unity-uitoolkit-authoring

unity-uitoolkit-authoring is a skill for Claude Code, Codex from german-krasnikov/unity-biome-mcp. It costs 40 tokens per session (1,489 once invoked), scanned A, original, MIT.

A set of instructions and tools for Unity’s UI Toolkit, a system for building interfaces from structured markup and style files. It works with UXML layouts, USS stylesheets, UIDocument panels, and custom controls.

In plain words
What is it for?
It supports reading and editing UXML and USS files, attaching UI panels, querying or changing visible elements, drafting interfaces, and checking files for errors.
Why use it?
It helps developers inspect live interface elements and validate layout and style files before changes cause broken or inconsistent screens.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths.

Good fit It supports reading and editing UXML and USS files, attaching UI panels, querying or changing visible elements, drafting interfaces, and checking files for errors.

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Install with agentmods
npx agentmods add skills/german-krasnikov/unity-biome-mcp/unity-uitoolkit-authoring
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add german-krasnikov/unity-biome-mcp --skill unity-uitoolkit-authoring
Clone the repo
git clone --depth 1 https://github.com/german-krasnikov/unity-biome-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-uitoolkit-authoring

README.md
[![agentmods](https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-uitoolkit-authoring/github.svg)](https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-uitoolkit-authoring)
Your own site
<a href="https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-uitoolkit-authoring"><img src="https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-uitoolkit-authoring/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-uitoolkit-authoring

Your own site · 80×15
<a href="https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-uitoolkit-authoring"><img src="https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-uitoolkit-authoring.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,489 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Agent Snooping · line 11
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.01489
Opus 5 $0.00020 $0.00745
Sonnet 5 $0.00008 $0.00298
Haiku 4.5 $0.00004 $0.00149

Measured 10d ago against content hash c1baff451c52, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unity-uitoolkit-authoring scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

unity-plugin/ClientSkills/skills/unity-uitoolkit-authoring/SKILL.md · 175 lines

How it starts

The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity UI Toolkit Authoring

For Canvas-based controls and RectTransform layout, use unity-ugui-authoring instead.

Read .claude/skills/unity-mcp-operations/SKILL.md once if it is not already loaded. Enable UITOOLKIT when these tools are gated.

Tool Map

Tool Use
inspect_uitk Inspect a live UIDocument tree and obtain compact ~N element refs
lint_uitk Validate one UXML or USS asset without changing it
uitk_element Query or change one live VisualElement instance
attach_uitk Add and configure UIDocument on a GameObject
uitk_file Read or edit a UXML or USS asset
uitk_intent Draft a UXML/USS pair from a template or natural-language intent

Use discover_tools("uitoolkit") to enable the category, then resolve all uncertain schemas in one resolve_tool_schema call.

Inspect And Query

Start from the live tree:

inspect_uitk(path="/HUD", depth=5, show_style=True)
uitk_element(action="get", path="/HUD", name="health-label", property="text")
uitk_element(action="query", path="/HUD", selector=".inventory__slot")

inspect_uitk accepts a GameObject path containing UIDocument; omit the path or use scene to list open documents. A ~N ref is valid only for the current inspection table. Re-inspection or domain reload can make it stale.

uitk_element supports:

  • query, get, and get_style for reads;
  • set_style, add_class, remove_class, enable, and disable for live instance changes.

Element addressing priority is ref, then name, then selector. Use property for get, get_style, or set_style, and class_name for class operations. Live element changes are not edits to the UXML or USS source; use uitk_file for persistent asset changes.

Author Assets

uitk_file supports these actions:

read
write
create_uxml
create_uss
set-attr
add-class
remove-class
add-element
remove-element
set-rule
remove-rule
revert

Paths must be .uxml or .uss assets below Assets/; Library/ and Packages/ are rejected. read returns the file's UTF-8 content verbatim and is permitted on a read-only worker; every other or unknown action is a write. revert is a single-level in-memory recovery and is cleared by domain reload; it is not version control.

Read the full file on GitHub · 175 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 175 lines · 40 tokens per session scan A c1baff451c52

Subscribe to this mod's changes

unity-uitoolkit-authoring is a skill published in the GitHub repository german-krasnikov/unity-biome-mcp (29 stars, last pushed yesterday), licensed MIT. It adds 40 tokens to every session and 1,489 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.