| # | Mod | Type | Stars | Scan | Tokens | Rating |
|---|---|---|---|---|---|---|
| 1 | img2threejsimg2threejs/img2threejsTurn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation. | Skill | 20k | A | 63 | — |
| 2 | minecraft-debug-mcpmoeru-ai/airiOperate and debug the live Minecraft bot through its built-in MCP REPL server. Use when work requires starting the bot with pnpm dev, connecting to the local MCP endpoint, inspecting cognitive state/logs/history, injecting synthetic chat/events, or running targeted REPL code against the running brain during… | Skill | 51k | A | 68 | — |
| 3 | lightning-energy-skill-vfxMengTo/SkillsBuild the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as… | Skill | 7.3k | A | 0 | — |
| 4 | sprite-genaldegad/sprite-genA pipeline for turning generated 2D game-character images into transparent sprite sheets, which store animation frames for a game. | Skill | 3.6k | A | 238 | — |
| 5 | events-systemphaserjs/phaserUse this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners. | Skill | 41k | A | 52 | — |
| 6 | unity-cinemachineBesty0728/Unity-SkillsSet up Cinemachine Virtual Cameras. | Skill | 1.9k | A | 11 | — |
| 7 | task-manageriamlukethedev/Claw3DCapture actionable user requests as persistent tasks, update task status as work progresses, and keep a shared task store in sync. Use when a user asks an agent to do work, check progress, block a task, complete a task, or manage the Kanban board. | Skill | 2.4k | A | 56 | — |
| 8 | vgpuvercel-labs/vgpuBuild, debug, test, and optimize WebGPU projects using vgpu, its CLI, or @vgpu packages. Use for vgpu API questions, WGSL workflows, browser or Node rendering, integrations, testing, performance work, and Blender asset modeling, baking, and runtime integration. | Skill | 2.6k | A | 61 | — |
| 9 | maintaining-modding-environmentshashgraph-online/awesome-codex-pluginsUse after first-run for ongoing modpack maintenance: update/install KB packs, author or register custom/mod KB packs, maintain localization glossary KBs for translator use, prune KB cache, health-check the environment, version-pin KB/tooling, or handle recurring BGS modding environment care. | Skill | 1.5k | A | 65 | — |
| 10 | sceneviewsceneview/sceneviewBuild 3D and AR apps with the SceneView SDK in Jetpack Compose, SwiftUI (iOS/macOS/visionOS via SceneViewSwift), Web (Filament.js), Flutter and React Native. Use whenever the user asks for "3D in Compose", "AR with ARCore in Compose", a model viewer, or any cross-platform 3D/AR app where the dependency is… | Skill | 1.4k | A | 156 | — |
| 11 | gamedevgamedev-skills/awesome-gamedev-agent-skillsEverything: the master router plus all 77 game-dev skills across every engine, discipline, genre, and workflow. | Plugin | 6.9k | A | — | — |
| 12 | godot-e2evalkor-ai/loomWrite and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: Test actual gameplay: player movement… | Skill | 1.4k | A | 189 | — |
| 13 | unity-pipelineAlex-Rachel/TEngineDrive a running Unity Editor or development Player from the command line via the unity-pipeline package — install the package, keep the editor ticking while unfocused, run the edit→recompile→runtests loop, evaluate C#, and hot-reload files at runtime. Use when an agent needs to control a live Unity instance, automate… | Skill | 2.4k | A | 97 | — |
| 14 | agent-sprite-forge0x0funky/agent-sprite-forgeGame-ready 2D sprites, maps, code-drawn pixel art, video-derived animation and API media generation as agent skills, with deterministic Python processors. | Plugin | 5.2k | A | — | — |
| 15 | asset-genhtdt/godogenGenerate game assets, locally and free by default with godogenassets: images and transparent PNGs (Qwen-Image), textured GLB models (TRELLIS.2), rigged humanoids with generated moves and lip-synced speech, sound effects and voice lines. Paid APIs cover what the local tools can't make — Gemini / xAI Grok images… | Skill | 7.3k | A | 108 | — |
| 16 | THREE.TerrainIceCreamYou/THREE.TerrainUse this guide when an agent must build, modify, inspect, or document a terrain scene with THREE.Terrain. The library creates heightmapped Three.js terrain and provides procedural generators, filters, material blending, decoration tools, grass, image conversion, analysis, and seeded randomness. | Skill | 919 | A | 0 | — |
| 17 | blueprint-graphskevinpbuckley/VibeUEAdd, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes (ForEachLoop/ForLoop/WhileLoop/DoOnce/Gate/IsValid/FlipFlop via addmacroinstancenode), macro-graph creation, pin wiring, node layout, arrays, comment… | Skill | 812 | A | 133 | — |
| 18 | game-craftalfredxw/denovaA game-design guide for planning interactive games and stories. It covers player choices, recurring play, characters, world rules, state, consequences, and pacing without executing game turns or changing files. | Skill | 986 | A | 92 | — |
| 19 | motionOpenDCAI/GameFactory-3AReconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh. | Skill | 1.0k | A | 0 | — |
| 20 | Unity-MCPIvanMurzak/Unity-MCPMCP server "Unity-MCP" as configured in IvanMurzak/Unity-MCP. Runs in Docker (docker.io/ivanmurzakdev/unity-mcp-server:0.17.1). Needs 3 environment variables to run. | MCP server | 4.6k | A | — | — |
| 21 | debugging-linux-gamesjoshsymonds/nix-configUse when a Steam, Proton, Wine, Lutris, or Heroic game misbehaves on Linux — crashes at launch, black screen, missing DLSS / Ray Tracing / Path Tracing / DLSS-RR / Frame Generation, anti-cheat failures, shader stutter, controller or HDR or Wayland-fullscreen problems, intro-video failures ("Failed to create… | Skill | 835 | A | 274 | — |
| 22 | html-game-generatorbuildfastwithai/gen-ai-experimentsBuild a complete, polished, production-quality browser game inside a single self-contained HTML file using only vanilla HTML, CSS and JavaScript — no frameworks, no libraries, no external assets. Use this skill whenever the user asks for a game, a playable demo, a prototype, an interactive toy, or anything "inspired… | Skill | 791 | A | 195 | — |
| 23 | bcs-coordinationinclusionAI/AvernetA coordination engine for tasks that involve multiple bots, including shared context, bot discovery, routing, communication, and workflow coordination. It also describes interactive uses such as games, role-play, brainstorming, and interview practice. | Skill | 601 | A | 88 | — |
| 24 | threejs-3d-generatormajidmanzarpour/threejs-game-skillsGenerate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly… | Skill | 2.7k | A | 109 | — |
| 25 | unreal-engine-skills-for-claude-codeEpicGames/unreal-engine-skills-for-claude-code-pluginControl Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more. | Plugin | 1.9k | A | — | — |
| 26 | ue-mcp-blueprintdb-lyon/ue-mcpUse when authoring or modifying Unreal Blueprint assets through ue-mcp. Covers the read-then-write discipline, node/pin wiring, component (SCS) hierarchy, variables, interfaces, compilation, and the difference between pin defaults and linked inputs. Pulls in any time the user asks to create, edit, or inspect a… | Skill | 476 | A | 74 | — |
| 27 | verse-realmOpenAgentsInc/openagentsMake a new Verse realm (a world at openagents.com/realms/ ) in the OpenAgents repository from a shallow clone, check it locally and open a pull request. Use when asked to build, add or remix a realm, a game or a world for the Verse. | Skill | 460 | A | 62 | — |
| 28 | onejs-setup-and-overviewSingtaa/OneJSUse this skill whenever the user wants to build or set up user interface in a Unity project using OneJS, React, TypeScript, or JSX, e.g. 'add a main menu to my game', 'build a settings screen', 'make a HUD', 'set up OneJS', 'my OneJS panel is blank', 'the UI is not hot reloading'. Covers confirming OneJS is installed… | Skill | 362 | A | 211 | — |
| 29 | uloop-get-project-infohatayama/unity-cli-loopGet Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata. | Skill | 594 | A | 34 | — |
