threejs-world-generation

threejs-world-generation is a skill for Codex from calesthio/OpenMontage. It costs 100 tokens per session (1,695 once invoked), scanned A, original, AGPL-3.0.

A guide to building editable Three.js 3D worlds from text or structured descriptions, with repeatable terrain, regions, landmarks, and scattered environments.

In plain words
What is it for?
It is for procedural terrain and biomes, landmark placement, free-viewpoint scenes, camera fly-throughs, and world diagnostics.
Why use it?
It helps create a consistent, navigable 3D environment instead of a flat visual or an unpredictable scene.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: installed under .agents/ (shared by several agents).

Good fit It is for procedural terrain and biomes, landmark placement, free-viewpoint scenes, camera fly-throughs, and world diagnostics.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/calesthio/openmontage/threejs-world-generation
About the project

OpenMontage is an agent-driven video production system that uses coding assistants to handle tasks such as research, scripting, asset creation, editing, and composition. It is intended for people who want to produce videos through natural-language instructions and includes the project's workflows as catalogue add-ons.

calesthio/OpenMontage · 56,948 stars · on GitHub · openmontage.video

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add calesthio/OpenMontage --skill threejs-world-generation
Clone the repo
git clone --depth 1 https://github.com/calesthio/OpenMontage

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-world-generation

README.md
[![agentmods](https://agentmods.dev/badge/skills/calesthio/openmontage/threejs-world-generation/github.svg)](https://agentmods.dev/skills/calesthio/openmontage/threejs-world-generation)
Your own site
<a href="https://agentmods.dev/skills/calesthio/openmontage/threejs-world-generation"><img src="https://agentmods.dev/badge/skills/calesthio/openmontage/threejs-world-generation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-world-generation

Your own site · 80×15
<a href="https://agentmods.dev/skills/calesthio/openmontage/threejs-world-generation"><img src="https://agentmods.dev/badge/skills/calesthio/openmontage/threejs-world-generation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 100 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,695 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00100 $0.01695
Opus 5 $0.00050 $0.00847
Sonnet 5 $0.00020 $0.00339
Haiku 4.5 $0.00010 $0.00169

Measured 6d ago against content hash e968e59d528e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

threejs-world-generation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/threejs-world-generation/SKILL.md · 131 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 131 lines · 100 tokens per session scan A e968e59d528e

Subscribe to this mod's changes

threejs-world-generation is a skill published in the GitHub repository calesthio/OpenMontage (56,948 stars, last pushed 4d ago), licensed AGPL-3.0. It adds 100 tokens to every session and 1,695 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

game-trailer-production

Provider-independent production workflow for AI agents creating game trailers and promos, including announcement, gameplay, launch, DLC/update, store-page videos, social cutdowns, and generated/engine-capture hybrid trailers. Use when planning, scripting, capturing, generating, editing, localizing, reviewing, or QAing…

calesthio/generative-media-skills · 91 tokens

meshy-3d

Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology…

calesthio/generative-media-skills · 199 tokens

ace-step

Use ACE-Step and ACE-Step 1.5 for local or hosted AI music generation, including text-to-music, lyrics-to-song, instrumental beds, covers, repainting, stem/track extraction, track completion, LoRA personalization, REST/Python/Gradio workflows, rights review, and music integration for video, ads, games, and social…

calesthio/generative-media-skills · 76 tokens

elevenlabs-sound-effects

Produce, direct, generate, QA, and integrate non-speech audio with ElevenLabs Text to Sound Effects / Sound Effects API. Use when an agent needs custom SFX, foley, ambience, loops, stingers, impacts, UI sounds, musical one-shots, trailer braams, or sound-design layers for video, ads, social edits, games, apps…

calesthio/generative-media-skills · 94 tokens

world-labs-marble

Generate persistent, explorable 3D worlds/environments with Marble by World Labs — from text, a single image, multiple images, video, or a 360 panorama, plus coarse-structure blocking with Chisel. Use this skill when a task needs a navigable 3D scene, VR/immersive backdrop, virtual-production environment, previz set…

calesthio/generative-media-skills · 204 tokens

tripo-3d

Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import…

calesthio/generative-media-skills · 274 tokens