The best game development mods

5,599 mods in the catalogue carry this category. These 15 are the ones that pass every gate: original work, not a copy · security scan A or B · a licence that permits reading the source · an actively maintained repository people actually use. Order is the composite score — reputation, freshness, safety, originality, content and traction — not anyone's opinion.

phaserjs/phaser

Skill Claude CodeCodex

Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.

40k 11d ago A 65 tokens original MIT

geometry-and-math

02

phaserjs/phaser

Skill Claude CodeCodex

Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.

40k 11d ago A 64 tokens original MIT

CoplayDev/unity-mcp

Skill Claude CodeCodex

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for…

14k +17 25d ago A 72 tokens original MIT

blender-to-unity

04

CoplayDev/unity-mcp

Skill Claude CodeCodex

Hand off a model from Blender (via BlenderMCP) into Unity (via MCP for Unity) — export the current Blender model, import it through importmodelfile, and place it in the open scene. Use when the user has BlenderMCP and MCP for Unity both connected and wants to bring a Blender model into Unity. Does NOT drive Blender's…

14k +17 25d ago A 91 tokens original MIT

unity-mcp CLAUDE.md

05

CoplayDev/unity-mcp

Instructions file

Claude Code instructions for CoplayDev/unity-mcp, covering claude.md, what this project is, architecture, three layers on the python side and transport modes.

14k +17 25d ago A 2,261 tokens original MIT

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.

4.0k 7d ago A 70 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Use 'gameobject-find' to list components first.

4.0k 7d ago A 59 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Instructions file GitHub Copilot

Instructions for IvanMurzak/Unity-MCP, covering project guidelines, critical rules, no c# reflection for private access, code review and code style.

4.0k 7d ago A 895 tokens original Apache-2.0

godot-ai AGENTS.md

09

hi-godot/godot-ai

Instructions file CodexOpenCode

Instructions for hi-godot/godot-ai, covering agents.md - godot ai, what this project is, architecture, project structure and key conventions.

2.0k 2d ago A 7,162 tokens original MIT

skillcheck

10

Besty0728/Unity-Skills

Command Claude Code

A consistency checker for Unity skills, where Unity is a game-development platform and skills are documented or coded actions. It compares C# definitions with SKILL.md files and checks that names, parameters, metadata, and totals agree.

1.7k 2d ago A 0 tokens original MIT

release

13

Besty0728/Unity-Skills

Command Claude Code

A guided release command for turning a tested beta version into a stable GitHub release. It checks versions, branches, tags, commits, and release notes in a fixed order.

1.7k 2d ago A 0 tokens original MIT

asset-gen

14

htdt/godogen

Skill Claude CodeCodex

Generate visual assets from text prompts: PNG images (Gemini / xAI Grok), GLB 3D models (Tripo3D), rigged biped characters, retargeted animations, and frame-by-frame animated sprites, plus background removal. Use whenever a game needs generated art.

6.6k 1mo ago A 63 tokens original MIT

mcp-unity AGENTS.md

15

CoderGamester/mcp-unity

Instructions file CodexOpenCode

Instructions for CoderGamester/mcp-unity, covering mcp unity — ai agent guide (mcp package), purpose (what this repo is), how it works (high-level data flow), key defaults & invariants and repo layout (where to change what).

1.9k 5d ago A 2,498 tokens original MIT

Want everything, not just what passes the gates? Browse the full category from any type hub, or search it. This shelf recomputes nightly from the measurements.