| 30 | ai-game-world-designnirholas/three.wsComplete mastery guide for designing and building AI-powered game worlds — procedural world generation, NPC behavior trees, LLM-driven dialogue systems, emergent storytelling, economy simulation, player modeling, and real-time difficulty adaptation. Covers the full stack from world-building fundamentals to integrating… | Skill | 269 | A | 88 | — |
| 31 | adv-themeYunYouJun/advjsDesign, implement and verify the player-facing UI theme of an ADV.JS game from its story. Use when a game needs its own look (title screen, dialogue box, choices, backlog, save screen, ending), when restyling theme.config.ts tokens, adding project component overrides or scaffolding a theme package, or when fixing adv… | Skill | 330 | A | 89 | — |
| 32 | novel-to-gamezenstory-ai/novel-to-gameA seven-skill workflow for adapting a novel into a playable game based on the source story. It covers game design, world and art design, building, and evidence-based quality checks. | Plugin | 972 | A | — | — |
| 33 | world-builderCharlie85270/DorothyCreate and manage generative game zones for Dorothy's Pokemon-style world. Use this skill when creating, updating, or designing game worlds via MCP tools. | Skill | 357 | A | 33 | — |
| 34 | unreal-engine-mcpChiR24/Unreal_mcpEngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more. Runs locally from the unreal-engine-mcp-server npm package. Needs 11 environment variables to run. | MCP server | 1.0k | A | — | — |
| 35 | anvil-find-keywordsPNGTRID/AnvilWikiA research procedure for finding and evaluating game-related search terms across several sources. It checks search results and user intent, then records whether each idea should be pursued, rejected, or reviewed later. | Skill | 217 | A | 110 | — |
| 36 | godot-prompterjame581/GodotPrompterAgentic skills framework for Godot 4.x game development — 59 domain-specific skills for GDScript and C#. | Plugin | 929 | A | — | — |
| 37 | artisttettethu/VibeGameGame artist. Generates and processes visual assets, registers them in manifest.json. | Agent | 367 | A | 17 | — |
| 38 | multiplayer-play-modeAmaniDawn/DGameCommands to drive Multiplayer Play Mode (MPPM) Play Mode Scenarios — the main Editor plus one or more virtual player (clone) Editors — and to discover those instances so you can drive each one. | Command | 177 | A | 0 | — |
| 39 | aibridge-prefab-patchliyingsong99/AIBridgeUnity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene… | Skill | 227 | A | 72 | — |
| 40 | asepritediivi/aseprite-mcpMCP server "aseprite" as configured in diivi/aseprite-mcp. Runs locally from the aseprite_mcp Python package. | MCP server | 895 | A | — | — |
| 41 | gate-checkstriderZA/OpenCodeGameStudiosValidate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'. | Skill | 114 | A | 64 | — |
| 42 | ue-actor-component-architecturequodsoler/unreal-engine-skillsUse when writing or debugging AActor and UActorComponent C++: constructor vs BeginPlay, PostInitializeComponents, EndPlay cleanup, SpawnActor/SpawnActorDeferred/FinishSpawning, CreateDefaultSubobject, NewObject + RegisterComponent, SetupAttachment/AttachToComponent, tick groups, UChildActorComponent, UINTERFACE, actor… | Skill | 439 | A | 164 | — |
| 43 | kimodo-unity-bridgeOneYoungMean/KimodoUnityBridgeGenerate, inspect, compare, retarget, and improve Humanoid animation and simple prop interactions in Unity projects with KimodoUnityBridge installed. Runs a three-stage Prepare → Execute → Verify workflow with gated evidence and per-criterion reporting. | Skill | 114 | A | 54 | — |
| 44 | isuzu-unity-cliisuzu-shiranui/UnityMCPDrive the open Unity Editor from the shell with the isuzu-unity-cli command: console errors, compiling and tests, scenes, GameObjects and components, prefabs, play mode, uGUI clicks, and C# run inside the Editor. SKILL.md gives a command for each common task, so no tool list is needed. | Skill | 340 | A | 73 | — |
| 45 | re-gamedslsdzc/rev-skillsA guide to analysing game software made with Unity or Unreal, changing values in memory, examining Lua scripts, and inspecting graphics shaders. Cheat Engine is a Windows tool for scanning and modifying a running program's memory. | Skill | 228 | A | 92 | — |
| 46 | roblox-dev-skillMSayib/roblox-dev-skillVerified, current Roblox and Luau knowledge for writing, reviewing and debugging Roblox game code. Use it for ANY task that involves Roblox, Luau or Roblox Studio, even a quick question or a one-line snippet: scripts and modules, RemoteEvents, DataStores and ProfileStore, ProcessReceipt and monetization, UI, the Input… | Skill | 79 | A | 203 | — |
| 47 | itchio-new-game-huntkennyzir/7deer_skillsHunt for fresh browser-playable games on itch.io /newest that are worth building SEO arbitrage sites for. Crawls new releases, scores them by signals, produces ranked shortlist. | Skill | 336 | A | 45 | — |
| 48 | optimize-3d-scenetextura-agency/next16-claude-starterOptimise a three.js or raw WebGL scene for phones, 120 Hz panels and low-end devices — device tiering, prewarm-everything-under-the-loader so nothing compiles mid-scroll, in-view-only render loops, DPR and particle/bloom budgets (never a fixed phone frame cap), the 60 fps desktop cap, OffscreenCanvas worker scenes… | Skill | 145 | A | 168 | — |
| 49 | godothaxqer/godot-skillGodot 4.x game development (verified on 4.7) - scaffold, inspect and edit projects, scenes, UI, resources headlessly; author tilesets, ASCII-painted levels, themes, animation, audio buses, custom Resources, collision/navmesh bakes, shaders, export presets; draw pixel art from ASCII, clean generated art, synthesize… | Skill | 254 | A | 245 | — |
| 50 | ags-7dtd-anti-cheat-mod1llu50ry/mcp-gamehackingAntiCheatMod is a server-side anti-cheat mod for 7 Days to Die dedicated multiplayer servers that detects and prevents common cheating by non-administrative players. Written in C# for .NET Framework 4. | Skill | 392 | A | 55 | — |
| 51 | mjswanttktjmt/mjswanSkills for mjswan: build, port and ship MuJoCo scenes as browser apps. | Plugin | 364 | A | — | — |
| 52 | vrc-udon-skillsniaka3dayo/agent-skills-vrc-udonVRChat UdonSharp skills, rules, and validation hooks for correct code generation. | Plugin | 346 | A | — | — |
| 53 | wow-assistantgakonst/nanocodexContext-aware World of Warcraft lore, progressive hints, builds, and PvP/PvE guidance using the Nanocodex WoW companion's exported character snapshot. | Skill | 564 | A | 37 | — |
| 54 | unity-refresh-iteratehaolange/InfinityRenderPipelineAfter code changes, foreground Unity, refresh, then iterate from Editor.log and a captured frame with first-principles fixes. | Cursor rule | 273 | A | 411 | — |
| 55 | maya-import-to-scenedcc-mcp/dcc-mcp-mayaPipeline stage — structured asset import. Consume an AssetDescriptor produced by maya-asset-source and import the asset (FBX, OBJ, USD) into the current Maya scene via cmds.file(). Handles axis/unit conversion, MaterialMode, PlacementHint, and optional target collection grouping. Returns an ImportToSceneResult with… | Skill | 67 | A | 78 | — |
| 56 | roblox-animation-vfxTabooHarmony/roblox-brainUse when adding, changing, or fixing Roblox animations, particles, beams, trails, tweens, camera shake, or other visual effects. | Skill | 162 | A | 34 | — |
| 57 | setup-meta-quest-agentic-toolsmeta-quest/Meta-Spatial-SDK-SamplesSet up this repository for Meta Quest agentic development. | Command | 281 | A | 0 | — |
| 58 | funplay-cocos-mcpFunplayAI/funplay-cocos-mcpEmbedded MCP server for Cocos Creator with scene script execution, project resources, prompts, and file/scene tools. Runs locally from the funplay-cocos-mcp npm package. Needs 2 environment variables to run. | MCP server | 383 | A | — | — |
| 59 | blockbench-mcp-modelingsosadly/blockbench-mcpBuild high-quality Minecraft / GeckoLib / Bedrock models, textures and animations in Blockbench through the BlockbenchMCP server (the mcpblockbench tools). Use whenever the user asks to create, model, texture, rig, retexture or animate a creature, character, mob, weapon, prop or item in Blockbench, wants to match a… | Skill | 65 | A | 150 | — |
| 60 | find-examplesplaycanvas/create-playcanvasUse when implementing a PlayCanvas feature the project does not use yet, to find and adapt the official example matching the installed version. | Skill | 61 | A | 30 | — |
| 61 | funplay-unity-mcpFunplayAI/funplay-unity-mcpMCP server "funplay-unity-mcp" as configured in FunplayAI/funplay-unity-mcp. Launched with funplay.unity.mcp. | MCP server | 285 | A | — | — |
| 62 | spritecook-generate-spritesSpriteCook/skillsStill-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets. | Skill | 54 | A | 45 | — |
| 63 | godot-mcptomyud1/godot-mcpMCP server for Godot game engine integration — control the Godot editor with AI. Runs locally from the godot-mcp-server npm package. | MCP server | 451 | A | — | — |
| 64 | playcanvas-editorplaycanvas/editor-mcp-serverConnect the PlayCanvas Editor to Claude through a local MCP server. | Plugin | 151 | A | — | — |
| 65 | swallowtailregiellis/godot-mcp-goUse the complete Godot development loop from the swallowtail CLI: discover the live engine API, build and edit in the open editor, run and play the game, observe state, debug failures, fix them in place, and verify the result. Use when the task involves creating or modifying a Godot project, testing game behavior… | Skill | 71 | A | 0 | — |
| 66 | godot-mcptugcantopaloglu/godot-mcpMCP server for full Godot 4.x engine control with 165 tools for AI-driven game development. Runs locally from the @tugcantopaloglu/godot-mcp npm package. | MCP server | 510 | A | — | — |
| 67 | game-design-proposal-writerDY-2026/GameDesignOSA game-design document writer that turns research, game ideas, player goals, testing plans, diagrams, and production limits into proposals, design documents, or funding pitches. | Skill | 451 | A | 163 | — |
| 68 | gdmcpyurineko73/Godot-MCP-NativeUse the installed gdmcp CLI to inspect, edit, run, and debug a Godot project without loading the complete Godot MCP tool catalog. | Skill | 871 | A | 34 | — |
| 69 | gladekit-unityGlade-tool/glade-mcpMCP server "gladekit-unity" as configured in Glade-tool/glade-mcp. Runs gladekit_mcp with python. | MCP server | 201 | A | — | — |
| 70 | godot-solana-sdkVirus-Axel/godot-solana-sdkUse this skill when building Solana-enabled games or apps in Godot 4 with the Godot Solana SDK. Triggers include: Solana transactions in GDScript, SPL tokens or NFTs in a Godot project, connecting browser or mobile wallets (Phantom, Solflare, Backpack) in a Godot game, calling Anchor smart contracts from GDScript… | Skill | 78 | A | 145 | — |
| 71 | blender-kilnelithril/blender-kiln3D asset production pipeline for Claude Code — from a text brief or a photo to an optimized, validated GLB, rigged and animated when asked. Scripted modeling measured against the photo, textures from CC0 scans (Poly Haven), optional AI generation (free TRELLIS.2 Spaces first, Hunyuan3D on request, local TRELLIS.2… | Plugin | 108 | A | — | — |
| 72 | meshy-3d-agentmeshy-dev/meshy-3d-agentGenerate 3D models, textures, images and animations with Meshy, and prepare them for 3D printing. Sign in with your Meshy account on Pro or above; generation spends credits. | Plugin | 107 | A | — | — |
| 73 | mcdk-mcp-game-testing-workflowGitHub-Zero123/MCDevToolA workflow for testing Minecraft Bedrock Addons, Python 2 mods, interfaces, gameplay logic, and visual resources with MCDK-MCP. MCP is a way for an AI coding agent to call external testing tools. | Skill | 73 | A | 0 | — |
| 74 | game-assetsMeowa-AI/meowa-skillsDevelop TypeScript/Three.js games in isolated workspaces, plan games and create, edit, upgrade, animate, and prepare production-ready game assets with Meowa. Use for Game Designer research and design documents, pixel or HD sprites, consistent variants, multi-view or Spine characters, UI sheets, image and frame edits… | Skill | 53 | A | 111 | — |
| 75 | motion-canvasVideoZero/skillsMotion Canvas framework reference covering project setup, core concepts (generators, signals, refs, scene hierarchy, timing, utilities), and 2D components (shapes, paths, text, media, layout, camera, transitions, custom components). Use when building or editing Motion Canvas scenes. | Skill | 77 | A | 62 | — |
| 76 | verify-claude-code-game-developmentHermeticOrmus/claude-code-game-developmentInstall the claude-code-game-development plugin pack the way a user does, into a clean Claude Code config and a clean Grok Build home, prove every plugin validates, installs and loads its components, and keep the transcripts. Use when proving a claude-code-game-development PR's Done-when, checking that a plugin change… | Skill | 78 | A | 87 | — |
| 77 | pixijs-skillspixijs/pixijs-skillsOfficial PixiJS skills for Claude, Cursor, and other AI agents — Application setup, scene graph, sprites, graphics, text, filters, custom rendering, performance, and v7-to-v8 migration. | Plugin | 362 | A | — | — |
| 78 | thrixelthrixel/build-worldBuild playable 3D games with AI-generated assets. Bundles the build-world skill and the Thrixel connector: generate, refine and texture game-ready .glb models, then build the game around them in Three.js, Unity, Unreal or Roblox. | Plugin | 108 | A | — | — |
| 79 | godot-clifanfan-de/anyboxA command-line tool guide for inspecting and safely changing an open Godot 4.6 project. Godot is a tool for building games and interactive applications. | Skill | 55 | A | 173 | — |
| 80 | glifglifxyz/glif-mcp-serverCreate images, video, and audio with Glif. Connects the hosted Glif MCP server and adds skills for web visuals, new and edited images, app icons and logos, promo graphics and campaigns, app demo videos, game assets, audio and video, and continuing saved projects. | Plugin | 218 | A | — | — |
| 81 | littlejsKilledByAPixel/LittleJS-AIBuild browser games on LittleJS, a fast open-source HTML5 engine with WebGL rendering, physics, particles and audio built in. Describe a game, get a playable project. Nothing to install, nothing to reinvent. | Plugin | 85 | A | — | — |
| 82 | game-ui-workflowguiguiyan930-source/game-ui-design-workflowOrchestrates an end-to-end game UI workflow from game design (GDD), PRD, and UI interaction logic through design specification, screen-system extension, page image generation, component breakdown, sprite-sheet splitting, PNG ZIP packaging, atlas packing, engine JSON handoff, asset registration, and validation. Use… | Skill | 396 | A | 94 | — |
| 83 | genartcamilleroux/genart-skillCreate long-form generative art with Claude: deterministic hash-seeded rendering, resolution-agnostic output, traits and rarity design, preview capture, determinism verification tools, and platform guides for Art Blocks, 256ART, Verse, Highlight, Plottables, bootloader.art and Artpoint. | Plugin | 160 | A | — | — |
| 84 | create-arc-gametheredbluepill/arc-interactiveThis skill guides the creation of ARC-AGI-3 games based on established patterns from environmentfiles/. | Skill | 57 | A | 0 | — |
| 85 | unity-pluginTomLeeLive/openclaw-unity-pluginControl Unity Editor via OpenClaw Unity Plugin. Use for Unity game development tasks including scene management, GameObject/Component manipulation, debugging, input simulation, and Play mode control — including arbitrary C# execution (script.execute) and reflection-based editor calls, which can modify scenes, assets… | Skill | 107 | A | 0 | — |
| 86 | godot-mcp-runtimeErodenn/godot-mcp-runtimeZero-addon MCP server for Godot 4: agents edit, run, and play-test the game. Runs locally from the godot-mcp-runtime npm package. Needs 5 environment variables to run. | MCP server | 96 | A | — | — |
| 87 | vibedgameskyh/vibedgamesSeed your coding agent with a game studio: design, scaffold, generate art and audio, add multiplayer, tune feel, and ship browser games with the vg CLI. | Plugin | 61 | A | — | — |
| 88 | image-to-uiXuToWei/Image-To-UIExtract structured UI data from design images. Use when a UI screenshot or mockup plus sliced assets must become layout hierarchy, positions, text, asset references, and uistructure.json for Unity/Cocos-style game UI. Trigger for UI analysis, screenshot/design to UI JSON, parse design, extract UI structure… | Skill | 63 | A | 82 | — |
| 89 | gameforgeAlterLab-IEU/AlterLab_GameForgeA full indie game studio for Claude Code: 11 studio agents, workflow skills from first idea to launch, engine specialists for Godot, Unity, Unreal, Three.js and 2D web, plus vibe-coding and AI-asset workflows. | Plugin | 52 | A | — | — |
| 90 | meta-vrmeta-quest/agentic-toolsAgent skills for Meta VR and Horizon OS development. Helps your coding agent with Meta VR app debugging, performance analysis, project setup, Unity and WebXR workflows, Spatial SDK and Platform SDK integration, store submission checks, and metavr device workflows. | Plugin | 245 | A | — | — |
| 91 | unreal-asset-operationItalink/UnrealClientProtocolQuery and manage UE assets via UCP. Use when the user asks about asset search, dependencies, referencers, asset CRUD, asset management, getting selected/current assets, opening/closing asset editors, or any editor asset operation in Unreal Engine. | Skill | 130 | A | 55 | — |
| 92 | unreal-api-mcpCodeturion/unreal-api-mcpMCP server providing ground-truth Unreal Engine API documentation -- prevents AI hallucination of signatures, includes, and deprecated APIs. Runs locally from the unreal-api-mcp Python package. Needs 2 environment variables to run. | MCP server | 98 | A | — | — |
| 93 | fairygui-agent-bridgeWilson520403/fgui-agent-bridgeMCP server "fairygui-agent-bridge" as configured in Wilson520403/fgui-agent-bridge. Runs locally from the fairygui-agent-bridge Python package. | MCP server | 78 | A | — | — |
| 94 | threejs-devtoolsDmitriyGolub/threejs-devtools-mcpInspect and edit Three.js scenes, materials, shaders, lights in real time from any AI agent. Runs locally from the threejs-devtools-mcp npm package. Needs 5 environment variables to run. | MCP server | 129 | A | — | — |
| 95 | blender-skillsarjun988/blender-skillsBlender Skills pack with 94 specialized skills for technical art, genre/style direction, modeling, VFX, engine export, and Blender MCP production workflows. | Plugin | 1.9k | A | — | — |
| 96 | flutter-flame-harnesstjdrhs90/flutter-flame-harnessIdea-to-store autonomous harness for Flutter/Flame games across Claude Code, Antigravity, and Codex: research, plan, design, contract, generator-evaluator loop, AdMob, build, screenshot, submit, retro. | Plugin | 61 | A | — | — |
| 97 | renpybanjtheman/renpy_mcp_serverCreate and playtest Ren'Py visual novels with generated art, web previews, and browser controls. | Skill | 64 | A | 23 | — |
| 98 | godot-mcpsatelliteoflove/godot-mcpAgent-driven Godot playtesting: editor control, input injection, game-time stepping, live state. Runs locally from the @satelliteoflove/godot-mcp npm package. Needs 2 environment variables to run. | MCP server | 183 | A | — | — |
| 99 | everything-game-dev-code marketplaceMRCalderon3D/everything-game-dev-codeA universal game development scaffold for Claude Code with layered rules, agents, skills, commands, hooks, contexts, and isolated engine packs for Unity, Unreal, and Godot. | Plugin | 104 | A | — | — |
| 100 | h3-game-spritesgary149/h3-game-spritesBuild 2D game sprite sheets by generating motion with MiniMax H3 (Hailuo) video, then cutting the footage into validated chroma-keyed sprite frames - the Mortal Kombat method with a video model instead of filmed actors. Covers the character-still recipe, the idle-pin trick that keeps every move on-model and loopable… | Skill | 147 | A | 215 | — |
Want everything, not just what passes the gates? Browse the full category from any type hub, or search it. This shelf recomputes nightly from the measurements.