onboarding-and-teaching

onboarding-and-teaching is a skill for Claude Code from rondorkerin/gamestack. It costs 180 tokens per session (744 once invoked), scanned A, original, MIT.

A guide for teaching video-game mechanics through play, using gradual introduction, practice, combinations, and later complications.

In plain words
What is it for?
Use it to design mechanic introductions, tutorials, first-time player experiences, learning progressions, and early tests of player understanding.
Why use it?
It helps prevent tutorials and early levels from overwhelming players or explaining rules without showing their meaning.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gamestack plugin — 26 skills shipped together

Good fit Use it to design mechanic introductions, tutorials, first-time player experiences, learning progressions, and early tests of player understanding.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rondorkerin/gamestack/onboarding-and-teaching
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rondorkerin/gamestack --skill onboarding-and-teaching
Clone the repo
git clone --depth 1 https://github.com/rondorkerin/gamestack

Made for: Claude Code.

Or install gamestack, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for onboarding-and-teaching

README.md
[![agentmods](https://agentmods.dev/badge/skills/rondorkerin/gamestack/onboarding-and-teaching/github.svg)](https://agentmods.dev/skills/rondorkerin/gamestack/onboarding-and-teaching)
Your own site
<a href="https://agentmods.dev/skills/rondorkerin/gamestack/onboarding-and-teaching"><img src="https://agentmods.dev/badge/skills/rondorkerin/gamestack/onboarding-and-teaching/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for onboarding-and-teaching

Your own site · 80×15
<a href="https://agentmods.dev/skills/rondorkerin/gamestack/onboarding-and-teaching"><img src="https://agentmods.dev/badge/skills/rondorkerin/gamestack/onboarding-and-teaching.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 180 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 744 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00180 $0.00744
Opus 5 $0.00090 $0.00372
Sonnet 5 $0.00036 $0.00149
Haiku 4.5 $0.00018 $0.00074

Measured 12d ago against content hash 132feb9ca166, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

onboarding-and-teaching scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/gamestack/skills/onboarding-and-teaching/SKILL.md · 38 lines

How it starts

The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Onboarding & Teaching

How to introduce any mechanic — in any genre, on any platform — so that instruction is invisible, comprehension is measurable, and the player's first hours build competence instead of confusion.

Tier: universal craft (→ gamestack-core). Applies to every genre and every game. The spatial side of teaching (teaching through space) lives in level-design; the early difficulty curve lives in difficulty-and-balancing.

When to use this

  • Designing a mechanic's first appearance: safe-space room, skill gate, combination encounter, twist
  • Reviewing a tutorial for working-memory overload, anti-patterns, or implicit/explicit balance
  • Building a FTUE (first-time user experience) with a funnel and a measurable early win
  • Generating a teaching ramp for a procedurally defined mechanic set

Scope

This skill owns how mechanics are introduced and learned. Adjacent concerns live in sibling skills:

  • Flow theory, intrinsic motivation, and the skill atom cycle → game-design-fundamentals
  • Teaching through spatial layout, landmarks, and affordances → level-design
  • Difficulty curve and the early challenge ramp → difficulty-and-balancing
  • Tutorial UI, tooltip and HUD design, and feedback overlays → ui-ux-and-feedback
  • First-hour pacing and session arc → pacing-and-the-player-journey

How the pieces fit

  • GUIDE.md — the cited why, in five sub-domains: the four-beat teaching pattern (introduce→test→combine→twist); show-don't-tell and implicit tutorial methods; progressive disclosure, scaffolding, and the mechanic dependency graph; FTUE and early retention design; and the five named anti-patterns. Every rule carries an exemplar + source, a test-for criterion, the named failure mode, and the procedural/headless implication.
  • CHECKLIST.md — Do/Don't + machine-checkable Test-for criteria, grouped by sub-domain. Written to be enforced as validators in a generation loop.

The one idea to anchor on

Read the full file on GitHub · 38 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 38 lines · 180 tokens per session scan A 132feb9ca166

Subscribe to this mod's changes

onboarding-and-teaching is a skill published in the GitHub repository rondorkerin/gamestack (28 stars, last pushed 2mo ago), licensed MIT. It adds 180 tokens to every session and 744 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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