IvanMurzak

82 mods across 11 repositories, 4.6k stars between them.

Unity-MCP

01

IvanMurzak/Unity-MCP

Settings file Claude Code

Agent settings declaring 4 allowed tools.

4.0k 7d ago A tokens not measured original Apache-2.0

build-cli

02

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.

4.0k 7d ago A 21 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.

4.0k 7d ago A 24 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Instructions file GitHub Copilot

Instructions for IvanMurzak/Unity-MCP, covering project guidelines, critical rules, no c# reflection for private access, code review and code style.

4.0k 7d ago A 895 tokens original Apache-2.0

Unity-MCP CLAUDE.md

05

IvanMurzak/Unity-MCP

Instructions file

Instructions for IvanMurzak/Unity-MCP, covering claude.md, what this is, build / run, project constitution and find detail in.

4.0k 7d ago A 503 tokens original Apache-2.0

assets-copy

06

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.

4.0k 7d ago A 36 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).

4.0k 7d ago A 55 tokens original Apache-2.0

assets-delete

08

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

4.0k 7d ago A 32 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.

4.0k 7d ago A 45 tokens original Apache-2.0

assets-find

10

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Search the Unity asset database using a search filter string. The filter accepts names, labels (l:), types (t:), AssetBundles (b:), areas (a:), and globs (glob:). See the body for the full filter syntax.

4.0k 7d ago A 56 tokens original Apache-2.0

assets-get-data

11

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' to find the asset first.

4.0k 7d ago A 50 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. Creates intermediate folders if missing. Use 'assets-shader-list-all' to find a valid shaderName.

4.0k 7d ago A 49 tokens original Apache-2.0

assets-modify

13

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details.

4.0k 7d ago A 69 tokens original Apache-2.0

assets-move

14

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Move or rename assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

4.0k 7d ago A 34 tokens original Apache-2.0

assets-prefab-close

15

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Close the currently opened prefab edit stage. Optionally saves changes back to the prefab asset before closing. Pair with 'assets-prefab-open' to enter the edit mode first.

4.0k 7d ago A 40 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Create a Prefab (or Prefab Variant) at a project asset path. Source can be a scene GameObject (gameObjectRef) or an existing prefab asset (sourcePrefabAssetPath). Creates intermediate folders if missing. Use 'gameobject-find' to locate the source GameObject first.

4.0k 7d ago A 64 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. Use 'assets-find' to locate the prefab asset first.

4.0k 7d ago A 46 tokens original Apache-2.0

assets-prefab-open

18

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.

4.0k 7d ago A 46 tokens original Apache-2.0

assets-prefab-save

19

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Save the currently opened prefab edit stage back to its prefab asset without exiting the stage. Pair with 'assets-prefab-open' to enter the edit mode first.

4.0k 7d ago A 37 tokens original Apache-2.0

assets-refresh

20

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.

4.0k 7d ago A 49 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.

4.0k 7d ago A 70 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid shaderName for 'assets-material-create'.

4.0k 7d ago A 37 tokens original Apache-2.0

console-clear-logs

23

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. Useful for isolating logs to a specific action by clearing the slate first.

4.0k 7d ago A 41 tokens original Apache-2.0

console-get-logs

24

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.

4.0k 7d ago A 35 tokens original Apache-2.0