german-krasnikov/unity-biome-mcp
Agent
Use after implementation to verify Unity Play Mode behavior with data assertions, NUnit, or playtest DSL. Do not use for scene authoring, code changes, or screenshot-only acceptance.
MCP server for Unity Editor — 160 tools for scene, assets, animation, VFX, playtest & more
german-krasnikov/unity-biome-mcp
Agent
Use after implementation to verify Unity Play Mode behavior with data assertions, NUnit, or playtest DSL. Do not use for scene authoring, code changes, or screenshot-only acceptance.
german-krasnikov/unity-biome-mcp
Agent
Use to implement or review persistent Unity C# code and focused tests, including compile preflight and serialized-field migration checks. Do not use for scene authoring or Play Mode acceptance.
german-krasnikov/unity-biome-mcp
Agent
Use to investigate Unity connection, compilation, console, scene-health, runtime-state, rendering, memory, or performance problems through Unity Biome MCP. Do not use to implement fixes.
german-krasnikov/unity-biome-mcp
Agent
Use to inspect or modify Unity scenes, GameObjects, components, assets, UI, animation, physics, materials, or VFX through Unity Biome MCP. Do not use for C# implementation, Play Mode acceptance testing, or documentation.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: