Game development skills

5,360 tagged Game development, measured the same way as everything else here.

Browse within: game-development 469game-engine 138unity 104godot 94blender 92ai-game-development 83ai-skills 83awesome-list 76game 74minecraft 61ai-integration 57claudecode 56skill 55antygravity-ai 54

events-system

01

phaserjs/phaser

Skill Claude CodeCodex

Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners.

40k +14 12d ago A 52 tokens original MIT

phaserjs/phaser

Skill Claude CodeCodex

Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.

40k +14 12d ago A 65 tokens original MIT

geometry-and-math

03

phaserjs/phaser

Skill Claude CodeCodex

Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.

40k +14 12d ago A 64 tokens original MIT

architecture-review

04

Donchitos/Claude-Code-Game-Studios

Skill Claude CodeCodex

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL…

25k +67 3mo ago A 71 tokens original MIT

brainstorm

05

Donchitos/Claude-Code-Game-Studios

Skill Claude CodeCodex

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

25k +67 3mo ago A 36 tokens original MIT

img2threejs

06

img2threejs/img2threejs

Skill Claude CodeCodex

Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.

15k +343 yesterday A 63 tokens original Apache-2.0

blender-to-unity

07

CoplayDev/unity-mcp

Skill Claude CodeCodex

Hand off a model from Blender (via BlenderMCP) into Unity (via MCP for Unity) — export the current Blender model, import it through importmodelfile, and place it in the open scene. Use when the user has BlenderMCP and MCP for Unity both connected and wants to bring a Blender model into Unity. Does NOT drive Blender's…

14k +53 yesterday A 91 tokens original MIT

mcp-source

08

CoplayDev/unity-mcp

Skill Claude CodeCodex

Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.

14k +53 yesterday A 44 tokens original MIT

CoplayDev/unity-mcp

Skill Claude CodeCodex

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for…

14k +53 yesterday A 72 tokens original MIT

inkos-play-world

10

Narcooo/inkos

Skill Claude CodeCodex

A method for moving a branching, open-world interactive story forward while keeping actions, time, scenes, and state consistent.

9.4k +33 8d ago A 37 tokens AGPL-3.0

asset-gen

11

htdt/godogen

Skill Claude CodeCodex

Generate visual assets from text prompts: PNG images (Gemini / xAI Grok), GLB 3D models (Tripo3D), rigged biped characters, retargeted animations, and frame-by-frame animated sprites, plus background removal. Use whenever a game needs generated art.

6.6k +61 1mo ago A 63 tokens original MIT

puerts_changelogs

12

Tencent/puerts

Skill Claude CodeCodex ✓ vendor

A guide for writing changelogs for the PuerTS project, covering its Unity and Unreal integrations.

6.2k 8d ago A 22 tokens

Tencent/puerts

Skill Claude CodeCodex ✓ vendor

Guide for downloading and installing PuerTS UPM packages into a Unity project — covers version selection, package dependencies, download/extract and git URL installation methods, and Editor Assistant setup.

6.2k 8d ago A 44 tokens

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.

4.0k +28 8d ago A 70 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Use 'gameobject-find' to list components first.

4.0k +28 8d ago A 59 tokens original Apache-2.0

gameobject-find

16

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. Optionally include editable data, components preview, bounds, and limited hierarchy. Supports token-saving path-scoped reads via paths or viewQuery.

4.0k +28 8d ago A 55 tokens original Apache-2.0

generate2dmap

17

0x0funky/agent-sprite-forge

Skill Claude CodeCodex

Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas…

4.0k +22 1mo ago A 108 tokens original MIT

generate2dsprite

18

0x0funky/agent-sprite-forge

Skill Claude CodeCodex

Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art…

4.0k +22 1mo ago A 111 tokens original MIT

video2dsprite

19

0x0funky/agent-sprite-forge

Skill Claude CodeCodex

Grok Build ONLY. Turn a 2D character still into smooth animation sprites via imagegen/imageedit base → imagetovideo (6s/10s run-in-place) → ffmpeg frames → magenta chroma-key → dense sampled sprites (strip/grid/GIF). Use when the user wants video-to-sprite, motion capture from generated video, smoother run/walk cycles…

4.0k +22 1mo ago A 124 tokens original MIT

anti-cheat-systems

20

gmh5225/awesome-game-security

Skill Claude CodeCodex

Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA threats, or behavioral telemetry in game security research.

3.5k +13 yesterday A 71 tokens original MIT

gmh5225/awesome-game-security

Skill Claude CodeCodex

Guide for Windows kernel internals and security mechanisms used in game protection and low-level research. Use this skill when working with drivers, IRQL-sensitive callbacks, EPROCESS, ETHREAD, MMVAD internals, IOCTL paths, DSE, PatchGuard, HVCI, PiDDBCache, MmUnloadedDrivers, or kernel memory inspection.

3.5k +13 yesterday A 77 tokens original MIT

threejs-animation

22

CloudAI-X/threejs-skills

Skill Claude CodeCodex

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

3.2k +27 1mo ago A 40 tokens

reversi-master

23

edison7009/EchoBird

Skill Claude CodeCodex

One-click install + model switch:Claude Code,Codex CLI (OpenAI), Grok Build (xAI), DeepSeek Harness, Kimi Code (Moonshot) ,Qwen Code,Aider,OpenCode,MiMo Code (Xiaomi),ZCode (Z.AI),OpenClaw,Pi,OpenScience,Vibe-Trading,Claude Desktop (3P profile),ChatGPT desktop,OpenCode Desktop.

3.2k +7 yesterday A 0 tokens original MIT

Trash Talk

24

edison7009/EchoBird

Skill Claude CodeCodex

AI becomes provocative and mocks the opponent during gameplay.

3.2k +7 yesterday A 12 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: