Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add german-krasnikov/unity-biome-mcp --skill unity-animationgit clone --depth 1 https://github.com/german-krasnikov/unity-biome-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-animation)<a href="https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-animation"><img src="https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-animation"><img src="https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Agent Snooping · line 9 Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00023 | $0.00379 |
| Opus 5 | $0.00012 | $0.00189 |
| Sonnet 5 | $0.00005 | $0.00076 |
| Haiku 4.5 | $0.00002 | $0.00038 |
Grade A, and why
unity-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Unity Animation
If it is not already loaded, read
.claude/skills/unity-mcp-operations/SKILL.md once. Enable MEDIA, then choose
the model before editing:
| Need | Use |
|---|---|
| Curves or events on one object | animation |
| Reusable state machine or blend tree | animator |
| Multi-track cinematic sequence | timeline |
| Draft Animator changes from natural language | animator_intent with dry run |
AnimationClip
animation(
action="create",
path="/Door",
clip_name="DoorOpen",
property="localEulerAnglesRaw.y",
keys="t:0 v:0; t:1 v:90",
tangent="smooth"
)
animation(action="get", path="/Door", clip="DoorOpen")
animation(action="preview", path="/Door", clip="DoorOpen", time=0.5)
Keyframe data belongs in keys; do not invent a standalone value argument.
Animator
Read animator.md for parameters, states, transitions, layers, and blend trees.
Timeline
Read timeline.md for tracks, clips, bindings, timing, markers, and preview.
Rules
- Inspect existing clips, controllers, or tracks before mutation.
- Use precise tools for exact values; use intent tools for drafts and inspect the dry-run result before execution.
- Group only batch-compatible low-level commands.
- Verify names, bindings, transitions, and timing from data.
- Preview representative times, then use screenshots only for visual quality.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 54 lines · 23 tokens per session scan A 2b63b40162bc
unity-animation is a skill published in the GitHub repository german-krasnikov/unity-biome-mcp (29 stars, last pushed today), licensed MIT. It adds 23 tokens to every session and 379 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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