unity-mcp-operations

unity-mcp-operations is a skill for Claude Code, Codex from german-krasnikov/unity-biome-mcp. It costs 37 tokens per session (1,703 once invoked), scanned A, original, MIT.

A set of instructions for using Unity Biome MCP, a connection that lets an agent inspect and operate a Unity Editor project. It covers tool discovery, live schemas, batching, verification, and connection recovery.

In plain words
What is it for?
Use it for Unity MCP tasks involving scenes, components, assets, UI, animation, runtime checks, tests, or project diagnostics.
Why use it?
It helps the agent choose the right Unity operation, avoid incorrect parameters, limit large responses, and verify changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for Unity MCP tasks involving scenes, components, assets, UI, animation, runtime checks, tests, or project diagnostics.

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Install with agentmods
npx agentmods add skills/german-krasnikov/unity-biome-mcp/unity-mcp-operations
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add german-krasnikov/unity-biome-mcp --skill unity-mcp-operations
Clone the repo
git clone --depth 1 https://github.com/german-krasnikov/unity-biome-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-mcp-operations

README.md
[![agentmods](https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-mcp-operations/github.svg)](https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-mcp-operations)
Your own site
<a href="https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-mcp-operations"><img src="https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-mcp-operations/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-mcp-operations

Your own site · 80×15
<a href="https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-mcp-operations"><img src="https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-mcp-operations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,703 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.01703
Opus 5 $0.00018 $0.00851
Sonnet 5 $0.00007 $0.00341
Haiku 4.5 $0.00004 $0.00170

Measured 10d ago against content hash 67ba9a850d5b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unity-mcp-operations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

unity-plugin/ClientSkills/skills/unity-mcp-operations/SKILL.md · 153 lines

How it starts

The opening of the file, as written. The whole thing — 153 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity MCP Operations

Use this skill as the shared operating contract for every Unity Biome MCP task. The live server schema and the current Unity state are authoritative.

Core Workflow

  1. Confirm the server and Editor state with mcp_status when connectivity or mode is uncertain.
  2. Read the smallest useful scope. Start with a hierarchy summary, targeted inspect, or one component rather than a full-scene dump.
  3. Enable a gated category with its uppercase canonical name: SCENE, COMPONENTS, ASSETS, MEDIA, UGUI, UITOOLKIT, VERIFY, RUNTIME, TESTS, or SYSTEM. For UI use the specific alias: discover_tools("ugui") or discover_tools("uitoolkit").
  4. Call resolve_tool_schema(tools="<name>") before relying on a parameter you have not used in the current session. Do not reconstruct signatures from memory.
  5. Mark the console before mutations when new errors would matter.
  6. Choose the narrowest aggregate tool that expresses the operation.
  7. Mutate, verify the changed state, and report evidence rather than a list of calls.

Before rebuilding a known repeated workflow, call list_skills(). Reuse a matching learned MCP skill with use_skill(...) when its stored contract still matches the current scene and schema.

Routing

Need Prefer
Same component across multiple objects inspect(paths=..., components=..., fields=...)
Create several ordinary objects setup_objects(specs=...) as a standalone call
Set properties across several objects configure_objects(config=...) as a standalone call
Set several properties on one object set_properties(path=..., props=...)
Several compatible synchronous Unity commands batch(...)
Consumer-project NUnit run One correlated run_tests_wait(...) call
Explicit nonblocking test dispatch or recovery run_tests(...), then only get_test_run(run_id=...) for that exact run
Repeatable Play Mode scenario run_playtest(...) or run_playtest_suite(...)
Stable repeated batch sequence save_skill(...), then use_skill(...)
Stable parameterized scene scaffold save_template(...), then apply_template(...)
Build a player build(action="build", target="...")
UPM package operation `package(action="list"
Lighting or occlusion bake `bake(target="lighting"
Unknown or gated capability discover_tools(...), then resolve_tool_schema(...)

Read the full file on GitHub · 153 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 153 lines · 37 tokens per session scan A 67ba9a850d5b

Subscribe to this mod's changes

unity-mcp-operations is a skill published in the GitHub repository german-krasnikov/unity-biome-mcp (29 stars, last pushed 2d ago), licensed MIT. It adds 37 tokens to every session and 1,703 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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