Skill Claude CodeCodex
A guide for writing changelogs for the PuerTS project, covering its Unity and Unreal integrations.
253 tagged unity, measured the same way as everything else here.
Browse within: game-development 77skill 59workflow 59ai-integration 57unity3d 45csharp 17unity2d 14ai-workflow 13antigravity-ide 13unity-package 11coding-agent 10python 9harness 8in-game-console 8
Skill Claude CodeCodex
A guide for writing changelogs for the PuerTS project, covering its Unity and Unreal integrations.
Skill Claude CodeCodex
Guide for downloading and installing PuerTS UPM packages into a Unity project — covers version selection, package dependencies, download/extract and git URL installation methods, and Editor Assistant setup.
Skill Claude CodeCodex
Guide for developing LLM agents based on PuerTsAgent framework — covers resource directory structure, system-prompt, skills, builtin modules, and best practices.
Skill Claude CodeCodex
Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.
Skill Claude CodeCodex
Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Use 'gameobject-find' to list components first.
Skill Claude CodeCodex
Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. Optionally include editable data, components preview, bounds, and limited hierarchy. Supports token-saving path-scoped reads via paths or viewQuery.
Skill Claude CodeCodex
This guide applies to development and code review for Fantasy / Fantasy.Net / Fantasy.Unity written in C#. Use it when a task involves Fantasy server code or Unity client code using Fantasy, ECS entities/components/systems, scenes and subscenes, FTask, network handlers/messages/protocols, Address or Roaming routing…
Skill Claude CodeCodex
Compile, test, and drive Unity for this repo's C# packages (unity/core, jint, quickjs, clearscript) and the two Unity projects (tests/, kitchen-sink/). Use when a change touches C# under unity/, when Unity test results are needed, when a rendering snapshot has to be checked or regenerated, or when the app has to be…
Skill Claude CodeCodex
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks.
Skill Claude CodeCodex
Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before clicking (works in EditMode; no Input System required). Use…
Skill Claude CodeCodex
Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a specific frame, or confirming that a code path executed.
Skill Claude CodeCodex
Use for Unity Editor automation through UniCli in projects where unicli is available: running unicli exec/unicli eval, editing files under Assets/ or Packages/, compiling Unity code, running EditMode/PlayMode tests, and creating or modifying GameObjects, scenes, prefabs, assets, packages, build settings, project…
Skill Claude CodeCodex
Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, or AIBridgeCLI syntax. Route batch/multi, complex prefab patching, and direct UnityYAML…
Skill Claude CodeCodex
Optional read-only AIBridge Code Index lightweight lookup for Unity C# declaration names. Use only when Root Rule declares Code Index enabled and this Skill is installed. Map declaration names to files or positions. Do not use for references, callers, implementations, derived types, diagnostics, comments, strings, or…
Skill Claude CodeCodex
Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…
OneYoungMean/KimodoUnityBridge
Skill Claude CodeCodex
Install KimodoUnityBridge and route Unity animation work through its cooperating capability tools.
Skill Claude CodeCodex
Opt-in DI architecture using Reflex for Unity 6+. Covers container setup, scoping, injection, command pattern, update management, and class taxonomy. Use when ProjectConfig.yaml -> architecturepattern is "di-first", or when the user asks about dependency injection, inversion of control, service architecture, or…
Skill Claude CodeCodex
Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make…
Skill Claude CodeCodex
Generates EditMode and PlayMode tests using NUnit, mapped from GDD Gherkin scenarios. Use when writing tests, validating features, ensuring code quality, or verifying behavior after changes. Triggers on requests like "write tests for this", "test the health system", "add unit tests", "verify this works", "add PlayMode…
Skill Claude CodeCodex
Drive a live Unity Editor or Player with unity-cli. Use when a task must inspect or change Unity scenes, GameObjects, components, transforms, prefabs, materials, ScriptableObjects, project assets, play mode, screenshots, profiler recording, Unity Test Framework runs, or execute C# inside Unity; also use for Unity…
Skill Claude CodeCodex
Shared rules for working with Unity Editor instances through the Unity command-line relay.
Skill Claude CodeCodex
A Unity user-interface development and testing workflow for UI Toolkit and uGUI, Unity's two main UI systems.
Skill Claude CodeCodex
A Unity Editor verification workflow that refreshes the project, waits for compilation, checks errors, and can run tests.
Skill Claude CodeCodex
Control the running Unity Editor via the hera-agent-unity CLI — execute C#, read the console, drive Play Mode, run tests, inspect live types.