german-krasnikov/unity-biome-mcp

MCP server for Unity Editor — 160 tools for scene, assets, animation, VFX, playtest & more

29Stars on the repository
16Mods indexed here, across every type
todayLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

unity-animation

01

german-krasnikov/unity-biome-mcp

Skill Claude CodeCodex

Use for AnimationClip keyframes and events, Animator controllers and blend trees, or Timeline cinematic sequences.

not rated 29 today A SkillSpector: warn 23 tokens original MIT

german-krasnikov/unity-biome-mcp

Skill Claude CodeCodex

Use for Unity asset database operations, prefab workflows, ScriptableObjects, dependency checks, or project settings; not materials or shaders.

not rated 29 today A SkillSpector: warn 31 tokens original MIT

german-krasnikov/unity-biome-mcp

Skill Claude CodeCodex

Use when creating or changing Unity C# files, preflighting code, waiting for compilation, writing focused tests, or renaming serialized fields.

not rated 29 today A SkillSpector: warn 35 tokens original MIT

german-krasnikov/unity-biome-mcp

Skill Claude CodeCodex

Use when diagnosing compile or domain state, console errors, runtime objects, scene health, frame time, memory, rendering, or profiling regressions.

not rated 29 today A SkillSpector: warn 34 tokens original MIT

german-krasnikov/unity-biome-mcp

Skill Claude CodeCodex

Use when creating, inspecting, or changing materials, shaders, Shader Graphs, shader properties, keywords, or render-material diagnostics.

not rated 29 today A SkillSpector: warn 32 tokens original MIT

german-krasnikov/unity-biome-mcp

Skill Claude CodeCodex

Use when operating Unity Biome MCP to select or discover tools, batch compatible commands, resolve schemas, reduce response size, or recover a connection or session.

not rated 29 today A SkillSpector: pass 37 tokens original MIT

unity-particles-vfx

07

german-krasnikov/unity-biome-mcp

Skill Claude CodeCodex

Use for ParticleSystem creation, modules, presets, VFX intent, playback, or particle overdraw checks.

not rated 29 today A SkillSpector: warn 28 tokens original MIT

german-krasnikov/unity-biome-mcp

Skill Claude CodeCodex

Use for Rigidbody or collider setup, collider validation, physics debugging, raycasts, proximity, or physics-related spatial analysis.

not rated 29 today A SkillSpector: warn 30 tokens original MIT

german-krasnikov/unity-biome-mcp

Skill Claude CodeCodex

Use when reading or changing Unity scenes, hierarchy, GameObjects, components, references, events, transforms, or object lifecycle.

not rated 29 today A SkillSpector: warn 31 tokens original MIT

german-krasnikov/unity-biome-mcp

Skill Claude CodeCodex

Use when running Unity tests, authoring or linting playtest DSL, verifying Play Mode behavior, or reporting gameplay and visual claims from evidence.

not rated 29 today A SkillSpector: warn 34 tokens original MIT

german-krasnikov/unity-biome-mcp

Skill Claude CodeCodex

Use when creating or validating Canvas (uGUI) UI, RectTransforms, controls, persistent UI events, or visual-regression baselines.

not rated 29 today A SkillSpector: warn 35 tokens original MIT

german-krasnikov/unity-biome-mcp

Skill Claude CodeCodex

Use when inspecting, authoring, attaching, or validating UI Toolkit UXML, USS, UIDocument panels, VisualElements, or custom controls in Unity 6.

not rated 29 today A SkillSpector: warn 40 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: