unity skills

253 tagged unity, measured the same way as everything else here.

Browse within: game-development 77skill 59workflow 59ai-integration 57unity3d 45csharp 17unity2d 14ai-workflow 13antigravity-ide 13unity-package 11coding-agent 10python 9harness 8in-game-console 8

puerts_changelogs

01

Tencent/puerts

Skill Claude CodeCodex

A guide for writing changelogs for the PuerTS project, covering its Unity and Unreal integrations.

6.2k 7d ago A 22 tokens

Tencent/puerts

Skill Claude CodeCodex

Guide for downloading and installing PuerTS UPM packages into a Unity project — covers version selection, package dependencies, download/extract and git URL installation methods, and Editor Assistant setup.

6.2k 7d ago A 44 tokens

Tencent/puerts

Skill Claude CodeCodex

Guide for developing LLM agents based on PuerTsAgent framework — covers resource directory structure, system-prompt, skills, builtin modules, and best practices.

6.2k 7d ago A 39 tokens

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.

4.0k 7d ago A 70 tokens original Apache-2.0

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Use 'gameobject-find' to list components first.

4.0k 7d ago A 59 tokens original Apache-2.0

gameobject-find

06

IvanMurzak/Unity-MCP

Skill Claude CodeCodex

Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. Optionally include editable data, components preview, bounds, and limited hierarchy. Supports token-saving path-scoped reads via paths or viewQuery.

4.0k 7d ago A 55 tokens original Apache-2.0

fantasy-net

07

qq362946/Fantasy

Skill Claude CodeCodex

This guide applies to development and code review for Fantasy / Fantasy.Net / Fantasy.Unity written in C#. Use it when a task involves Fantasy server code or Unity client code using Fantasy, ECS entities/components/systems, scenes and subscenes, FTask, network handlers/messages/protocols, Address or Roaming routing…

1.4k 3d ago A 157 tokens

unity

08

ReactUnity/core

Skill Claude CodeCodex

Compile, test, and drive Unity for this repo's C# packages (unity/core, jint, quickjs, clearscript) and the two Unity projects (tests/, kitchen-sink/). Use when a change touches C# under unity/, when Unity test results are needed, when a rendering snapshot has to be checked or regenerated, or when the app has to be…

893 4d ago A 108 tokens original MIT

hatayama/unity-cli-loop

Skill Claude CodeCodex

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks.

522 +1 changed today A 43 tokens original MIT

hatayama/unity-cli-loop

Skill Claude CodeCodex

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, long-press (LongPress), movement delta (MoveDelta/SmoothDelta), or scroll. Use --dry-run to check what a Game View coordinate hits in 3D physics before clicking (works in EditMode; no Input System required). Use…

522 +1 changed today A 113 tokens original MIT

uloop-pause-point

11

hatayama/unity-cli-loop

Skill Claude CodeCodex

Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a specific frame, or confirming that a code path executed.

522 +1 today A 69 tokens original MIT

unity-development

12

yucchiy/UniCli

Skill Claude CodeCodex

Use for Unity Editor automation through UniCli in projects where unicli is available: running unicli exec/unicli eval, editing files under Assets/ or Packages/, compiling Unity code, running EditMode/PlayMode tests, and creating or modifying GameObjects, scenes, prefabs, assets, packages, build settings, project…

251 1mo ago A 106 tokens original MIT

aibridge

13

liyingsong99/AIBridge

Skill Claude CodeCodex

Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, or AIBridgeCLI syntax. Route batch/multi, complex prefab patching, and direct UnityYAML…

214 29d ago A 79 tokens original MIT

aibridge-code-index

14

liyingsong99/AIBridge

Skill Claude CodeCodex

Optional read-only AIBridge Code Index lightweight lookup for Unity C# declaration names. Use only when Root Rule declares Code Index enabled and this Skill is installed. Map declaration names to files or positions. Do not use for references, callers, implementations, derived types, diagnostics, comments, strings, or…

214 29d ago A 70 tokens original MIT

liyingsong99/AIBridge

Skill Claude CodeCodex

Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…

214 29d ago A 72 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude CodeCodex

Opt-in DI architecture using Reflex for Unity 6+. Covers container setup, scoping, injection, command pattern, update management, and class taxonomy. Use when ProjectConfig.yaml -> architecturepattern is "di-first", or when the user asks about dependency injection, inversion of control, service architecture, or…

41 5mo ago A 159 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude CodeCodex

Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make…

41 5mo ago A 177 tokens original MIT

devdavv/unity-ai-workflow

Skill Claude CodeCodex

Generates EditMode and PlayMode tests using NUnit, mapped from GDD Gherkin scenarios. Use when writing tests, validating features, ensuring code quality, or verifying behavior after changes. Triggers on requests like "write tests for this", "test the health system", "add unit tests", "verify this works", "add PlayMode…

41 5mo ago A 136 tokens original MIT

unity-cli

20

niqibiao/unity-cli-skill

Skill Claude CodeCodex

Drive a live Unity Editor or Player with unity-cli. Use when a task must inspect or change Unity scenes, GameObjects, components, transforms, prefabs, materials, ScriptableObjects, project assets, play mode, screenshots, profiler recording, Unity Test Framework runs, or execute C# inside Unity; also use for Unity…

41 8d ago B 105 tokens original Apache-2.0

unity-shared

21

bigdra50/unity-cli

Skill Claude CodeCodex

Shared rules for working with Unity Editor instances through the Unity command-line relay.

39 2mo ago A 44 tokens original MIT

unity-ui

22

bigdra50/unity-cli

Skill Claude CodeCodex

A Unity user-interface development and testing workflow for UI Toolkit and uGUI, Unity's two main UI systems.

39 2mo ago A 81 tokens original MIT

unity-verify

23

bigdra50/unity-cli

Skill Claude CodeCodex

A Unity Editor verification workflow that refreshes the project, waits for compilation, checks errors, and can run tests.

39 2mo ago A 60 tokens original MIT

hera-agent-unity

24

NotNull92/hera-agent-unity

Skill Claude CodeCodex

Control the running Unity Editor via the hera-agent-unity CLI — execute C#, read the console, drive Play Mode, run tests, inspect live types.

28 13d ago C 36 tokens original Apache-2.0