design will be used by people who bring prior expectations — which is essentially every design. Trigger when designing onboarding, when picking metaphors (folders, channels, projects), when reviewing why users keep getting confused, when migrating from one product convention to another, or…

8 4mo ago A 120 tokens

mimicry-behavioral

41

Deibler/universal-design-principles

Skill Claude CodeCodex

Apply behavioral mimicry — making an interface element behave like a familiar physical object so the user's physical-world intuitions transfer to the digital interaction. Use when designing gestures, animations, transitions, drag-and-drop, scroll behaviors, or any interaction where physical-world analogies could…

8 4mo ago A 106 tokens

mimicry-surface

42

Deibler/universal-design-principles

Skill Claude CodeCodex

Apply surface mimicry — making an interface element look like a familiar physical object to communicate its purpose at a glance. Use when introducing a control or container that has no native UI vocabulary, designing a niche product that benefits from a recognizable visual reference (a journal that looks like a…

8 4mo ago A 117 tokens

mimicry

43

Deibler/universal-design-principles

Skill Claude CodeCodex

Apply the principle of Mimicry — borrowing the form, behavior, or visual language of something familiar to make a new design recognizable. Use when introducing a novel feature whose function would be opaque without an analogy, choosing between metaphor and convention, designing for a category your users already know…

8 4mo ago A 125 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when deciding what to surface and what to tuck — the editorial choices behind progressive disclosure. Trigger when laying out a settings page, picking which form fields to show by default, deciding whether a section starts collapsed or open, or arguing about whether a feature deserves primary chrome or…

8 4mo ago A 89 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when picking the mechanism for revealing tucked content — accordion vs. modal vs. tab vs. separate page vs. tooltip. Trigger when designing the UI for "More options," picking between an inline accordion and a side sheet, deciding whether a wizard step should be a modal or a separate page, or reviewing…

8 4mo ago A 100 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill whenever a design has more available than the user needs to see at this moment — settings panels with advanced options, forms with optional fields, dashboards with drill-down detail, navigation with deep IA, dialogs with "More options" affordances, marketing pages with FAQ accordions. Trigger when…

8 4mo ago A 158 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill whenever the user must locate or choose something from many possibilities — pickers, command palettes, navigation menus, autocompletes, recents lists, search results, settings panels. Trigger when designing inputs that ask the user to "type the right thing," when picking between dropdowns and…

8 4mo ago A 131 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when designing pickers, dropdowns, comboboxes, autocompletes, command palettes, or any UI that lets the user select from a known set. Trigger when picking between a free-text field and a select; when designing a command palette; when reviewing why users keep typing wrong values into autocomplete inputs.…

8 4mo ago A 89 tokens