ux-design

ux-design is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 31 tokens per session (2,252 once invoked), scanned A, original, MIT.

A guided writing tool for planning the user experience of a game screen, player flow, HUD, or interaction pattern. A HUD is the on-screen display of game information such as health, score, or inventory.

In plain words
What is it for?
Use it to create UX specifications for screens and flows, HUD designs, or a reusable interaction-pattern library.
Why use it?
It gives designers a structured way to turn game context and player needs into implementation-ready UX documents.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Good fit Use it to create UX specifications for screens and flows, HUD designs, or a reusable interaction-pattern library.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/ux-design
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 26,893 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill ux-design
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/ux-design/github.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/ux-design)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/ux-design"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/ux-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/ux-design"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/ux-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,252 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 3 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 7
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
  • medium Excessive Agency · line 913
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
  • medium Excessive Agency · line 565
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.02252
Opus 5.5 $0.00012 $0.00901
Sonnet 5.5 $0.00006 $0.00450
Haiku 4.5 $0.00003 $0.00225

Measured today against content hash 4afc2b07ed5c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ux-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • ux-design — 94% identical, 943 lines differ
.claude/skills/ux-design/SKILL.md · 193 lines

How it starts

The opening of the file, as written. The whole thing — 193 lines — stays where its author put it; the contents beside it link to each section on GitHub.

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,docs.density

Resolved above — use as-is. No block → defaults in .claude/docs/config-resolution.md.

UX Design

When this skill is invoked:

Every AskUserQuestion call follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and proceeds; automation_always_ask categories always prompt).

Authoring guidance: the skeletons below are self-contained — author from them directly. When a section needs depth (worked examples, pattern catalogs, accessibility criteria), the matching guide has it:

Producing Guide
UX spec .claude/docs/templates/guidance/ux-spec-guide.md
HUD design .claude/docs/templates/guidance/hud-design-guide.md
Interaction patterns .claude/docs/templates/guidance/interaction-pattern-library-guide.md (routes to three topic files)
Accessibility requirements .claude/docs/templates/guidance/accessibility-requirements-guide.md

Load a guide per-section, never whole — each is organised by section and the pointers in the templates name the exact section to read.

workflow (see .claude/docs/workflow-modes.md):

  • full — a UX spec is required per screen.
  • standard — core screens only (main menu, HUD, primary game loop).
  • minimal — not required. Can still be run voluntarily.

docs.density — it controls per-section depth, where workflow controls which screens are specced. modes.rigor sets both together; set docs.density explicitly to vary depth alone: terse (the default, via rigor: minimal) = wireframe descriptions + interaction bullets; balanced = wireframes + paragraph descriptions of flows (rigor: standard); thorough = full prose including user-research summaries and alternative flow considerations. Apply it to every section you author.

1. Parse Arguments & Determine Mode

Four authoring modes exist based on the argument:

Read the full file on GitHub · 193 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed 4afc2b07ed5c
  2. 11d ago Changed · -630 lines ff4984f16ae9
  3. 20d ago Changed · +55 lines 39287bc970c8
  4. 25d ago Changed dbd23d7dd342
  5. 26d ago Changed · -222 lines · -30 tokens per session a68b5ecc063e
  6. 1mo ago First seen · 990 lines · 61 tokens per session scan A 2d37d14b6535

Subscribe to this mod's changes

ux-design is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (26,893 stars, last pushed yesterday), licensed MIT. It adds 31 tokens to every session and 2,252 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

chartware

Generate enterprise-grade diagrams and data charts in three media — Mermaid (text-first diagrams), hand-authored inline SVG (pixel-perfect charts and figures for HTML embedding), and draw.io via the drawio MCP (editable diagram artifacts) — with a curated visual style system wired to the plugin's brand registry. Use…

andisab/swe-marketplace · 217 tokens

flame-harness-design

Phase 3 — define the Flutter designtokens.dart spec (palette, typography, spacing), the game's art/visual concept, and the asset/audio sourcing plan.

tjdrhs90/flutter-flame-harness · 38 tokens

unity-ui

Use when building user interfaces — UI Toolkit vs uGUI decisions, layout strategies, dialog systems, responsive UI, data binding, and HUD architecture.

TheArcForge/Hades · 29 tokens

game-design

How game development works as a process — roles, subtasks, workflows and role descriptions, especially (but not only) for Roblox. Use this skill when it's about the ORGANIZATION of game dev rather than concrete code: Which roles exist (Creative Director, Engineer, Artist, Polish/Audio, Business, QA-Tester, Game…

ellmos-ai/skills · 176 tokens

rbx-dev

Meta-skill for complete Roblox game development with Rojo — the entry point that knows and unifies the three specialist skills /rojo (filesystem→Studio sync, project setup), /rbx-studio (editor, MCP, assets, malware scan) and /game-design (roles, workflows, GDD). Use this skill for ANY Roblox game-dev undertaking…

ellmos-ai/skills · 182 tokens

slideware

Create visually rich, style-driven slide decks in two output formats: PowerPoint (.pptx via pptxgenjs + React icons) and HTML (single-file Reveal.js deck). Use any time the user asks for a slide deck, presentation, pitch deck, training module, keynote, .pptx file, HTML/web presentation, Reveal.js deck, browser slides…

andisab/swe-marketplace · 274 tokens