tools
01Cursor rule Cursor
The following guidelines apply to any method or function marked with the @mcp.tool() decorator.
Cursor rule Cursor
The following guidelines apply to any method or function marked with the @mcp.tool() decorator.
Cursor rule Cursor
Apply this rule for any MCP Tool call for the Unreal Engine editor.
Instructions file GitHub Copilot
Copilot instructions for chongdashu/unreal-mcp, covering guidelines for using python for mcp tools and guidelines for using python for mcp tools.
Settings file Claude Code
Agent settings configuring statusLine.
Instructions file
Instructions for chongdashu/cc-statusline, covering claude.md, project overview, development commands, install dependencies and build the project (required before testing).
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. Trigger: 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game'.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration work.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright/Cypress/Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input + screenshot/state assertions.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention 'three.js/threejs scene', '3D web background', 'orbit controls', or 'WebGL demo'.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Build tilemaps using Tiny Swords asset pack. Handles 64x64 tile grid, elevation layers, water foam animation, shadow positioning, and terrain color variants. Use when creating game maps, level editors, or rendering terrain with the Tiny Swords tileset.
chongdashu/cc-skills-nanobananapro
Settings file Claude Code
chongdashu/cc-skills-nanobananapro
Skill Claude CodeCodex
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
chongdashu/cc-skills-nanobananapro
Skill Claude CodeCodex
Build full-stack web applications powered by Google Gemini's Nano Banana & Nano Banana Pro image generation APIs. Use when creating Next.js image generators, editors, galleries, or any web app that integrates gemini-2.5-flash-image or gemini-3-pro-image-preview models. Covers React components, server actions, API…
chongdashu/cc-skills-nanobananapro
Skill Claude CodeCodex
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.
chongdashu/cc-skills-nanobananapro
Instructions file
Claude Code instructions for chongdashu/cc-skills-nanobananapro, covering claude.md, project overview, commands, architecture and data flow.
chongdashu/threejs-toonshooter
Skill Claude CodeCodex
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.
chongdashu/threejs-capacitor-ios-game
Skill Claude CodeCodex
Creates simple Three.js web apps with scene setup, lighting, geometries, materials animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.
chongdashu/threejs-capacitor-ios-game
Skill Claude CodeCodex
Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.
chongdashu/browserbase-claude-code-stagehand
Agent Claude Code
Use this agent when you need executable Stagehand test files for TDD workflow. ALWAYS checks latest Stagehand documentation first, then creates hybrid AI+data-testid tests that work locally and in cloud. Expert in LOCAL vs BROWSERBASE modes, proper API usage (stagehand.page.act/observe), and fallback strategies for…
chongdashu/browserbase-claude-code-stagehand
Command Claude Code
You are a test automation expert specializing in Stagehand's AI-powered browser automation with natural language act() and observe() capabilities.
chongdashu/browserbase-claude-code-stagehand
Command Claude Code
Design Next.js full-stack application architecture from PRD with test-first specifications.