unreal-engine-mcp

unreal-engine-mcp is an MCP server for Claude Code, Codex, Cursor, Gemini CLI, OpenCode from Flux-Point-Studios/unreal-mcp. Its token cost is not measured, scanned A, a copy of unreal-engine-mcp, MIT.

A local connection that lets an AI assistant control Unreal Engine, a tool for building games and 3D experiences, through automation.

In plain words
What is it for?
It connects an Unreal project and editor to an AI assistant and can save screenshots locally. It requires project settings and environment variables before it can run.
Why use it?
It removes the need to carry out supported Unreal Engine actions manually from the editor.

MCP server for Claude CodeCodexCursorGemini CLIOpenCode

Written for no agent in particular: it speaks MCP, so any client can run it.

Good fit It connects an Unreal project and editor to an AI assistant and can save screenshots locally. It requires project settings and environment variables before it can run.

Compare 6 mcp servers from other repositories ↓
Install with agentmods
npx agentmods add mcp/flux-point-studios/unreal-mcp/unreal-engine-mcp
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Flux-Point-Studios/unreal-mcp

Made for: Claude Code, Codex, Cursor, Gemini CLI, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-engine-mcp

README.md
[![agentmods](https://agentmods.dev/badge/mcp/flux-point-studios/unreal-mcp/unreal-engine-mcp/github.svg)](https://agentmods.dev/mcp/flux-point-studios/unreal-mcp/unreal-engine-mcp)
Your own site
<a href="https://agentmods.dev/mcp/flux-point-studios/unreal-mcp/unreal-engine-mcp"><img src="https://agentmods.dev/badge/mcp/flux-point-studios/unreal-mcp/unreal-engine-mcp/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-engine-mcp

Your own site · 80×15
<a href="https://agentmods.dev/mcp/flux-point-studios/unreal-mcp/unreal-engine-mcp"><img src="https://agentmods.dev/badge/mcp/flux-point-studios/unreal-mcp/unreal-engine-mcp.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session not measured What this adds to a session before it is invoked.
When invoked not measured Not applicable: nothing here is loaded into a session.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Security

Grade A, and why

unreal-engine-mcp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to unreal-engine-mcp — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

server.json · 25 lines

What it actually says

{
  "unreal-engine-mcp": {
    "command": "npx",
    "args": [
      "-y",
      "unreal-engine-mcp-server"
    ],
    "env": {
      "LOG_LEVEL": "info",
      "MCP_ROUTE_STDOUT_LOGS": "true",
      "UE_PROJECT_PATH": "C:/Users/YourName/Documents/Unreal Projects/YourProject",
      "UE_EDITOR_EXE": "",
      "UE_SCREENSHOT_DIR": "",
      "MCP_AUTOMATION_PORT": "8091",
      "MCP_AUTOMATION_HOST": "127.0.0.1",
      "MCP_AUTOMATION_ALLOW_NON_LOOPBACK": "false",
      "MCP_AUTOMATION_CLIENT_MODE": "false",
      "MCP_AUTOMATION_USE_TLS": "false",
      "MCP_CONNECTION_TIMEOUT_MS": "5000",
      "MCP_REQUEST_TIMEOUT_MS": "30000",
      "MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE": "600",
      "MCP_AUTOMATION_MAX_AUTOMATION_REQUESTS_PER_MINUTE": "120"
    }
  }
}
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 25 lines scan A 89157e9add0f

Subscribe to this mod's changes

unreal-engine-mcp is an MCP server published in the GitHub repository Flux-Point-Studios/unreal-mcp (8 stars, last pushed 4mo ago), licensed MIT. Its token cost is not measured: an MCP server costs its tool schemas, not its config file. A static security scan graded it A with 0 findings. It is 91% identical to unreal-engine-mcp, differing in 6 lines, and is treated as a copy.