Game development

6,780 mods in this category, of every kind an agent can take. Each one carries what it costs per session, what the scan found, and whether it is the original.

events-system

01

phaserjs/phaser

Skill Claude CodeCodex

Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners.

not rated 40k +14 13d ago A 52 tokens original MIT

phaserjs/phaser

Skill Claude CodeCodex

Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.

not rated 40k +14 13d ago A 65 tokens original MIT

geometry-and-math

03

phaserjs/phaser

Skill Claude CodeCodex

Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.

not rated 40k +14 13d ago A 64 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The Godot C# specialist owns all C# code quality in Godot 4 projects: .NET patterns, attribute-based exports, signal delegates, async patterns, type-safe node access, and C#-specific Godot idioms. They ensure clean, performant, type-safe C# that follows .NET and Godot 4 idioms correctly.

not rated 25k +67 3mo ago A 78 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Agent Claude Code

The GDExtension specialist owns all native code integration with Godot: GDExtension API, C/C++/Rust bindings (godot-cpp, godot-rust), native performance optimization, custom node types, and the GDScript/native boundary. They ensure native code integrates cleanly with Godot's node system.

not rated 25k +67 3mo ago A 76 tokens original MIT

unity-mcp

06

CoplayDev/unity-mcp

Settings file Claude Code

Agent settings declaring 2 allowed tools.

not rated 14k +53 changed yesterday A tokens not measured original MIT

blender-to-unity

07

CoplayDev/unity-mcp

Skill Claude CodeCodex

Hand off a model from Blender (via BlenderMCP) into Unity (via MCP for Unity) — export the current Blender model, import it through importmodelfile, and place it in the open scene. Use when the user has BlenderMCP and MCP for Unity both connected and wants to bring a Blender model into Unity. Does NOT drive Blender's…

not rated 14k +53 yesterday A 91 tokens original MIT

mcp-source

08

CoplayDev/unity-mcp

Skill Claude CodeCodex

Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.

not rated 14k +53 yesterday A 44 tokens original MIT

CoplayDev/unity-mcp

Skill Claude CodeCodex

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for…

not rated 14k +53 yesterday A 72 tokens original MIT

unity-mcp CLAUDE.md

10

CoplayDev/unity-mcp

Instructions file

Claude Code instructions for CoplayDev/unity-mcp, covering claude.md, what this project is, architecture, three layers on the python side and transport modes.

not rated 14k +53 yesterday A 2,261 tokens original MIT

inkos-play-world

11

Narcooo/inkos

Skill Claude CodeCodex

A method for moving a branching, open-world interactive story forward while keeping actions, time, scenes, and state consistent.

not rated 9.4k +33 9d ago A 37 tokens AGPL-3.0

pixel-agents-hq/pixel-agents

Instructions file

Claude Code instructions for pixel-agents-hq/pixel-agents, covering pixel agents — compressed reference, architecture, distribution, communication flow and asyncapi protocol contract.

not rated 9.2k +32 3d ago B 15,023 tokens original MIT

godogen AGENTS.md

13

htdt/godogen

Instructions file CodexOpenCode

Instructions for htdt/godogen, covering godogen source repo, source layout and editing rules.

not rated 6.7k +61 1mo ago A 304 tokens original MIT

godogen CLAUDE.md

14

htdt/godogen

Instructions file

Instructions for htdt/godogen, a project described as: Autonomous game development for Godot, Bevy, and Babylon.js with Claude Code and Codex.

not rated 6.7k +61 1mo ago A 3 tokens copy · 100% MIT

asset-gen

15

htdt/godogen

Skill Claude CodeCodex

Generate visual assets from text prompts: PNG images (Gemini / xAI Grok), GLB 3D models (Tripo3D), rigged biped characters, retargeted animations, and frame-by-frame animated sprites, plus background removal. Use whenever a game needs generated art.

not rated 6.7k +61 1mo ago A 63 tokens original MIT

puerts_changelogs

16

Tencent/puerts

Skill Claude CodeCodex ✓ vendor

A guide for writing changelogs for the PuerTS project, covering its Unity and Unreal integrations.

not rated 6.2k today A 22 tokens

Tencent/puerts

Skill Claude CodeCodex ✓ vendor

Guide for downloading and installing PuerTS UPM packages into a Unity project — covers version selection, package dependencies, download/extract and git URL installation methods, and Editor Assistant setup.

not rated 6.2k today A 44 tokens

Tencent/puerts

Skill Claude CodeCodex ✓ vendor

Guide for developing LLM agents based on PuerTsAgent framework — covers resource directory structure, system-prompt, skills, builtin modules, and best practices.

not rated 6.2k today A 39 tokens

Unity-MCP

19

IvanMurzak/Unity-MCP

Settings file Claude Code

Agent settings declaring 4 allowed tools.

not rated 4.1k +28 10d ago A tokens not measured original Apache-2.0

IvanMurzak/Unity-MCP

Instructions file GitHub Copilot

Copilot instructions for IvanMurzak/Unity-MCP, covering project guidelines, critical rules, no c# reflection for private access, code review and code style.

not rated 4.1k +28 10d ago A 895 tokens original Apache-2.0

Unity-MCP CLAUDE.md

21

IvanMurzak/Unity-MCP

Instructions file

Claude Code instructions for IvanMurzak/Unity-MCP, covering claude.md, what this is, build / run, project constitution and find detail in.

not rated 4.1k +28 10d ago A 503 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.

not rated 4.1k +28 10d ago A 70 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Use 'gameobject-find' to list components first.

not rated 4.1k +28 10d ago A 59 tokens original Apache-2.0

gameobject-find

24

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. Optionally include editable data, components preview, bounds, and limited hierarchy. Supports token-saving path-scoped reads via paths or viewQuery.

not rated 4.1k +28 10d ago A 55 tokens original Apache-2.0

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: