Skill Claude CodeCodex ✓ vendor
Guide for developing LLM agents based on PuerTsAgent framework — covers resource directory structure, system-prompt, skills, builtin modules, and best practices.
238 tagged unity, measured the same way as everything else here.
Browse within: skills 99mcp-server 64skill 59workflow 59game-development 58unity3d 52shaders 49blender 48game-dev 48unreal-engine-5 48cli 40agents 39ai-integration 28unity2d 14
Skill Claude CodeCodex ✓ vendor
Guide for developing LLM agents based on PuerTsAgent framework — covers resource directory structure, system-prompt, skills, builtin modules, and best practices.
Skill Claude Code
Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.
Skill Claude CodeCodex
This guide applies to development and code review for Fantasy / Fantasy.Net / Fantasy.Unity written in C#. Use it when a task involves Fantasy server code or Unity client code using Fantasy, ECS entities/components/systems, scenes and subscenes, FTask, network handlers/messages/protocols, Address or Roaming routing…
Skill Claude CodeCodex
Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.
Skill Claude CodeCodex
Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…
OneYoungMean/KimodoUnityBridge
Skill Claude CodeCodex
Install KimodoUnityBridge and route Unity animation work through its cooperating capability tools.
Skill Claude Code
Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make…
Skill Claude CodeCodex
Drive a live Unity Editor or Player with unity-cli. Use when a task must inspect or change Unity scenes, GameObjects, components, transforms, prefabs, materials, ScriptableObjects, project assets, play mode, screenshots, profiler recording, Unity Test Framework runs, or execute C# inside Unity; also use for Unity…
Skill Claude CodeCodex
Control and verify a running Unity Editor with the low-token hera-agent-unity CLI.
Skill Codex
Use when dotcraft-unity MCP, CLI, or unityexecutecsharp is available, or when the user asks to inspect, automate, capture, or debug Unity Editor state, scenes, assets, Console logs, or GameView output. Provides background-first Unity Editor automation through MCP or CLI.
Skill Claude Code
How Aspid.FastTools documentation is authored and published — Markdown in Website/ (docs/, tutorials/, Russian twins in i18n/ru/) plus the root CHANGELOG.md, read by GitHub and the Docusaurus site, deployed to GitHub Pages; the UPM package ships only a README, SETUP.md and short sample READMEs that link the site. Use…
jahro-console/unity-agent-skills
Skill Claude CodeCodex
Reviews and improves Debug.Log usage in Unity C# projects following structured logging principles: context tags, severity contracts, boundary-based placement, and criticality tiers. Detects common antipatterns (naked Debug.Log, logging in Update, stringly-typed errors), adds missing logs at system/state/error/external…
Skill Claude CodeCodex
A Unity troubleshooting skill for UI elements that do not respond to clicks. It uses a runtime raycast, a test that shows which object receives a pointer event, to find obstructions or interaction settings.
rachitkumarrastogi/unity-mcp-server
Skill Claude CodeCodex
Use for on-device or server inference that is not tied to one vendor model: ONNX Runtime, Sentis, Barracuda legacy, custom .onnx/.tflite/.pb assets, and swapping models without rewriting gameplay code.
Skill Claude CodeCodex
Lower the quality of a codebase so it reads like the output of an unguided coding agent. Use when the user wants to show, teach about, or create examples of AI-generated "slop", long bloated docs, over-engineered code, fake tests, marketing-flavored READMEs, and bad commit messages. Trigger on requests to "slopify"…
Skill Claude CodeCodex
Static analysis for Unity IL2CPP games via il2cpp-decompiler-agent MCP (listdumps, loadproject, searchsymbols, getclassinfo, decompilemethod). Use when runtime is IL2CPP, GameAssembly.dll is involved, or remakes like Who's Your Daddy Remake. Always MCP-first — do not start with Il2CppStudio CLI.
Skill Claude CodeCodex
Integrate runtime LLM orchestration for NPC and mission generation with guardrails.
Skill Claude Code
Domain skill — Inspect and edit the active Unity scene with typed, undoable GameObject operations. Use for hierarchy, object creation, transforms, and scene saves. Not for asset imports — use unity-project.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: