unreal-game-dev

unreal-game-dev is a skill for Claude Code, Codex from IvanMurzak/ai-game-dev-plugin. It costs 60 tokens per session (1,867 once invoked), scanned A, original, Apache-2.0.

A setup guide for using an AI coding assistant to create or open Unreal Engine game projects and connect them to ai-game.dev, an online service for AI-assisted game development.

In plain words
What is it for?
It helps create projects, install the Unreal-MCP plugin, log in to ai-game.dev, and open a connected Unreal Editor.
Why use it?
It removes the guesswork from installing the connection tools, signing in, naming projects correctly, and opening the editor in the required order.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; installed under .agents/ (shared by several agents); mentions Codex.

Good fit It helps create projects, install the Unreal-MCP plugin, log in to ai-game.dev, and open a connected Unreal Editor.

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Install with agentmods
npx agentmods add skills/ivanmurzak/ai-game-dev-plugin/unreal-game-dev
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanMurzak/ai-game-dev-plugin --skill unreal-game-dev
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/ai-game-dev-plugin

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-game-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/ai-game-dev-plugin/unreal-game-dev.svg)](https://agentmods.dev/skills/ivanmurzak/ai-game-dev-plugin/unreal-game-dev)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/ai-game-dev-plugin/unreal-game-dev"><img src="https://agentmods.dev/badge/skills/ivanmurzak/ai-game-dev-plugin/unreal-game-dev.svg" alt="Measured on agentmods" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,867 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.01867
Opus 5 $0.00030 $0.00933
Sonnet 5 $0.00012 $0.00373
Haiku 4.5 $0.00006 $0.00187

Measured 7d ago against content hash 7944f4b84322, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unreal-game-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/unreal-game-dev/SKILL.md · 163 lines

How it starts

The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unreal Engine — AI Game Dev runbook

This skill teaches your AI coding assistant (Claude Code or Codex CLI) to drive Unreal Engine fully automatically through the unreal-mcp-cli npm package. The goal: take the user from nothing to a running Unreal Editor that is connected to ai-game.dev so the AI can build the game for them.

Every command runs via npx so nothing needs to be installed globally:

npx -y unreal-mcp-cli@latest <command> [args]

Prerequisites (check first)

  • Node.js 18+node --version.
  • Unreal Engine installed (e.g. UE 5.7 via the Epic Games Launcher). The CLI drives the installed editor; it does not download the engine.
  • A free ai-game.dev account — the login step authorizes the project against the cloud.
  • Windows / macOS / Linux with a real desktop session (the editor opens a window).

Naming rule: an Unreal project/module name cannot contain hyphens (-). The folder path may contain hyphens, but pass a hyphen-free --name (e.g. MyGame, not My-Game).

The automatic end-to-end sequence

Run these in order. Do not skip the ordering rule around close → login → open.

1. Create the project (fresh start only)

Skip this step if the user already has a project — go straight to step 2 pointing at it.

npx -y unreal-mcp-cli@latest create-project "C:/Games/MyGame" --name MyGame --engine 5.7
  • create-project <path> scaffolds a new Unreal project at <path>.
  • --name <Name> sets the project/module name (no hyphens).
  • --engine <ver> picks the installed engine version (e.g. 5.7).

Verify: the <path> now contains a <Name>.uproject file.

2. Install the Unreal-MCP plugin

npx -y unreal-mcp-cli@latest install-plugin "C:/Games/MyGame"

Installs the Unreal-MCP editor plugin into the project so the editor can expose its tools to the cloud AI. Verify: a Plugins/UnrealMCP folder now exists in the project.

Read the full file on GitHub · 163 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 163 lines · 60 tokens per session scan A 7944f4b84322

Subscribe to this mod's changes

unreal-game-dev is a skill published in the GitHub repository IvanMurzak/ai-game-dev-plugin (3 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 60 tokens to every session and 1,867 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.