tools
01Cursor rule Cursor
The following guidelines apply to any method or function marked with the @mcp.tool() decorator.
Cursor rule Cursor
The following guidelines apply to any method or function marked with the @mcp.tool() decorator.
Cursor rule Cursor
Apply this rule for any MCP Tool call for the Unreal Engine editor.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. Trigger: 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game'.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration work.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright/Cypress/Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input + screenshot/state assertions.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention 'three.js/threejs scene', '3D web background', 'orbit controls', or 'WebGL demo'.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.
chongdashu/vibejam-starter-pack
Skill Claude CodeCodex
Build tilemaps using Tiny Swords asset pack. Handles 64x64 tile grid, elevation layers, water foam animation, shadow positioning, and terrain color variants. Use when creating game maps, level editors, or rendering terrain with the Tiny Swords tileset.
Cursor rule Cursor
This tool performs debugging steps for applications.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: