Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add german-krasnikov/unity-biome-mcp --skill unity-uitoolkit-authoringgit clone --depth 1 https://github.com/german-krasnikov/unity-biome-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-uitoolkit-authoring)<a href="https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-uitoolkit-authoring"><img src="https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-uitoolkit-authoring/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-uitoolkit-authoring"><img src="https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-uitoolkit-authoring.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Agent Snooping · line 11 Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00040 | $0.01489 |
| Opus 5 | $0.00020 | $0.00745 |
| Sonnet 5 | $0.00008 | $0.00298 |
| Haiku 4.5 | $0.00004 | $0.00149 |
Grade A, and why
unity-uitoolkit-authoring scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity UI Toolkit Authoring
For Canvas-based controls and RectTransform layout, use
unity-ugui-authoring instead.
Read .claude/skills/unity-mcp-operations/SKILL.md once if it is not already
loaded. Enable UITOOLKIT when these tools are gated.
Tool Map
| Tool | Use |
|---|---|
inspect_uitk |
Inspect a live UIDocument tree and obtain compact ~N element refs |
lint_uitk |
Validate one UXML or USS asset without changing it |
uitk_element |
Query or change one live VisualElement instance |
attach_uitk |
Add and configure UIDocument on a GameObject |
uitk_file |
Read or edit a UXML or USS asset |
uitk_intent |
Draft a UXML/USS pair from a template or natural-language intent |
Use discover_tools("uitoolkit") to enable the category, then resolve all
uncertain schemas in one resolve_tool_schema call.
Inspect And Query
Start from the live tree:
inspect_uitk(path="/HUD", depth=5, show_style=True)
uitk_element(action="get", path="/HUD", name="health-label", property="text")
uitk_element(action="query", path="/HUD", selector=".inventory__slot")
inspect_uitk accepts a GameObject path containing UIDocument; omit the path
or use scene to list open documents. A ~N ref is valid only for the current
inspection table. Re-inspection or domain reload can make it stale.
uitk_element supports:
query,get, andget_stylefor reads;set_style,add_class,remove_class,enable, anddisablefor live instance changes.
Element addressing priority is ref, then name, then selector. Use
property for get, get_style, or set_style, and class_name for class
operations. Live element changes are not edits to the UXML or USS source; use
uitk_file for persistent asset changes.
Author Assets
uitk_file supports these actions:
read
write
create_uxml
create_uss
set-attr
add-class
remove-class
add-element
remove-element
set-rule
remove-rule
revert
Paths must be .uxml or .uss assets below Assets/; Library/ and
Packages/ are rejected. read returns the file's UTF-8 content verbatim and
is permitted on a read-only worker; every other or unknown action is a write.
revert is a single-level in-memory recovery and is cleared by domain reload;
it is not version control.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 175 lines · 40 tokens per session scan A c1baff451c52
unity-uitoolkit-authoring is a skill published in the GitHub repository german-krasnikov/unity-biome-mcp (29 stars, last pushed yesterday), licensed MIT. It adds 40 tokens to every session and 1,489 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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