chongdashu

33 mods across 13 repositories, 3.4k stars between them.

tools

01

chongdashu/unreal-mcp

Cursor rule Cursor

The following guidelines apply to any method or function marked with the @mcp.tool() decorator.

2.1k 1y ago A 0 tokens

unreal

02

chongdashu/unreal-mcp

Cursor rule Cursor

Apply this rule for any MCP Tool call for the Unreal Engine editor.

2.1k 1y ago A 13 tokens

chongdashu/unreal-mcp

Instructions file GitHub Copilot

Copilot instructions for chongdashu/unreal-mcp, covering guidelines for using python for mcp tools and guidelines for using python for mcp tools.

2.1k 1y ago A 287 tokens

chongdashu/cc-statusline

Instructions file

Instructions for chongdashu/cc-statusline, covering claude.md, project overview, development commands, install dependencies and build the project (required before testing).

631 6mo ago A 690 tokens original MIT

fal-ai-image

06

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.

147 4mo ago A 37 tokens

phaser-gamedev

07

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. Trigger: 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game'.

147 4mo ago A 65 tokens

phaser4-gamedev

08

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration work.

147 4mo ago A 61 tokens

playwright-testing

09

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright/Cypress/Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input + screenshot/state assertions.

147 4mo ago A 63 tokens

retro-diffusion

10

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.

147 4mo ago A 44 tokens

threejs-builder

11

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention 'three.js/threejs scene', '3D web background', 'orbit controls', or 'WebGL demo'.

147 4mo ago A 65 tokens

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.

147 4mo ago A 49 tokens

tinyswords-tilemap

13

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Build tilemaps using Tiny Swords asset pack. Handles 64x64 tile grid, elevation layers, water foam animation, shadow positioning, and terrain color variants. Use when creating game maps, level editors, or rendering terrain with the Tiny Swords tileset.

147 4mo ago A 60 tokens

frontend-design

15

chongdashu/cc-skills-nanobananapro

Skill Claude CodeCodex

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.

139 8mo ago A 43 tokens

nano-banana-builder

16

chongdashu/cc-skills-nanobananapro

Skill Claude CodeCodex

Build full-stack web applications powered by Google Gemini's Nano Banana & Nano Banana Pro image generation APIs. Use when creating Next.js image generators, editors, galleries, or any web app that integrates gemini-2.5-flash-image or gemini-3-pro-image-preview models. Covers React components, server actions, API…

139 8mo ago A 82 tokens

threejs-builder

17

chongdashu/cc-skills-nanobananapro

Skill Claude CodeCodex

Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.

139 8mo ago A 62 tokens

threejs-builder

19

chongdashu/threejs-toonshooter

Skill Claude CodeCodex

Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.

79 7mo ago A 62 tokens

threejs-builder

20

chongdashu/threejs-capacitor-ios-game

Skill Claude CodeCodex

Creates simple Three.js web apps with scene setup, lighting, geometries, materials animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.

57 6mo ago A 0 tokens

chongdashu/threejs-capacitor-ios-game

Skill Claude CodeCodex

Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.

57 6mo ago A 49 tokens

stagehand-expert

22

chongdashu/browserbase-claude-code-stagehand

Agent Claude Code

Use this agent when you need executable Stagehand test files for TDD workflow. ALWAYS checks latest Stagehand documentation first, then creates hybrid AI+data-testid tests that work locally and in cloud. Expert in LOCAL vs BROWSERBASE modes, proper API usage (stagehand.page.act/observe), and fallback strategies for…

52 1y ago A 0 tokens