Deibler

60 mods across 1 repository, 8 stars between them.

Deibler/universal-design-principles

Plugin Claude Code

A working library of 42 framework-agnostic design principles drawn from Universal Principles of Design (Lidwell, Holden, Butler, 2003). Five composable plugins covering perception, cognition, interaction, aesthetics, and process — each principle ships as a router skill plus context-specific sub-skills with deep-dive…

8 4mo ago A tokens not measured

Deibler/universal-design-principles

Plugin Claude Code

Framework-agnostic design principles for aesthetics, perceived quality, brand personality, and emotional response. Covers Aesthetic-Usability Effect, Archetypes, Form Follows Function, Wabi-Sabi, Exposure Effect, and Immersion. Drawn from the aesthetic and emotion-related entries of 'Universal Principles of Design'…

8 4mo ago A tokens not measured

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when the design's perceived quality affects whether users will tolerate friction, give the product a chance, or judge it as well-made — which is most consumer-facing surfaces, marketing, onboarding, first-run, and any moment where an unfamiliar user is forming a quick judgment. Trigger when designing…

8 4mo ago A 133 tokens

aesthetics-router

04

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill whenever a design task involves the felt quality of an interface — beauty, polish, brand voice, persuasion, emotional response, marketing surfaces, hero sections, onboarding tone, empty/celebration states, illustrations, mascots, avatars. Trigger when the user mentions tone, polish, brand, "feels…

8 4mo ago A 117 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when picking a brand archetype, propagating it across product and marketing surfaces, or auditing brand-voice consistency. Trigger when designing the voice of microcopy, marketing pages, support tone, or any brand-facing communication. Sub-aspect of archetypes; read that first.

8 4mo ago A 67 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when designing narrative content — landing pages, case studies, onboarding flows, marketing campaigns, sales decks, ad arcs. Trigger when picking how to frame a customer story, when writing a launch campaign, or when the user mentions "this campaign feels flat" or "we need a better narrative."…

8 4mo ago A 82 tokens

archetypes

07

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when designing brand voice, marketing positioning, mascot or character design, narrative arcs in product onboarding, or any expressive surface where the design must communicate personality. Trigger when picking how a brand "feels" (rebellious, nurturing, sage-like), when designing storytelling for…

8 4mo ago A 118 tokens

exposure-effect

08

Deibler/universal-design-principles

Skill Claude CodeCodex

Apply the Exposure Effect (mere-exposure effect) — the well-documented finding that repeated exposure to something tends to increase liking for it. Use when launching new features, planning redesigns, building brand familiarity, or evaluating user resistance to change. Familiarity reads as comfort and trust; novelty…

8 4mo ago A 99 tokens

exposure-onboarding

09

Deibler/universal-design-principles

Skill Claude CodeCodex

Use the exposure effect deliberately in onboarding and habit formation — getting users to repeated, low-friction encounters with the product so familiarity builds and preference forms. Use when designing onboarding flows, planning feature introductions, building user habits, or evaluating why users churn after first…

8 4mo ago A 83 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Manage the risks of redesigns when users have built up exposure-based preference for the existing design. Use when planning a major redesign, evaluating user backlash to changes, deciding between incremental and radical change, or recovering from a redesign that generated complaints. Users like what they're used to…

8 4mo ago A 87 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when applying the descriptive form-follows-function interpretation — functional clarity as a source of aesthetic quality. Trigger when designing tools, dashboards, or instrumental surfaces where every element should earn its presence. Sub-aspect of form-follows-function; read that first.

8 4mo ago A 63 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when the team is in a form-vs-function debate and needs to step back to define what "success" actually means for the design. Trigger when stakeholders disagree about visual treatment, when a design feels off and no one can articulate why, or when reviewing a design against an unclear brief. Sub-aspect…

8 4mo ago A 83 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when designing the visual or aesthetic layer of a product, deciding between expressive style and functional restraint, evaluating decorative elements, or arguing about whether a feature should ship plain vs. polished. Trigger when stakeholders ask "should we add visual flair to this?", when reviewing a…

8 4mo ago A 135 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Recognize and design against the cost of attention fragmentation — the disproportionate damage that even small interruptions do to focused work. Use when designing notification systems, evaluating whether a feature should interrupt the user, planning feature introductions, or auditing a product for unintended…

8 4mo ago A 86 tokens

immersion-flow

15

Deibler/universal-design-principles

Skill Claude CodeCodex

Design for flow specifically — calibrate challenge to skill, provide immediate feedback, set clear goals, foreground the activity. Use when designing tools for skilled work (writing, drawing, programming, music), games, learning experiences, or any context where sustained engagement is the goal. Flow is the…

8 4mo ago A 86 tokens

immersion

16

Deibler/universal-design-principles

Skill Claude CodeCodex

Apply the principle of Immersion — designing for sustained focus and engagement, where the user becomes absorbed in the activity and loses awareness of the surrounding environment. Use when designing for creative work, deep reading, gameplay, learning, or any activity that benefits from extended focused attention.…

8 4mo ago A 103 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Design intentional imperfection that reads as warmth — subtle asymmetry, hand-drawn elements, organic textures, intentional irregularities. Use when adding human warmth to a digital design, distinguishing from competitors with uniform design systems, designing for personal or creative contexts. The skill is making…

8 4mo ago A 90 tokens

wabi-sabi-restraint

18

Deibler/universal-design-principles

Skill Claude CodeCodex

Apply wabi-sabi restraint — the discipline of leaving things out, of resisting decoration, of letting empty space and silence do design work. Use when designing reading-focused interfaces, paring back accumulated clutter, choosing between decoration and absence, or evaluating whether each element earns its place.…

8 4mo ago A 102 tokens

wabi-sabi

19

Deibler/universal-design-principles

Skill Claude CodeCodex

Apply the principle of Wabi-Sabi — the aesthetic embrace of imperfection, impermanence, and naturalness. Use when designing for warmth and authenticity, creating spaces that feel lived-in rather than sterile, choosing handcrafted-feeling materials over machined perfection, or evaluating whether a design feels too…

8 4mo ago A 123 tokens

Deibler/universal-design-principles

Plugin Claude Code

Framework-agnostic design principles for cognition, mental models, complexity reduction, and learnability. Covers Hick's Law, Wayfinding, Progressive Disclosure, 80/20 Rule, Chunking, Mental Model, Recognition Over Recall, Consistency, Mimicry, and Iconic Representation. Drawn from the cognition-related entries of…

8 4mo ago A tokens not measured

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when scoping a roadmap, prioritizing features, planning an MVP, or deciding what to ship and what to defer. Trigger when the user asks "what should we build next?", "is this feature worth it?", "should we ship feature X?", or when reviewing a feature backlog. Sub-aspect of 80-20-rule; read that first.

8 4mo ago A 83 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when scoping a redesign or refactor — choosing which existing surfaces deserve full attention and which can be left mostly alone. Trigger when the user asks "where should we focus our redesign?", "do we need to redo all of this?", or when planning incremental design improvements with limited capacity.…

8 4mo ago A 82 tokens

80-20-rule

23

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill whenever the design has many features, controls, or content elements and decisions about which to prioritize matter — feature roadmaps, redesign scoping, IA decisions, dashboard design, settings page audits, marketing content prioritization, or any design with many candidates competing for attention.…

8 4mo ago A 148 tokens

Deibler/universal-design-principles

Skill Claude CodeCodex

Use this skill when designing or fixing long forms that ask the user for many fields — sign-up flows, profile setup, settings panels, checkout, intake forms, applications. Trigger when forms exceed 6 fields, when users complain forms are "too long," when seeing high mid-form drop-off, or when picking how to break a…

8 4mo ago A 88 tokens