Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add NotNull92/hera-agent-unity --skill live-editorgit clone --depth 1 https://github.com/NotNull92/hera-agent-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/notnull92/hera-agent-unity/live-editor)<a href="https://agentmods.dev/skills/notnull92/hera-agent-unity/live-editor"><img src="https://agentmods.dev/badge/skills/notnull92/hera-agent-unity/live-editor/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/notnull92/hera-agent-unity/live-editor"><img src="https://agentmods.dev/badge/skills/notnull92/hera-agent-unity/live-editor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00021 | $0.00475 |
| Opus 5.5 | $0.00008 | $0.00190 |
| Sonnet 5.5 | $0.00004 | $0.00095 |
| Haiku 4.5 | $0.00002 | $0.00047 |
Grade A, and why
live-editor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Hera Unity live editor
Use hera-agent-unity whenever work depends on the real Unity Editor state. Prefer dedicated commands over arbitrary C# execution.
Bootstrap
Run these commands in order when first connecting:
hera-agent-unity doctor --json
hera-agent-unity status
hera-agent-unity list --compact
Report the project, port, Unity version, state, and tool count. If more than one Editor is open, bind later calls with the full normalized --project path. If Unity is unreachable, ask the user to open the project with the connector installed.
Working loop
- Read only the state needed for the task.
- Apply the scene, Inspector, asset, or code change.
- Compile or re-read the changed state.
- Check recent console errors.
- Run focused tests or Play Mode checks when behavior changed.
Useful commands:
hera-agent-unity scene info
hera-agent-unity console --type error --lines 20
hera-agent-unity editor refresh --compile
hera-agent-unity editor play --wait
hera-agent-unity test --mode PlayMode
hera-agent-unity screenshot --view game
Efficiency and safety
- Use
list --compact, bounded console reads, and shallowexec --depth 1responses. - Prefer
scene,console,editor,test,describe_type, and other dedicated commands overexec. - Batch related side effects into one
exec; returnnullor omit the return. - Never return a
UnityEngine.Objectdirectly. Return only the fields needed. - Prefer
call <tool> --json ...when a dynamic tool needs strict live-schema validation. - Branch on structured error
code, not message text; refresh discovery afterCATALOG_STALE. - Throw or use
--strictwhen a logical failure must produce a non-zero exit. - Treat
inputcommands as Unity EventSystem QA, not proof of a physical OS click.
The complete command and agent guide is at https://github.com/NotNull92/hera-agent-unity/blob/main/AGENTS.md.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 53 lines · 21 tokens per session scan A 8544b7f5832b
live-editor is a skill published in the GitHub repository NotNull92/hera-agent-unity (29 stars, last pushed today), licensed Apache-2.0. It adds 21 tokens to every session and 475 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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