unity-animation

unity-animation is a skill for Claude Code, Codex from german-krasnikov/unity-biome-mcp. It costs 23 tokens per session (379 once invoked), scanned A, original, MIT.

A set of instructions for editing Unity AnimationClips, Animator controllers, blend trees, and Timeline sequences. AnimationClips store timed changes, Animator controllers manage states, and Timelines arrange cinematic tracks.

In plain words
What is it for?
Use it to create or inspect keyframes and events, configure animation state machines and blend trees, or build and preview cinematic sequences.
Why use it?
It helps make precise animation edits while inspecting existing data and choosing the correct Unity tool for each kind of change.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths.

Good fit Use it to create or inspect keyframes and events, configure animation state machines and blend trees, or build and preview cinematic sequences.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/german-krasnikov/unity-biome-mcp/unity-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add german-krasnikov/unity-biome-mcp --skill unity-animation
Clone the repo
git clone --depth 1 https://github.com/german-krasnikov/unity-biome-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-animation/github.svg)](https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-animation)
Your own site
<a href="https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-animation"><img src="https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-animation"><img src="https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 379 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Agent Snooping · line 9
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00379
Opus 5 $0.00012 $0.00189
Sonnet 5 $0.00005 $0.00076
Haiku 4.5 $0.00002 $0.00038

Measured 9d ago against content hash 2b63b40162bc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

unity-plugin/ClientSkills/skills/unity-animation/SKILL.md · 54 lines

What it actually says

Unity Animation

If it is not already loaded, read .claude/skills/unity-mcp-operations/SKILL.md once. Enable MEDIA, then choose the model before editing:

Need Use
Curves or events on one object animation
Reusable state machine or blend tree animator
Multi-track cinematic sequence timeline
Draft Animator changes from natural language animator_intent with dry run

AnimationClip

animation(
  action="create",
  path="/Door",
  clip_name="DoorOpen",
  property="localEulerAnglesRaw.y",
  keys="t:0 v:0; t:1 v:90",
  tangent="smooth"
)
animation(action="get", path="/Door", clip="DoorOpen")
animation(action="preview", path="/Door", clip="DoorOpen", time=0.5)

Keyframe data belongs in keys; do not invent a standalone value argument.

Animator

Read animator.md for parameters, states, transitions, layers, and blend trees.

Timeline

Read timeline.md for tracks, clips, bindings, timing, markers, and preview.

Rules

  • Inspect existing clips, controllers, or tracks before mutation.
  • Use precise tools for exact values; use intent tools for drafts and inspect the dry-run result before execution.
  • Group only batch-compatible low-level commands.
  • Verify names, bindings, transitions, and timing from data.
  • Preview representative times, then use screenshots only for visual quality.
Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 54 lines · 23 tokens per session scan A 2b63b40162bc

Subscribe to this mod's changes

unity-animation is a skill published in the GitHub repository german-krasnikov/unity-biome-mcp (29 stars, last pushed today), licensed MIT. It adds 23 tokens to every session and 379 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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