chongdashu/vibejam-starter-pack

Free Vibe Jam starter pack — battle-tested ThreeJS and Phaser agent skills, starter projects, and prompts.

147Stars on the repository
8Mods indexed here, across every type
4mo agoLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

fal-ai-image

01

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.

not rated 147 4mo ago A 37 tokens

phaser-gamedev

02

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. Trigger: 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game'.

not rated 147 4mo ago A 65 tokens

phaser4-gamedev

03

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration work.

not rated 147 4mo ago A 61 tokens

playwright-testing

04

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright/Cypress/Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input + screenshot/state assertions.

not rated 147 4mo ago A 63 tokens

retro-diffusion

05

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.

not rated 147 4mo ago A 44 tokens

threejs-builder

06

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention 'three.js/threejs scene', '3D web background', 'orbit controls', or 'WebGL demo'.

not rated 147 4mo ago A 65 tokens

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.

not rated 147 4mo ago A 49 tokens

tinyswords-tilemap

08

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Build tilemaps using Tiny Swords asset pack. Handles 64x64 tile grid, elevation layers, water foam animation, shadow positioning, and terrain color variants. Use when creating game maps, level editors, or rendering terrain with the Tiny Swords tileset.

not rated 147 4mo ago A 60 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: