game design skills

165 tagged game design, measured the same way as everything else here.

Browse within: clawhub 60design-tools 60ftue 60game-dev 60ai-native 44godot 26game-development 14ai-assisted-development 10ai-game-development 7game-analysis 7game-design-tools 7game-research 7indie-game 7kimi-code 7

adopt

01

Donchitos/Claude-Code-Game-Studios

Skill Claude CodeCodex

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks…

25k +26 3mo ago A 78 tokens original MIT

Donchitos/Claude-Code-Game-Studios

Skill Claude CodeCodex

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

25k +26 3mo ago A 36 tokens original MIT

architecture-review

03

Donchitos/Claude-Code-Game-Studios

Skill Claude CodeCodex

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL…

25k +26 3mo ago A 71 tokens original MIT

game-art-direction

04

zenstory-ai/novel-to-game

Skill Claude CodeCodex

Direct game art and creative vision. Turn GAMEDESIGN into a production-level ARTDIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and a signature moment for every screen and…

724 6d ago A 168 tokens original MIT

game-build

05

zenstory-ai/novel-to-game

Skill Claude CodeCodex

Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAMEDESIGN, and ARTDIRECTION when production begins, into a minimal BUILDBRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest design question, implement the approved game…

724 6d ago A 151 tokens original MIT

novel-game-analyze

06

zenstory-ai/novel-to-game

Skill Claude CodeCodex

Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCEBIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Use for gameable book analysis, analyze a…

724 6d ago A 157 tokens original MIT

DY-2026/GameDesignOS

Skill Claude CodeCodex

A structured method for turning a one-sentence game idea into a testable design plan, covering player actions, the core loop, scope, assumptions, and validation.

367 15d ago A 89 tokens original MIT

DY-2026/GameDesignOS

Skill Claude CodeCodex

A game-design document writer that turns research, game ideas, player goals, testing plans, diagrams, and production limits into proposals, design documents, or funding pitches.

367 15d ago A 163 tokens original MIT

DY-2026/GameDesignOS

Skill Claude CodeCodex

A guide for turning game-experience questions into short, measurable experiments. Experience density means how many meaningful choices or events a player encounters over time.

367 15d ago A 124 tokens original MIT

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit a game, feature, progression system, social system, live-ops loop, monetization surface, or onboarding flow through a granular player motivation taxonomy. Use when evaluating which player motivation archetypes a design strongly serves, neglects, or actively repels; when comparing a concept against segments such…

55 11d ago A 142 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Design a complete leaderboard system from scratch for a game, feature, or competitive mode. Covers group structure, league ladder, round cadence, reward brackets, score design, group composition, and top-of-ladder sustainability. Use when starting a new competitive feature, when a basic leaderboard needs a full…

55 11d ago A 99 tokens

Stanestane/game-design-skills-bundle

Skill Claude CodeCodex

Audit an existing or proposed premium pass (battle pass, season pass) for value proposition integrity, progression health, free track balance, reward pacing, engagement loop quality, and economy impact. Use when evaluating a pass before launch, diagnosing why a pass is underperforming, reviewing a competitor's pass…

55 11d ago A 80 tokens

game-design-process

13

rondorkerin/gamestack

Skill Claude CodeCodex

The orchestrator for designing a game end to end. Use when starting or steering a game's design — "I'm making a game", "where do I start", "design this game with me", "what's next in the design", or running headless to take a concept to generated, reviewed content. Engine-agnostic; tuned for procedural / AI-authored…

25 2mo ago A 119 tokens original MIT

iteration-loop

14

rondorkerin/gamestack

Skill Claude CodeCodex

Use when bringing any system — visual (terrain/biome/dungeon/town/castle/character/enemy/NPC/spell-fx), systemic (balance/economy/difficulty), or narrative (lore/quests) — up to fidelity with its intended target through repeated cycles, in any engine. Covers the generic Reference → Diff → Prioritize →…

25 2mo ago A 416 tokens original MIT

procgen-review

15

rondorkerin/gamestack

Skill Claude CodeCodex

Run this to review a batch of procedurally- or AI-generated game content (dungeons, regions, quests, items, NPCs, lore, history) before it's committed. Stands in for the human designer's eye in a headless generation loop. Runs the oatmeal test (perceptual sameness), the fanfic/retell test (is it worth retelling), a…

25 2mo ago A 169 tokens original MIT

gsp-build-strategy

16

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when deciding development mode, quality target, task granularity, or refactor policy for game work.

5 4mo ago A 27 tokens original MIT

gsp-douyin-h5

17

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.

5 4mo ago A 33 tokens original MIT

gsp-orchestrator

18

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when a request needs routing across this Game Superpowers collection for build, audit, repair, or polish work.

5 4mo ago A 29 tokens original MIT

lens-review

19

EthanM2025/game-design-lenses

Skill Claude CodeCodex

Review a design artifact (GDD / vision / ADR / mechanic spec / prototype doc / any design document) through 100 game design lenses. Auto-picks 3-5 most relevant lenses based on artifact type, outputs multi-angle insights + multiple directions with explicit trade-offs (no single prescribed answer). Hedged tone, not…

5 3mo ago A 264 tokens original MIT

dungnotnull/game-mod-balance-scaling-agent-skill

Skill Claude CodeCodex

Mod Balance Design & Scaling Index for Self-Made Mods — Production-grade evidence-backed analysis harness for game modding balance and scaling. Use this skill whenever the user asks about mod balance, scaling design, power curve analysis, economy consistency in mods, difficulty curves, mod compatibility, or needs to…

5 1mo ago A 99 tokens original MIT

jeffreytse/grimoire-core

Skill Claude CodeCodex

Use when briefing concept artists for a game, film, or animation production — designing a concept art brief that specifies visual direction, reference materials, deliverable formats, tone keywords, and technical requirements to align art direction before production begins.

4 12d ago A 53 tokens original MIT

aigd-handoff

22

ProdaZhang/aigd

Skill Claude CodeCodex

AIGD Phase 4 · finalize and generate the handoff package. Use this when, after a system is finalized in playtesting, you want to generate the interface contract, acceptance cases, (as needed) art/client/server docs, and the designer-facing acceptance checklist. Produces platform-agnostic handoff artifacts that…

2 1mo ago A 93 tokens original MIT

aigd-ui-capture

23

ProdaZhang/aigd

Skill Claude CodeCodex

AIGD · UI screenshot → UI DSL (knowledge-base capture / tool 1). Use this when you want to turn a game UI screenshot (a competitor's or your own) into structured md (type/hierarchy/geometry/interaction/state), so uirender.py can restore it to a wireframe and it can be accumulated into the patterns/UI-paradigm…

2 1mo ago A 126 tokens original MIT

aigd

24

ProdaZhang/aigd

Skill Claude CodeCodex

AIGD (AI Game Design) main entry / orchestrator. Use this when the user wants to start a game project from scratch, is unsure which phase to use, wants to survey or advance the entire development pipeline, or needs to maintain the project spine (project charter / manifest). This skill only does "read the spine → judge…

2 1mo ago A 166 tokens original MIT