german-krasnikov/unity-biome-mcp
Agent
Use after implementation to verify Unity Play Mode behavior with data assertions, NUnit, or playtest DSL. Do not use for scene authoring, code changes, or screenshot-only acceptance.
german-krasnikov/unity-biome-mcp
Agent
Use after implementation to verify Unity Play Mode behavior with data assertions, NUnit, or playtest DSL. Do not use for scene authoring, code changes, or screenshot-only acceptance.
german-krasnikov/unity-biome-mcp
Agent
Use to implement or review persistent Unity C# code and focused tests, including compile preflight and serialized-field migration checks. Do not use for scene authoring or Play Mode acceptance.
german-krasnikov/unity-biome-mcp
Agent
Use to investigate Unity connection, compilation, console, scene-health, runtime-state, rendering, memory, or performance problems through Unity Biome MCP. Do not use to implement fixes.
german-krasnikov/unity-biome-mcp
Agent
Use to inspect or modify Unity scenes, GameObjects, components, assets, UI, animation, physics, materials, or VFX through Unity Biome MCP. Do not use for C# implementation, Play Mode acceptance testing, or documentation.
german-krasnikov/unity-biome-mcp
Skill Claude CodeCodex
Use for AnimationClip keyframes and events, Animator controllers and blend trees, or Timeline cinematic sequences.
german-krasnikov/unity-biome-mcp
Skill Claude CodeCodex
Use for Unity asset database operations, prefab workflows, ScriptableObjects, dependency checks, or project settings; not materials or shaders.
german-krasnikov/unity-biome-mcp
Skill Claude CodeCodex
Use when creating or changing Unity C# files, preflighting code, waiting for compilation, writing focused tests, or renaming serialized fields.
german-krasnikov/unity-biome-mcp
Skill Claude CodeCodex
Use when diagnosing compile or domain state, console errors, runtime objects, scene health, frame time, memory, rendering, or profiling regressions.
german-krasnikov/unity-biome-mcp
Skill Claude CodeCodex
Use when creating, inspecting, or changing materials, shaders, Shader Graphs, shader properties, keywords, or render-material diagnostics.
german-krasnikov/unity-biome-mcp
Skill Claude CodeCodex
Use when operating Unity Biome MCP to select or discover tools, batch compatible commands, resolve schemas, reduce response size, or recover a connection or session.
german-krasnikov/unity-biome-mcp
Skill Claude CodeCodex
Use for ParticleSystem creation, modules, presets, VFX intent, playback, or particle overdraw checks.
german-krasnikov/unity-biome-mcp
Skill Claude CodeCodex
Use for Rigidbody or collider setup, collider validation, physics debugging, raycasts, proximity, or physics-related spatial analysis.
german-krasnikov/unity-biome-mcp
Skill Claude CodeCodex
Use when reading or changing Unity scenes, hierarchy, GameObjects, components, references, events, transforms, or object lifecycle.
german-krasnikov/unity-biome-mcp
Skill Claude CodeCodex
Use when running Unity tests, authoring or linting playtest DSL, verifying Play Mode behavior, or reporting gameplay and visual claims from evidence.
german-krasnikov/unity-biome-mcp
Skill Claude CodeCodex
Use when creating or validating Canvas (uGUI) UI, RectTransforms, controls, persistent UI events, or visual-regression baselines.
german-krasnikov/unity-biome-mcp
Skill Claude CodeCodex
Use when inspecting, authoring, attaching, or validating UI Toolkit UXML, USS, UIDocument panels, VisualElements, or custom controls in Unity 6.