Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/ChiR24/Unreal_mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/mcp/chir24/unreal_mcp/unreal-engine-mcp)<a href="https://agentmods.dev/mcp/chir24/unreal_mcp/unreal-engine-mcp"><img src="https://agentmods.dev/badge/mcp/chir24/unreal_mcp/unreal-engine-mcp/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/mcp/chir24/unreal_mcp/unreal-engine-mcp"><img src="https://agentmods.dev/badge/mcp/chir24/unreal_mcp/unreal-engine-mcp.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
Grade A, and why
unreal-engine-mcp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
2 near-identical copies found in the catalogue:
- unreal-engine-mcp — 91% identical, 15 lines differ
- unreal-engine-mcp — 91% identical, 15 lines differ
What it actually says
{
"unreal-engine-mcp": {
"command": "npx",
"args": [
"-y",
"unreal-engine-mcp-server"
],
"env": {
"UE_PROJECT_PATH": "",
"MCP_AUTOMATION_CAPABILITY_TOKEN": "",
"MCP_AUTOMATION_PORT": "",
"MCP_AUTOMATION_HOST": "127.0.0.1",
"MCP_AUTOMATION_ALLOW_NON_LOOPBACK": "false",
"MCP_AUTOMATION_USE_TLS": "false",
"MCP_ADDITIONAL_PATH_PREFIXES": "",
"MCP_CONNECTION_TIMEOUT_MS": "5000",
"MCP_REQUEST_TIMEOUT_MS": "",
"MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE": "600",
"LOG_LEVEL": "info"
}
}
}What else server.json configures
This page is one entry in a file that holds 3. Installing the file brings all of them; each is measured and scanned on its own page.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · -3 lines 39159b7ff2da
- 1mo ago Changed · +4 lines 89157e9add0f
- 1mo ago First seen · 21 lines scan A e466e6f1347e
unreal-engine-mcp is an MCP server published in the GitHub repository ChiR24/Unreal_mcp (982 stars, last pushed yesterday), licensed MIT. Its token cost is not measured: an MCP server costs its tool schemas, not its config file. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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